Post by TheUdjat on May 31, 2007 8:56:43 GMT -5
Name: Dorian of Kali, called Wanderer
Race: Human
Classes: Ranger 1 / Barbarian 2 / Fighter 2 / Horizon Walker 4
Alignment: Chaotic Good
Affiliation: Tertia
Gender: Male
Height: 6'3"
Weight: 220
Hair: Black
Eyes: Dark Brown
Skin: Brown, a shade darker than a deep tan.
Level: 9
Ability Scores
STR: 18 (+4) / 22(+6) Rage
DEX: 14 (+2)
CON: 16 (+3) / 20 (+5) Rage
INT: 14 (+2)
WIS: 12 (+1)
CHA: 10 (+0)
Totals
Hit Points:
90 / 90
108 / 108 Rage
AC: 20 / 18 Rage (+2 Dex, +6 Armor, +1 Deflection, +1 Natural Armor, -2 Rage)
Touch: 13
Flatfooted: 18 (Uncanny)
BAB: +9/+4
- Melee: +13/+8 (9 BA + 4 Str)
- Ranged: +11/+6 (9 BA + 2 Dex)
Movement: 30' (Medium Armor)
Weapons
Ashmodai, +1 Great Falchion
Attack; +15/+10 to hit, 1d12+7 Damage, 18-20/x2
Attack (Rage); +17/+12 to hit, 1d12+10 Damage, 18-20/x2
Belial, Masterwork Kukri
Attack; +14/+9 to hit, 1d4+4 Damage, 18-20/x2
Attack (Rage); +16/+11 to hit, 1d4+6 Damage, 18-20/x2
Raziel, Masterwork Composite Longbow, +3 Str
Attack; +12/+7 to hit, 1d8+3 Damage, x3 Crit
Attack, Silver Arrows; +12/+7 to hit, 1d8+2 Damage, x3 Crit
The Skullsplitter, +2 Ghost Touch Maul of Undead Bane
Attack; +15/+10 to hit, 1d10+8 Damage, x3 Crit
Attack (Rage); +17/+12 to hit, 1d10+11 Damage, x3 Crit
Saves
Fort: +15 / +17 (12 Base + 3 Con / + 5 Con Rage + 1 Cloak)
Ref: +6 (3 Base + 2 Dex + 1 Cloak)
Will: +3 / +5(1 Base + 1 Wis + 1 Cloak + 2 Rage)
Languages
Common
Yexuhl
Draconic
Orc
Dwarven
Abyssal
Feats
- Exotic Weapon Proficiency: Great Falchion (Free)
- Armor Specialization: Breastplate (Free) (Damage Reduction 2/- w/ specific armor type)
- Endurance (Free)
- Weapon Focus: Great Falchion
- Power Attack
- Dodge
- Mobility
- Spring Attack
- Combat Expertise
- Whirlwind Attack
Class Abilities
- Rage 1/day, 8 Rounds. +4 Str, +4 Con, +2 to Will Saves, -2 AC
- Fast Movement +10' Move
- Uncanny Dodge
- Track
- Wild Empathy
- Favored Enemy: Magical Beasts (+2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival. +2 weapon damage.)
- Terrain Mastery (Desert): Immune to fatigue. Effects that cause Wanderer to become exhausted instead make him fatigued. +1 attack/damage vs. desert creatures.
- Terrain Mastery (Underground): Wanderer gains 60' Darkvision. +1 attack/damage vs underground creatures.
- Terrain Mastery (Forest): Wanderer gains a +4 bonus to Hide checks, and a +1 insight bonus on attack and damage rolls vs. forest creatures.
- Terrain Mastery (Marsh): Wanderer gains a +4 bonus on Move Silently checks, and a +1 insight bonus on attack and damage rolls vs. hill creatures.
Skills (Total = Ranks + Ability + Other Mods)
Max Ranks 12 / 6.0
Climb: +4 (3+4-3)
Craft (Bowmaking): +10 (6+2+2eqp)
Heal: +5(4+1)
Hide: +13 (10+2-3armor+4class)
Jump: +7 (2+4-3+4mov)
Knowledge (dungeoneering) +7 (5+2)
Knowledge (nature): +7 (5+2)
Knowledge (geography): +14 (12+2)
Listen: +13 (12+1)
Move Silently: +13 (10+2-3armor+4class)
Speak Language: 2 additional languages (Dwarven, Abyssal)
Survival: +12 (9+1+2syn)
Swim: +0 (2+4-6)
Equipment
Ashmodai (+1 Great Falchion)
Belial (Masterwork Kukri)
Raziel (Masterwork Composite Longbow, +3 Str rating)
The Skullsplitter (+2 Ghost Touch Maul of Undead Bane)
+1 Breastplate
Cloak of Resistance +1
Amulet of Natural Armor +1
Ring of Protection +1
20 Arrows
20 Arrows (Alchemical Silver)
20 Arrows (Cold Iron)
Explorer's Outfit
Backpack
Piece of Chalk
Flint & Steel
Fishhook
Whetstone
Small Mirror
Soap
Waterskin
MW Artisan's Tools
Raw Materials for making arrows
Spare bowstrings
Everburning Torch
Smokestick (2)
Antitoxin (2)
Alchemist's Fire (2)
Potion of Cure Light Wounds (2)
Money
35 gp
6 sp
7 cp
Hit Dice
[dice=12]
[dice=12][rand=39365193837624154927734209291385684693192334910857366662591019146]
Race: Human
Classes: Ranger 1 / Barbarian 2 / Fighter 2 / Horizon Walker 4
Alignment: Chaotic Good
Affiliation: Tertia
Gender: Male
Height: 6'3"
Weight: 220
Hair: Black
Eyes: Dark Brown
Skin: Brown, a shade darker than a deep tan.
Level: 9
Ability Scores
STR: 18 (+4) / 22(+6) Rage
DEX: 14 (+2)
CON: 16 (+3) / 20 (+5) Rage
INT: 14 (+2)
WIS: 12 (+1)
CHA: 10 (+0)
Totals
Hit Points:
90 / 90
108 / 108 Rage
AC: 20 / 18 Rage (+2 Dex, +6 Armor, +1 Deflection, +1 Natural Armor, -2 Rage)
Touch: 13
Flatfooted: 18 (Uncanny)
BAB: +9/+4
- Melee: +13/+8 (9 BA + 4 Str)
- Ranged: +11/+6 (9 BA + 2 Dex)
Movement: 30' (Medium Armor)
Weapons
Ashmodai, +1 Great Falchion
Attack; +15/+10 to hit, 1d12+7 Damage, 18-20/x2
Attack (Rage); +17/+12 to hit, 1d12+10 Damage, 18-20/x2
Belial, Masterwork Kukri
Attack; +14/+9 to hit, 1d4+4 Damage, 18-20/x2
Attack (Rage); +16/+11 to hit, 1d4+6 Damage, 18-20/x2
Raziel, Masterwork Composite Longbow, +3 Str
Attack; +12/+7 to hit, 1d8+3 Damage, x3 Crit
Attack, Silver Arrows; +12/+7 to hit, 1d8+2 Damage, x3 Crit
The Skullsplitter, +2 Ghost Touch Maul of Undead Bane
Attack; +15/+10 to hit, 1d10+8 Damage, x3 Crit
Attack (Rage); +17/+12 to hit, 1d10+11 Damage, x3 Crit
Saves
Fort: +15 / +17 (12 Base + 3 Con / + 5 Con Rage + 1 Cloak)
Ref: +6 (3 Base + 2 Dex + 1 Cloak)
Will: +3 / +5(1 Base + 1 Wis + 1 Cloak + 2 Rage)
Languages
Common
Yexuhl
Draconic
Orc
Dwarven
Abyssal
Feats
- Exotic Weapon Proficiency: Great Falchion (Free)
- Armor Specialization: Breastplate (Free) (Damage Reduction 2/- w/ specific armor type)
- Endurance (Free)
- Weapon Focus: Great Falchion
- Power Attack
- Dodge
- Mobility
- Spring Attack
- Combat Expertise
- Whirlwind Attack
Class Abilities
- Rage 1/day, 8 Rounds. +4 Str, +4 Con, +2 to Will Saves, -2 AC
- Fast Movement +10' Move
- Uncanny Dodge
- Track
- Wild Empathy
- Favored Enemy: Magical Beasts (+2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival. +2 weapon damage.)
- Terrain Mastery (Desert): Immune to fatigue. Effects that cause Wanderer to become exhausted instead make him fatigued. +1 attack/damage vs. desert creatures.
- Terrain Mastery (Underground): Wanderer gains 60' Darkvision. +1 attack/damage vs underground creatures.
- Terrain Mastery (Forest): Wanderer gains a +4 bonus to Hide checks, and a +1 insight bonus on attack and damage rolls vs. forest creatures.
- Terrain Mastery (Marsh): Wanderer gains a +4 bonus on Move Silently checks, and a +1 insight bonus on attack and damage rolls vs. hill creatures.
Skills (Total = Ranks + Ability + Other Mods)
Max Ranks 12 / 6.0
Climb: +4 (3+4-3)
Craft (Bowmaking): +10 (6+2+2eqp)
Heal: +5(4+1)
Hide: +13 (10+2-3armor+4class)
Jump: +7 (2+4-3+4mov)
Knowledge (dungeoneering) +7 (5+2)
Knowledge (nature): +7 (5+2)
Knowledge (geography): +14 (12+2)
Listen: +13 (12+1)
Move Silently: +13 (10+2-3armor+4class)
Speak Language: 2 additional languages (Dwarven, Abyssal)
Survival: +12 (9+1+2syn)
Swim: +0 (2+4-6)
Equipment
Ashmodai (+1 Great Falchion)
Belial (Masterwork Kukri)
Raziel (Masterwork Composite Longbow, +3 Str rating)
The Skullsplitter (+2 Ghost Touch Maul of Undead Bane)
+1 Breastplate
Cloak of Resistance +1
Amulet of Natural Armor +1
Ring of Protection +1
20 Arrows
20 Arrows (Alchemical Silver)
20 Arrows (Cold Iron)
Explorer's Outfit
Backpack
Piece of Chalk
Flint & Steel
Fishhook
Whetstone
Small Mirror
Soap
Waterskin
MW Artisan's Tools
Raw Materials for making arrows
Spare bowstrings
Everburning Torch
Smokestick (2)
Antitoxin (2)
Alchemist's Fire (2)
Potion of Cure Light Wounds (2)
Money
35 gp
6 sp
7 cp
Hit Dice
[dice=12]
[dice=12][rand=39365193837624154927734209291385684693192334910857366662591019146]