Post by Wizard on Jan 1, 2008 12:28:52 GMT -5
So, one of the nice things about being a missionary is that you have a lot of time to think when you're traveling and you've already talked to everyone on the bus/train.
One thing about which I thought a lot was magic, and why didn't God create a world in which we had magic, because it would be so cool? Thinking about this, I realized that he has.
1. "Magic," if it exists, must obey some sort of law, or it doesn't exist. If there's nothing you can say about it that's reliably true, then there's no way to describe it, and, effectively, it doesn't exist.
2. Therefore, magic follows law. The only problem with this is that our definition of magic is an effect that breaks natural laws. Therefore, "magic" is the force that follows natural laws that we don't understand, and therefore appears to be magic.
My favorite is when people watch a magic show, and say, "It's a trick." Well, of course it's a trick. Natural laws hold true. If you see someone do something "magical," then that just means you don't understand the laws upon which it is predicated.
3. So, by definition, if you want to do something that appears magical to you, you must do something that creates an effect that shouldn't happen by your knowledge of the laws of the universe. This is really hard to maintain, because although I don't understand all the laws that operate my computer, extended use creates the law in my head that "computers can do this," and now I don't see it as "magical" anymore.
4. Indeed, if you want things to continuously seem "magical" to you, they must be unreliable, or their glitter will fade.
5. If you don't mind the tradeoff of gaining greater reliability (by learning the laws) but losing the "magical" tint as far as you are concerned, it is possible to perform "magic" for other people by using your greater knowledge.
6. Indeed, knowledge becomes the only real power here, because although, say, a wizard, may understand how to cast a spell, if he doesn't understand why it works, he won't be able to cast spells if some agency changes something. For instance---I am able to speak Korean (now, anyway). But I don't understand how my brain is and was constructed, and therefore should I end up in a car accident and suffer a brain injury that hurts my language skills, I won't be able to fix my brain---because I didn't make it in the first place.
7. One way to obtain a relatively steady flow of "magical" seeming effects is to ask a favor of someone with greater knowledge. The ultimate form of this is prayer.
A tip for magic-using players
If you are somewhat sad that eventually all the "magic" feel will seep out of your wizard of cleric, one way to continuously seem magical to other PC's is to constantly vary your spell list. I understand this is impossible for sorcerors, but that's the price they pay, I guess.
The role of faith
Some effects require some action or cooperation from the one seeing the effects. For instance, a toddler with a stomachache can be helped by Pepto-Bismol. There is a law---drinking Pepto-Bismol can relieve stomach distress. But does the toddler know this, or has he even heard of Pepto-Bismol? No. (Hence, many toddlers resist the stuff, as I know from personal experience). However, were a toddler to act in faith that his parent knew things he didn't know and meant him well, he would (in faith) drink the stuff---and discover that it is a magic potion to cure a stomachache! Therefore, "magic" sometimes requires obeying others when we don't understand the reason for the commands; in fact, especially when we don't understand. If you want to see magic, you must exercise faith.
One thing about which I thought a lot was magic, and why didn't God create a world in which we had magic, because it would be so cool? Thinking about this, I realized that he has.
1. "Magic," if it exists, must obey some sort of law, or it doesn't exist. If there's nothing you can say about it that's reliably true, then there's no way to describe it, and, effectively, it doesn't exist.
2. Therefore, magic follows law. The only problem with this is that our definition of magic is an effect that breaks natural laws. Therefore, "magic" is the force that follows natural laws that we don't understand, and therefore appears to be magic.
My favorite is when people watch a magic show, and say, "It's a trick." Well, of course it's a trick. Natural laws hold true. If you see someone do something "magical," then that just means you don't understand the laws upon which it is predicated.
3. So, by definition, if you want to do something that appears magical to you, you must do something that creates an effect that shouldn't happen by your knowledge of the laws of the universe. This is really hard to maintain, because although I don't understand all the laws that operate my computer, extended use creates the law in my head that "computers can do this," and now I don't see it as "magical" anymore.
4. Indeed, if you want things to continuously seem "magical" to you, they must be unreliable, or their glitter will fade.
5. If you don't mind the tradeoff of gaining greater reliability (by learning the laws) but losing the "magical" tint as far as you are concerned, it is possible to perform "magic" for other people by using your greater knowledge.
6. Indeed, knowledge becomes the only real power here, because although, say, a wizard, may understand how to cast a spell, if he doesn't understand why it works, he won't be able to cast spells if some agency changes something. For instance---I am able to speak Korean (now, anyway). But I don't understand how my brain is and was constructed, and therefore should I end up in a car accident and suffer a brain injury that hurts my language skills, I won't be able to fix my brain---because I didn't make it in the first place.
7. One way to obtain a relatively steady flow of "magical" seeming effects is to ask a favor of someone with greater knowledge. The ultimate form of this is prayer.
A tip for magic-using players
If you are somewhat sad that eventually all the "magic" feel will seep out of your wizard of cleric, one way to continuously seem magical to other PC's is to constantly vary your spell list. I understand this is impossible for sorcerors, but that's the price they pay, I guess.
The role of faith
Some effects require some action or cooperation from the one seeing the effects. For instance, a toddler with a stomachache can be helped by Pepto-Bismol. There is a law---drinking Pepto-Bismol can relieve stomach distress. But does the toddler know this, or has he even heard of Pepto-Bismol? No. (Hence, many toddlers resist the stuff, as I know from personal experience). However, were a toddler to act in faith that his parent knew things he didn't know and meant him well, he would (in faith) drink the stuff---and discover that it is a magic potion to cure a stomachache! Therefore, "magic" sometimes requires obeying others when we don't understand the reason for the commands; in fact, especially when we don't understand. If you want to see magic, you must exercise faith.