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Jon
Nov 3, 2005 11:20:46 GMT -5
Post by Fangor the Fierce on Nov 3, 2005 11:20:46 GMT -5
Level 2 Druid
+1 BAB +1 Will and Fort saves Woodland Stride Gain 1 Lvl 0 and Lvl 1 spell D8 roll = 8+2=10 HP
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Jon
Mar 3, 2006 16:59:32 GMT -5
Post by Fangor the Fierce on Mar 3, 2006 16:59:32 GMT -5
Ok, what the hell was I thinking? Taking Druid levels instead of continuing with Cleric? Ok, I must have been drunk or something... Oh well, here's the dilema. I can take Cleric 4 or Druid 3. Druid 3 only give me a single Level 2 spell, +1 BAB, and +1 Reflex, as well as an increase in the animal companion. Nothing more that is useful, unless you count Trackless Step. Cleric 4 grants me an extra 0 level, 1st level, and 2nd level spell. I also get +1 to BAB and all saves. Any thoughts, besides how useless Jon is currently, not being a full cleric?
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Jon
Mar 3, 2006 17:32:32 GMT -5
Post by TheZebraShakes™ on Mar 3, 2006 17:32:32 GMT -5
Any thoughts, yeahk, I'd never go cleric/druid. pretty pointless as they are both full casters in their own right, but that's just me, I hate multi-classing as it. But what's done is done.
My suggestion, for now, just pick one class and stick with it. If you want to go on as a cleric, then do it, if you want to stick to druid then do that, but I'd quit switching from one to the other based on what grants you the best advantages per level, as you are going to eventually come to the point where neither class has anything much to offer and you'll be hard pressed for a few levels. I'd say just stick with cleric for as long as you can, try to hang in there during the levels where you don't get much and it will pay off. We already have a good number of fighters, you don't need the druid to get all up in the mix as well, someone's got to heal us.
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Jon
Mar 3, 2006 18:16:22 GMT -5
Post by Fangor the Fierce on Mar 3, 2006 18:16:22 GMT -5
point taken. Cleric it is... Druid levels will stop now, as I really can't think back on why I really went with druid, besides the fact that I had never played one. Guess I never will, lol.
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Jon
Mar 6, 2006 13:43:12 GMT -5
Post by Fangor the Fierce on Mar 6, 2006 13:43:12 GMT -5
4th level Cleric, d8 HP, +1 BAB, +1 Fort and Will Saves, 1 new spell per 0-2 levels
[dice=8][rand=35341730551032580850258447838788115151028368311222113631539317402]
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Jon
May 23, 2006 22:45:13 GMT -5
Post by Fangor the Fierce on May 23, 2006 22:45:13 GMT -5
5th level Cleric, d8+2 hp, +1 3rd level spell, +1 bonus Spell, Domain Spell gained for 3rd level
Nothing else special....
[dice=8][rand=5045285869792551793034175237209467517234802242209481417256417779]
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Jon
May 26, 2006 0:35:47 GMT -5
Post by Fangor the Fierce on May 26, 2006 0:35:47 GMT -5
Items gained:
RoP+2, I think that's it...
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Jon
Jun 29, 2006 18:00:32 GMT -5
Post by Fangor the Fierce on Jun 29, 2006 18:00:32 GMT -5
8k Purchases:
+1 Studded Leather (1175gp) Wand of Enlarge (750gp) Wand of Cure Light Wounds (750gp) Potion of Invisibility x5 (1500gp) Potion of Shield of Faith x6 (300gp) Platinum Rings (50gp) Scrolls of Cure Moderate Wounds x5 (750gp) Sanctuary Scrolls x4 (100gp) Fly Potion x2 (1500gp) Scroll Summon Monster III x2 (750gp) Pass Without Trace Scrolls x2 (50gp) Scrolls Lesser Restoration x2 (300gp) Scrolls of Produce Flame x1 (25gp)
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Jon
Sept 6, 2006 12:46:53 GMT -5
Post by Fangor the Fierce on Sept 6, 2006 12:46:53 GMT -5
Cleric Level 6 - Update +8 hp, (66 now) +4 Skill Points (+2 Spellcraft, +1 Concentration, +1 Heal) +1 BAB, +1 to all saves +1 Extra 2nd and 3rd level spells per day
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Jon
Oct 24, 2006 12:43:42 GMT -5
Post by Fangor the Fierce on Oct 24, 2006 12:43:42 GMT -5
Cleric Level 7 Update +8 hp (74 HP now) +4 Skill Points (Concentration +1, Spellcraft +3) +1 BAB +1 0 level spell +1 1st level spell +2 4th level spells New Feat - Looking at them...
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Jon
Oct 24, 2006 15:11:50 GMT -5
Post by Fangor the Fierce on Oct 24, 2006 15:11:50 GMT -5
250,000k worth of purchases - tentative
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Strand of Prayer Beads - 9,000 gp 2 beads (One Bead missing as per DMG, -16,800 gp for missing bead) *Bead of healing Wearer can cast his choice of cure serious wounds, remove blindness/deafness, or remove disease. *Bead of karma Wearer casts his spells at +4 caster level. Effect lasts 10 minutes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Armor -
27,712.5 gp for +5 Dragonhide Plate (trading in +1 Studded Leather at 1175/2=587.5) +13 AC, Max Dex +1, -5 Armor Check Penalty
Increase Darkwood Shield to +5, 25,128 gp after trade in of original shield
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+4 Periapt of Wisdom - 16,000 gp
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24,500 gp for Vest of Resistance +5 after trade in
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12k for Boots of Speed
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Ring of Greater Fire Resistance 44k
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Weapon - Heavy Mace 32,312 gp +1 Heavy Mace of Wounding Dragon's Bane (+3 vs dragons, +2d6 dmg, -1 CON per successful hit)
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Cloak of Charisma +4 16,000 gp
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Belt of Constitution +4 16,000 gp
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Ioun Stone Dusty Rose Prism (+1 Insight bonus to AC) 5,000gp
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Gauntlets of Ogre Power +2 4,000 gp
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Scroll of Stoneskin x2 2750 gp Scroll of Heal x4 6600 gp Potion of Barksin +5 (x2) 2400 gp Oil of Greater Magic Weapon +5 3000 gp Potion of Heroism x4 3000 gp
597.5 left
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Jon
Oct 24, 2006 17:04:27 GMT -5
Post by Wicksy on Oct 24, 2006 17:04:27 GMT -5
how about dragonscale hide full plate +5? Coupled with a darkwood shield, he would be a bit of a tank. Upgrade the vest of resistance +1 to +5?
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