Post by at on Mar 23, 2010 8:56:40 GMT -5
Barbatos
Human Wizard 1
xp: 210
HP: 20
Surges: 6
Surge Value: 5
Initiative: +0
Speed: 6
Passive Insight: 17
Passive Perception: 12
Defenses
AC: 15
Fort: 11
Reflex: 16
Will: 15
Ability Scores
Str 8, Con 10, Dex 10, Int 20, Wis 14, Cha 11
SKILLS
FEATS AND FEATURES
Class Features
Unarmored Agility +2 to AC in cloth or no armour
Ritual Casting: Gain Ritual Caster as a bonus feat.
Action Surge: +3 to attacks when you spend an action point.
Racial Features
Ability scores: +2 Intelligence
Size: Medium
Speed: 6 squares.
Vision: Normal
Languages: Common, Primordial
Background: Scholar
Human Defense Bonuses: +1 to all saves
POWERS
At-Will
Cloud of Daggers
--Area: one square within 10 squares
--Target: Each creature in square
--Attack: Intelligence vs. Reflex
--Hit: 1d6 + Intelligence modifier force damage.
--Effect: The power’s area is filled with sharp daggers of force.
Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (minimum 1). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action.
Thunderwave
--Area: Close blast 3
--Target: Each creature in blast
--Attack: Intelligence vs. Fortitude
--Hit: 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier.
Ray of Frost
--Area: one creature within 10 squares
--Target: one creature
--Attack: Intelligence vs. Fortitude
--Hit: 1d6 + Intelligence modifier cold damage, and the slowed until the end of your next turn
Cantrips : Ghost Sound, Light, Mage Hand, Prestidigitation
Encounter
Orb of Imposition
You can designate one creature you have cast a wizard spell upon that has an effect that lasts until the subject succeeds on a saving throw. That creature takes a penalty to its saving throws against that effect equal to your Wisdom modifier.
Alternatively, you can choose to extend the duration of an effect created by a wizard at-will spell (such as cloud of daggers or ray of frost) that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn.
Icy Terrain
--Area: burst 1 within 10 squares
--Target: Each creature in burst
--Attack: Intelligence vs. Reflex
--Hit: 1d6 + Intelligence modifier cold damage, and the target is knocked prone.
--Effect: The power’s area is difficult terrain until the end of your next turn. You can end this effect as a minor action.
Daily
Sleep
--Area: burst 2 within 20 squares
--Target: Each creature in burst
--Attack: Intelligence vs. Will
--Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).
--Miss: The target is slowed (save ends).
Acid Arrow
--Area: one creature within 20 squares
--Target: one creature
--Attack: Intelligence vs. Reflex
--Hit: 2d8 + Intelligence modifier acid damage and ongoing 5 acid damage (save ends). Make a secondary attack against adjacent targets for 1d8 + Intelligence modifier damage and ongoing 5 acid damage.
--Miss: Half damage and ongoing 2 acid damage (no save) to primary target, and no secondary attack.
RITUALS
Tenser's Floating Disk
Make Whole
Comprehend Language
ITEMS
SpellBook, Adventurer's Kit, Dagger, Alchemical Reagents(Arcana, 15gp), Everburning Torch, Cloth armour
29gp, 17sp
Encumbrance 44/80
Human Wizard 1
xp: 210
HP: 20
Surges: 6
Surge Value: 5
Initiative: +0
Speed: 6
Passive Insight: 17
Passive Perception: 12
Defenses
AC: 15
Fort: 11
Reflex: 16
Will: 15
Ability Scores
Str 8, Con 10, Dex 10, Int 20, Wis 14, Cha 11
SKILLS
Acrobatics | 0 | |
Arcana | TRAINED | 12 |
Athletics | -1 | |
Bluff | 0 | |
Diplomacy | 0 | |
Dungeoneering | TRAINED | 7 |
Endurance | 0 | |
Heal | 2 | |
History | TRAINED | 12 |
Insight | TRAINED | 7 |
Intimidate | 0 | |
Nature | 2 | |
Perception | 2 | |
Religion | TRAINED | 10 |
Stealth | 0 | |
Streetwise | 0 | |
Thievery | 0 |
FEATS AND FEATURES
Class Features
Unarmored Agility +2 to AC in cloth or no armour
Ritual Casting: Gain Ritual Caster as a bonus feat.
Action Surge: +3 to attacks when you spend an action point.
Racial Features
Ability scores: +2 Intelligence
Size: Medium
Speed: 6 squares.
Vision: Normal
Languages: Common, Primordial
Background: Scholar
Human Defense Bonuses: +1 to all saves
POWERS
At-Will
Cloud of Daggers
--Area: one square within 10 squares
--Target: Each creature in square
--Attack: Intelligence vs. Reflex
--Hit: 1d6 + Intelligence modifier force damage.
--Effect: The power’s area is filled with sharp daggers of force.
Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (minimum 1). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action.
Thunderwave
--Area: Close blast 3
--Target: Each creature in blast
--Attack: Intelligence vs. Fortitude
--Hit: 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier.
Ray of Frost
--Area: one creature within 10 squares
--Target: one creature
--Attack: Intelligence vs. Fortitude
--Hit: 1d6 + Intelligence modifier cold damage, and the slowed until the end of your next turn
Cantrips : Ghost Sound, Light, Mage Hand, Prestidigitation
Encounter
Orb of Imposition
You can designate one creature you have cast a wizard spell upon that has an effect that lasts until the subject succeeds on a saving throw. That creature takes a penalty to its saving throws against that effect equal to your Wisdom modifier.
Alternatively, you can choose to extend the duration of an effect created by a wizard at-will spell (such as cloud of daggers or ray of frost) that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn.
Icy Terrain
--Area: burst 1 within 10 squares
--Target: Each creature in burst
--Attack: Intelligence vs. Reflex
--Hit: 1d6 + Intelligence modifier cold damage, and the target is knocked prone.
--Effect: The power’s area is difficult terrain until the end of your next turn. You can end this effect as a minor action.
Daily
Sleep
--Area: burst 2 within 20 squares
--Target: Each creature in burst
--Attack: Intelligence vs. Will
--Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).
--Miss: The target is slowed (save ends).
Acid Arrow
--Area: one creature within 20 squares
--Target: one creature
--Attack: Intelligence vs. Reflex
--Hit: 2d8 + Intelligence modifier acid damage and ongoing 5 acid damage (save ends). Make a secondary attack against adjacent targets for 1d8 + Intelligence modifier damage and ongoing 5 acid damage.
--Miss: Half damage and ongoing 2 acid damage (no save) to primary target, and no secondary attack.
RITUALS
Tenser's Floating Disk
Make Whole
Comprehend Language
ITEMS
SpellBook, Adventurer's Kit, Dagger, Alchemical Reagents(Arcana, 15gp), Everburning Torch, Cloth armour
29gp, 17sp
Encumbrance 44/80