Post by K Man on Jun 20, 2008 10:09:40 GMT -5
SEA GREEN
Madrigal makes sure you meet two criteria before speaking any further on the subject of the sacred lands of the giants. The first is that you are well out of earshot of the wall and the massive angry stone giants on the other side. The second is that you walk on the far side of the ruined inner city, away from the section that offers refuge for the Half-Giants. Clearly what he has to say might be found offensive.
"It is not simply a matter of being non-human, it is a matter of being Half-Giant. The relationship that Girud forged so long ago proved to the Giants that even those only blessed with half of their blood could do all they could, and more. The other races, like the Giants, are proud and would not mix their blood willingly whereas the humans have. The Giants feel that the other bloods are still beneath them and only respect those with half of their line."
"To compound the matter, The Half-Giants were once only allowed to tread on the sacred lands with the true giants because a half-human had proved his worth; Girud. Most of the Giants cannot abide by the Half-Giants and so they must, in essence, ride the coattails of Girud's legendary feats. Truth be told, I had always suspected a day like this would come, without a legendary warrior like Girud to keep the relationship strong, to prove our continued value."
You have finally weaved your way back to the center of the city where the Council and Antyca have been this whole time. Madrigal looks to either side of his warring city with a depressed frown.
"Having abided by the treaty my whole life, I cannot say without some tinge of guilt that you should sneak into the sacred lands. However, this quest of yours seems important and the facts do line up; there are others seeking the same and they want to take it by force. Tensions with the Giants are thick and I see no way to quickly bypass there staunch defense of the Sacred Lands."
"Perhaps your best bet is to sneak into the Sacred Lands...and pray to whatever gods you hold dear that you are not caught..."
Henrick moves to stand beside Natsumi, a look of worry on his face.
DARK RED
Wanderer -
[dice=20]
[Die Results = 7, Failure]
{The spell cast was Suggestion, the directive of course being "Kiss me." Being that it's a non-harmful, non-life threatening (that you know of) effect, this is the only save you get.}
Your arms relax, your shoulders give way to the advancement of the woman. Afterall, it's a simple kiss right? She presses her lips to yours, eagerly, passionately. You're lost in the embrace, even if only for a moment.
Then you notice something is wrong.
The soft hair you once brushed so gently is stiff and hot to the touch. Tender skin radiates heat like it were a hearth on a cold night. Your tongue dances not over a row of even teeth, but sharp jagged things that nearly cut into your flesh. You feel horns press against your forehead.
And your body begins to weaken...
{Gain 1 Negative level}
"Ugh, damnable human conscience. Vorkal was right to seek my help."
Illyianna pulls away, only for a second. Her voice is now dark and foreboding, her tone full of malice and spite. The beautiful visage has melted away, leaving a demon in her place. The lithe form is still there, but everything else has been replaced by dark features and a frightening presence. Soul-less eyes look you up and down.
"The Archmage of Shadows needed my help." Her eyes float to the Warhammer of Garor Skullsplitter. "I'll do his needed work, but I want to have a little fun first..."
[Iniatives: Wanderer (17), Illyianna (14)]
{I will need a DC 21 WILL Save from you again Wanderer, to avoid going back for a second kiss. Don't forget your negative level in the roll.}
Tyrano, Lief and Horace - (Re-Posted since I'm getting a bit ahead of myself and didn't leave time for a response.)
The wind at your faces followed by the stinging thrush of the occasional limp branch does nothing to deter your speed and determination. Horace pounds through the river with Lief and you, consequently, right behind. The waters parts for his massive form and Lief takes advantage and presses in right behind. Seconds later you both emerge, dripping wet but ready to end this chase.
Horace surges with a burst of speed, racing ahead. You only catch a glimpse of him as he charges headlong into the forest. You hear a thunderous cacophony of crashing trees, a cry and the sounds of a struggle. Lief follows into the darkened forest seconds later and you come upon Horace, massive arms wrapped around his mate as the two struggle on the forest floor.
Even in the muted moonlight that barely filters through the trees, you can see Horace's mate looks...possessed. Her eyes are glazed and purposeful, and she struggles despite her love holding her steady. Horace grunts as his mate fights relentlessly, determined to reach some goal you can neither hear nor see.
The two transformed were-creatures wrestle in the night, breaking small saplings with their hooves as they fight. They roll around in the dirt, crushing all manner of small plants with their bulk.
You're unsure of what exactly to do to help and Lief can only stamp his feet in frustration, snorting at the odd scene.
Gildas - {Still running. Last round. You will arrive at camp at end of next round. You may roll Initiative if you would like so I can place you in order.}
LENNY -
Vorkal grows visibly angry. He did not come here to barter, to make a deal or even to offer you a chance. He is used to dealing with lifeless husks that obey his every whim, no matter how maniacal. He flares up, sucking in the dark shadows around, stoking his coal-like eyes with rage and spite. He reaches with a finger towards your still beating heart, the intent to rip it out and suck your soul into the shadows dancing on his eyes...
A blast of light streaks across the night air, like someone has fired a bit of the sun. Vorkal is struck by the blast and reels backwards, his form fluttering. He looks down the path and scowls, silently hissing in protest. However, the Shadow does not charge but instead retreats into the night, his minions following exictedly along.
"Ho There!"[/b] A commanding voice calls out. Struggling against your weakened muscles and gear holding you down, you see three figures coming down the path. The first two you recognize as the were-horses in human form. They walk with a limp, fatigued and weakened by the shadows' magic.
The third form is a human man, aged about fifty years and clad in mirrored full plate armor. He brandishes the scales of balance on his breastplate, the symbol of St. Cuthbert. In his hand he holds the same symbol menacingly. He calls out again.
"Are you alright?"[/b]
Vorkal shows no signs of returning...
Map
<<<LEGEND>>>
L = Lenny (Fatigued) (@ 1 STR)
1 = Were-Horse Mount (-3 STR) (Fatigued) (Human Form)
2 = Second Horse (-4 STR) (Fatigued) (Human Form)
V = Vorkal (Elevation 0ft.)
m = Shadow Minion (Elevation 0 ft)
C = Cleric
[rand=304512890842830067016022964230627744472707817119613010067870764175]
Madrigal makes sure you meet two criteria before speaking any further on the subject of the sacred lands of the giants. The first is that you are well out of earshot of the wall and the massive angry stone giants on the other side. The second is that you walk on the far side of the ruined inner city, away from the section that offers refuge for the Half-Giants. Clearly what he has to say might be found offensive.
"It is not simply a matter of being non-human, it is a matter of being Half-Giant. The relationship that Girud forged so long ago proved to the Giants that even those only blessed with half of their blood could do all they could, and more. The other races, like the Giants, are proud and would not mix their blood willingly whereas the humans have. The Giants feel that the other bloods are still beneath them and only respect those with half of their line."
"To compound the matter, The Half-Giants were once only allowed to tread on the sacred lands with the true giants because a half-human had proved his worth; Girud. Most of the Giants cannot abide by the Half-Giants and so they must, in essence, ride the coattails of Girud's legendary feats. Truth be told, I had always suspected a day like this would come, without a legendary warrior like Girud to keep the relationship strong, to prove our continued value."
You have finally weaved your way back to the center of the city where the Council and Antyca have been this whole time. Madrigal looks to either side of his warring city with a depressed frown.
"Having abided by the treaty my whole life, I cannot say without some tinge of guilt that you should sneak into the sacred lands. However, this quest of yours seems important and the facts do line up; there are others seeking the same and they want to take it by force. Tensions with the Giants are thick and I see no way to quickly bypass there staunch defense of the Sacred Lands."
"Perhaps your best bet is to sneak into the Sacred Lands...and pray to whatever gods you hold dear that you are not caught..."
Henrick moves to stand beside Natsumi, a look of worry on his face.
DARK RED
Wanderer -
[dice=20]
[Die Results = 7, Failure]
{The spell cast was Suggestion, the directive of course being "Kiss me." Being that it's a non-harmful, non-life threatening (that you know of) effect, this is the only save you get.}
Your arms relax, your shoulders give way to the advancement of the woman. Afterall, it's a simple kiss right? She presses her lips to yours, eagerly, passionately. You're lost in the embrace, even if only for a moment.
Then you notice something is wrong.
The soft hair you once brushed so gently is stiff and hot to the touch. Tender skin radiates heat like it were a hearth on a cold night. Your tongue dances not over a row of even teeth, but sharp jagged things that nearly cut into your flesh. You feel horns press against your forehead.
And your body begins to weaken...
{Gain 1 Negative level}
"Ugh, damnable human conscience. Vorkal was right to seek my help."
Illyianna pulls away, only for a second. Her voice is now dark and foreboding, her tone full of malice and spite. The beautiful visage has melted away, leaving a demon in her place. The lithe form is still there, but everything else has been replaced by dark features and a frightening presence. Soul-less eyes look you up and down.
"The Archmage of Shadows needed my help." Her eyes float to the Warhammer of Garor Skullsplitter. "I'll do his needed work, but I want to have a little fun first..."
[Iniatives: Wanderer (17), Illyianna (14)]
{I will need a DC 21 WILL Save from you again Wanderer, to avoid going back for a second kiss. Don't forget your negative level in the roll.}
Tyrano, Lief and Horace - (Re-Posted since I'm getting a bit ahead of myself and didn't leave time for a response.)
The wind at your faces followed by the stinging thrush of the occasional limp branch does nothing to deter your speed and determination. Horace pounds through the river with Lief and you, consequently, right behind. The waters parts for his massive form and Lief takes advantage and presses in right behind. Seconds later you both emerge, dripping wet but ready to end this chase.
Horace surges with a burst of speed, racing ahead. You only catch a glimpse of him as he charges headlong into the forest. You hear a thunderous cacophony of crashing trees, a cry and the sounds of a struggle. Lief follows into the darkened forest seconds later and you come upon Horace, massive arms wrapped around his mate as the two struggle on the forest floor.
Even in the muted moonlight that barely filters through the trees, you can see Horace's mate looks...possessed. Her eyes are glazed and purposeful, and she struggles despite her love holding her steady. Horace grunts as his mate fights relentlessly, determined to reach some goal you can neither hear nor see.
The two transformed were-creatures wrestle in the night, breaking small saplings with their hooves as they fight. They roll around in the dirt, crushing all manner of small plants with their bulk.
You're unsure of what exactly to do to help and Lief can only stamp his feet in frustration, snorting at the odd scene.
Gildas - {Still running. Last round. You will arrive at camp at end of next round. You may roll Initiative if you would like so I can place you in order.}
LENNY -
Vorkal grows visibly angry. He did not come here to barter, to make a deal or even to offer you a chance. He is used to dealing with lifeless husks that obey his every whim, no matter how maniacal. He flares up, sucking in the dark shadows around, stoking his coal-like eyes with rage and spite. He reaches with a finger towards your still beating heart, the intent to rip it out and suck your soul into the shadows dancing on his eyes...
A blast of light streaks across the night air, like someone has fired a bit of the sun. Vorkal is struck by the blast and reels backwards, his form fluttering. He looks down the path and scowls, silently hissing in protest. However, the Shadow does not charge but instead retreats into the night, his minions following exictedly along.
"Ho There!"[/b] A commanding voice calls out. Struggling against your weakened muscles and gear holding you down, you see three figures coming down the path. The first two you recognize as the were-horses in human form. They walk with a limp, fatigued and weakened by the shadows' magic.
The third form is a human man, aged about fifty years and clad in mirrored full plate armor. He brandishes the scales of balance on his breastplate, the symbol of St. Cuthbert. In his hand he holds the same symbol menacingly. He calls out again.
"Are you alright?"[/b]
Vorkal shows no signs of returning...
Map
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<<<LEGEND>>>
L = Lenny (Fatigued) (@ 1 STR)
1 = Were-Horse Mount (-3 STR) (Fatigued) (Human Form)
2 = Second Horse (-4 STR) (Fatigued) (Human Form)
V = Vorkal (Elevation 0ft.)
m = Shadow Minion (Elevation 0 ft)
C = Cleric
[rand=304512890842830067016022964230627744472707817119613010067870764175]