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Post by harknail on Mar 24, 2011 19:30:32 GMT -5
Saving throw for #1 to land on bank: [dice=20] Failed. He's wet, slowed, granting combat advatage and has cover again. He doesn't actually go prone, that's just flavor in the description.
Harknail had been concerned that the spell casters had been left unguarded, but the mysterious Xi provers her ability by warping the bandits though space. The already wet one (#1) apeared close enough to the bank to try to avoid another plunge in the drink. But with the disorientation of being teleported his reflexes weren't up to snuff. He managed to get his feet on the bank, but the rest of him was still over the stream with the result that he toppled and ended up entirely underwater. He came up sputtering. Blood was running down from his ears as the result of multiple psionic assaults (#1 is bloodied).[rand=192392894532531593858756008557984907881908584386002107878914102912]
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Post by harknail on Mar 24, 2011 19:32:09 GMT -5
Current Map:
Map link for Page 3 of the thread
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Post by harknail on Mar 24, 2011 19:54:52 GMT -5
Harknail moved forward (S to K8) Lifting his sword above his head he called out, " Ye will attack me and not my friends else ye shall feeleth my divine wrath." As demonstration Harknail brought down his sword in a Holy Strike against the bandit before him (#4). Move: shift S to K8 Minor: Call of Challenge, All but #2 will take 5 damage if they attack anyone other than Harknail till the end of Harknail's next turn. Standard: Holy Strike vs. #4 [dice=20] | +8=21 | [dice=8] | +6=10 |
Harknail's sword ignited with holy light as he smote the bandit with radiant power. #4 is dead, Laria can teleport as a reaction.[rand=6499426418449735438524354249239359935307642444975269814564380795]
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namklim
Veteran of the War
Posts: 240
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Post by namklim on Mar 25, 2011 3:40:09 GMT -5
The archer, with his closest threats gone, notes the bandit in the back trying to stay away, and focuses on the bandit near one of the ladies. The archer again fires two shots, this time with intense focus. Minor to quarry bandit 1. Attacking with Two-Fanged Strike.
#1 19 v AC for 11 + 8 = 19 <a href="http://invisiblecastle.com/roller/view/2950909/">1d20+9=19</a> <a href="http://invisiblecastle.com/roller/view/2950911/">1d10+7=11</a> <a href="http://invisiblecastle.com/roller/view/2950913/">1d8=8</a>
#2 20 v AC for 13 <a href="http://invisiblecastle.com/roller/view/2950910/">1d20+9=20</a> <a href="http://invisiblecastle.com/roller/view/2950912/">1d10+7=13</a>
Both get an extra 2 if both attacks hit.
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Post by similar on Mar 25, 2011 4:57:12 GMT -5
Boring rules questions again I'm afraid. Can melee attacks be made over the sides of the bridge? If not Abraxus should be able to move away without suffering an OA and Laira should be able to to ranged attacks form where she is.
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Post by harknail on Mar 25, 2011 10:29:39 GMT -5
Boring rules questions again I'm afraid. Can melee attacks be made over the sides of the bridge? If not Abraxus should be able to move away without suffering an OA and Laira should be able to to ranged attacks form where she is. The bridge is low so melee attacks from the water are possible. However the bridge will grant cover to those actually in the water (-2 to hit) and if they attack this turn they'll take 5 damage from Harknail.Edit: Looks like it's just Xi and Abraxus that need to worry about opportunity attacks. Bandits in water provide combat advantage (mostly countered by cover), but that means that they can't make opportunity attacks vs. Xi thanks to a feat she selected. So just Abraxus needs to worry about that, and it might be worth risking an attack to do an automatic 5 damage.
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Post by harknail on Mar 25, 2011 10:42:51 GMT -5
The archer, with his closest threats gone, notes the bandit in the back trying to stay away, and focuses on the bandit near one of the ladies. The archer again fires two shots, this time with intense focus. Both arrows slam into the bandits side. He opens his mouth in surprise and blood runs out. The bandit then collapses face down in the water and lays there unmoving and quite dead.
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Post by similar on Mar 25, 2011 13:40:04 GMT -5
Abraxus is glad to see the bandits numbers dwindling and attacks losing their ferocity. Time to use some of the tricks of his trade to keep the groups defenses up. Abraxus attacks the bandit splashing around in the water (#3) with a flamboyant display of swordsmanship more designed to knock him off his guard then to do high damage. Intuitive Strike [dice=20] +9=14 vs Will [dice=8] =2 damage If hit: Until the start of your next turn, the next ally who attacks the target and has combat advantage against it gains a +2 power bonus to the attack roll
If he scores a hit I'd also like to trigger Cunning Adjustment giving Xi a chance to shift away 3 gaining CA against #3 Abraxus then attempts to move to M9 to give #5 more to worry about. If #3 makes an opportunity attack and hits Abraxus will immediately call out to Harknail to help him punish the poor bandit. Vengeance is Mine: [dice=20] +9=11 vs AC [dice=8] +4=7 damage
Harknail can move his speed and make a melee basic attack against the triggering enemy as a free action. Always active: Bravura Prescence: When an ally who can see you spends an action point to make an attack, before they make the attack roll they can choose to use this feature. If the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.[rand=2202832042822312902172275827305904361705055051845532184678837181024]
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Post by harknail on Mar 25, 2011 14:16:21 GMT -5
Abraxus' attack gives Xi an opportunity to move away (Shift 3 as free action) As he moved away the badly shaken bandit didn't think things through and attacks Abraxus. But the poorly aimed attack just thunks the bridge. But it was enough to trigger Harknail's divine retribution for ignoring his challenge. The bandit screamed in pain a divine glow seared his flesh.
Primary attack hit, so Xi can shift, though #3 is already granting combat advantage to all. Still the next to hit him will get an additional +2 to hit. #3 missed Abraxus, so Abraxus doesn't get to use his Vengeance is Mine. But he does get the damage from the Divine Challenge. #5 isn't going to hit Abraxus after that display.
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Michael
Veteran of the War
Posts: 218
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Post by Michael on Mar 25, 2011 19:54:02 GMT -5
Laira Elereth teleports to J3 curses bandit 2 and then strikes him with witchfire. 17 vs reflex for 16 fire damage (and an additional point from the cursing, and the bandit suffers a -5 penalty to all attacks). [dice=20]+4+1+1+1=17 vs reflex for 16 fire damage for [dice=6]+[dice=6]+[dice=6]+5=16 [rand=49423990235663955341882898937911367673431755974934319375129416585]
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Post by harknail on Mar 26, 2011 2:03:35 GMT -5
Rivulets of argent fire stream up into the air from the bandits eyes, mouth, and hands; agony disrupts his very thoughts as he screams. By sheer determination he gets control of himself and readies to return the attack.
Waiting to see if Xi wants to shift up to 3, and if so, where to? If I don't here from Xi by tomorrow noon (24 hours after I confirmed the option), I'll assume she likes where she is and proceed with the bandit turn. I understand weekends are often a busy time (they are for me), but I don't see this shift as something critical given Xi's immunity from opportunity attacks from #3
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Post by Deekin on Mar 26, 2011 2:05:35 GMT -5
Xi will shift to NW, then N, to the right hand side of the north end of the bridge.
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Post by harknail on Mar 26, 2011 2:32:00 GMT -5
After Laira got her revenge on the bandit in the woods (#2) for those daggers he'd thrown, he wasn't so sure about this. Between the women popping people around and popping themselves around he decided he had had enough! Throwing one last dagger to cover his retreat he moved deeper into the tree, coming out the other side. Although poorly aimed the dagger still managed to hit Laira, more from luck than skill (hit AC 18 for 5 damage)The bandit in the water (#3) slogged towards the bank, sinking into the muddy bottom with every step. From near the shore he too threw a dagger at Laira, simply because he had a clearer shot at her than at Xi. But his shot went wild, not even coming close to Laira (AC 9 = miss). The bandit on the south shore tried a Dazing Strike at Abraxus, but the blow from the frightened bandit was so ineffective that Abraxus easily blocked it with his shield ( AC 8 = miss). It was enough however to trigger Harknail's divine wrath (5 damage). The bandit backed away from Abraxus. Current Map: Tag all.
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Post by harknail on Mar 27, 2011 18:28:26 GMT -5
Harknail looked over the scene. Although he wasn't the master of warfare that a Warlord was, he had been made for war and he was a Paladin of the god of battle Kord. There were only three bandits left, one behind a tree though the archer probably had a clear shot, one still in the water on the north side, and one engaged with Abraxus. None of his allies seemed in immediate danger, so he turned to the tenets of Kord to decide his actions. The relevant command was: Be brave and scorn cowardice in any form. Two of the bandits were fleeing, they should be punished for their cowardliness. If they had asked for mercy Harknail could have granted it, but cowardliness was an insult to his god. Rushing across the bridge Harknail called out in a booming voice, "Archer, get the one fleeing West! Meanwhile Harknail charged East to the bandit still in the pond. Being waist deep in water made it hard for the Bandit to dodge, but it made it very easy for him to duck and so he ducked. But he was still reeling from Abraxus's blow and didn't duck quite fast enough. Harknail's blow landed on the bandits head, cutting though to the skull. The water around the bandit was turning pink from the blood running down from the bandit (he's now bloodied).
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Post by similar on Mar 28, 2011 5:12:09 GMT -5
Does bandit #5 take 5 damage form Harknails challenge when he attacks Abraxus?
Should Harknail get +2 to hit #3 as the first to attack him after Abraxus' Inuitive Strike? (I'm not sure if that makes him hit or not)
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Post by harknail on Mar 28, 2011 11:44:24 GMT -5
Does bandit #5 take 5 damage form Harknails challenge when he attacks Abraxus?
Should Harknail get +2 to hit #3 as the first to attack him after Abraxus' Inuitive Strike? (I'm not sure if that makes him hit or not) Good catch, the answer is yes to both and that +2 is exactly what Harknail needed to hit with a near max damage blow I'll edit the previous posts accordingly.
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namklim
Veteran of the War
Posts: 240
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Post by namklim on Mar 29, 2011 1:30:40 GMT -5
The archer follows Harknail's command and fires another volley at the fleeing bandit as though he were a fleeing boar. Minor to quarry. Standard to twin strike.
12 v AC for 3 (Elven rerolled for 12 v AC) <a href="http://invisiblecastle.com/roller/view/2956542/">1d20+9=12</a>
<a href="http://invisiblecastle.com/roller/view/2956545/">1d10+2=3</a>
<a href="http://invisiblecastle.com/roller/view/2956553/">1d20+9=12</a>
14 v AC for 11 <a href="http://invisiblecastle.com/roller/view/2956544/">1d20+9=14</a>
<a href="http://invisiblecastle.com/roller/view/2956547/">1d10+2=11</a>
+2 damage from quarry <a href="http://invisiblecastle.com/roller/view/2956549/">1d8=2</a>
If the bandit is still alive, action point for another twin strike.
25 v AC for 5 <a href="http://invisiblecastle.com/roller/view/2956555/">1d20+9=25</a>
<a href="http://invisiblecastle.com/roller/view/2956558/">1d10+2=5</a>
17 v AC for 8 <a href="http://invisiblecastle.com/roller/view/2956557/">1d20+9=17</a>
<a href="http://invisiblecastle.com/roller/view/2956560/">1d10+2=8</a>
Not sure if you counted it, but Two Fanged Strike was suppose to hit two different targets (bandit 1 and bandit 2), if you counted all the damage on just one of them (resulting in it's death) then that's fine, but for future reference, it is like Twin Strike, only I get my dex mod to the damage and bonus damage if both attacks hit equal to my wis mod. If it was unclear, I will try to be more clear about multiple targets in the future.
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Post by Deekin on Mar 29, 2011 12:38:30 GMT -5
Xi continues to mop Up, crushing the will of the bandits to fight.
[dice=20]+6 vs Will on bandit 9
[dice=6]+5 damage, and -2 on attacks till the end of my next turn.[rand=743387238733078719744006976065766788271693404824427110165898296]
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Post by harknail on Mar 29, 2011 13:21:08 GMT -5
The archer follows Harknail's command and fires another volley at the fleeing bandit as though he were a fleeing boar. I did indeed allocate both attacks against #1. I went back and moved the damage. Thanks for the reminder!The archers target was apparently an old hand at dodging ranged attacks, changing direction frequently as he moved. As a result of the rain of arrows upon him, only one of them hit. But that one hit was enough as the bandit collapsed (#2 is dead).
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Post by harknail on Mar 29, 2011 13:24:35 GMT -5
Xi continues to mop Up, crushing the will of the bandits to fight. +6 vs Will on bandit 9 +5 damage, and -2 on attacks till the end of my next turn. Bandit #9 is already dead. Did you mean bandit #3 in the pond or bandit #5 to the south?
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