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Post by Lin on Nov 4, 2014 13:59:29 GMT -5
Its looking like we've got some kind of murder mystery brewing here. Attachments:
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Post by TheZebraShakes™ on Nov 4, 2014 16:09:04 GMT -5
I used the 5 for buried box as the secret object
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Lin
Relationship: In the Court: Accuser and Accused Detail
K-Man
Relationship: Faith Detail: Location: Hidden Places: Barn loft where that boy died
Yakumo
Relationship: Wedlock and Sin: Parents of Illegitimate Child Detail: Objects: Shitte with Secrets - buried box
TheZebraShakes(tm)
Relationship: Family: Siblings Detail: Need: To Succumb to the Devil
Lin
Dice Tally
1 2,2,2
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Post by Lin on Nov 4, 2014 17:15:57 GMT -5
A pile of twos leaves little in the way of options for the last go around. I'll leave the 1 out there so someone else can have a choice and put a object from the court category in between me and K-Man. Just a reminder that the last dice is "wild" and any option in the last detail can be picked, so the last person isn't shafted out of a chance to pick something.
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Lin
Relationship: In the Court: Accuser and Accused Object: Court
K-Man
Relationship: Faith Location: Hidden Places: Barn loft where that boy died
Yakumo
Relationship: Wedlock and Sin: Parents of Illegitimate Child Objects: Shitte with Secrets - buried box
TheZebraShakes(tm)
Relationship: Family: Siblings Need: To Succumb to the Devil
Lin
Dice Tally
1 2,2
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Post by K Man on Nov 4, 2014 18:04:06 GMT -5
Ummm...I'm going to take Witch Cake because I don't even know what the fuck that is (and I'm too lazy to google it right now) and frankly, I wanna see what weird disease ol' witchshakes(tm) comes up with. Lin Relationship: In the Court: Accuser and Accused Object: Court: Witch CakeK-Man Relationship: Faith Location: Hidden Places: Barn loft where that boy died Yakumo Relationship: Wedlock and Sin: Parents of Illegitimate Child Objects: Shitte with Secrets - buried box TheZebraShakes(tm) Relationship: Family: Siblings Need: To Succumb to the Devil Lin Dice Tally 1 2
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Post by K Man on Nov 4, 2014 18:05:00 GMT -5
Ok, I'm not too lazy...and yuck.
Witch Cake - A Recipe You Won't Like Here's a funky little recipe from the 1600s that I doubt you'll like. It's for something called witch cake. The secret ingredient? Human urine.
Back in February 1692, some of the young girls in Salem Village were acting strangely. Puritan girls were definitely supposed to be seen and not heard, and these girls were really causing a commotion. Among them was Betty Parris, the daughter of Salem Village's minister.
William Griggs, the local physician was called to take a look at them. Maybe he could explain why these young ladies were acting out. His diagnosis? Witchcraft! Someone had bewitched the young girls!
Now, if you were to go to your doctor today and get a weird diagnosis for your kids you'd want a second opinion. The villagers felt the same way, but they didn't have easy access to multiple physicians.
Instead, a local woman named Mary Sibley suggested the Parris's slave Tituba make a cake out of rye meal moistened with urine from the bewitched girls. After the cake was baked (imagine what the kitchen smelled like!) it was fed to a dog, who was to be studied for signs of bewitchment. If it acted strangely after eating the cake, it was proof the girls really were under the influence of baleful magic. I suspect any dog would act strangely after eating a cake made with urine.
Although witch cake probably sounds strange to contemporary readers, believe it or not there was a theory behind it. The Puritans (and many other pre-industrialized people) believed that because witches directed their magic towards a person's body, the magic would also be present in the products of that person's body. Therefore, if someone had evil magic operating on them that magic would also be in their blood or urine, and could be passed onto anything that consumed them (like a dog).
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Post by Yakumo on Nov 4, 2014 18:20:17 GMT -5
That is gross. Okay penultimate pick: Kman and I are Minister and Parishioner. Lin Relationship: In the Court: Accuser and Accused Object: Court: Witch Cake K-Man Relationship: Faith: Minister and ParishionerLocation: Hidden Places: Barn loft where that boy died Yakumo Relationship: Wedlock and Sin: Parents of Illegitimate Child Objects: Shitte with Secrets - buried box TheZebraShakes(tm) Relationship: Family: Siblings Need: To Succumb to the Devil Lin Dice Tally 1 2
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Post by TheZebraShakes™ on Nov 4, 2014 20:20:57 GMT -5
Ok my pick is in...
I hope we got something good here
Lin
Relationship: In the Court: Accuser and Accused Object: Court: Witch Cake
K-Man
Relationship: Faith: Minister and Parishioner Location: Hidden Places: Barn loft where that boy died
Yakumo
Relationship: Wedlock and Sin: Parents of Illegitimate Child Objects: Shitte with Secrets - buried box
TheZebraShakes(tm)
Relationship: Family: Siblings Need: To Succumb to the Devil - by betraying loved ones
Lin
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Post by Lin on Nov 4, 2014 20:46:45 GMT -5
Ok, all the dice are gone and we've got a circle of relationships. Our next official step is to make our characters. This part is super easy: just pick a name and write a single line description of your character. You can write that line however it works best. Is your character defined by his job? Write their job! Does your character have a catch phrase? Write their catch phrase! Does something about your character stand out from the typical person? You get the idea. Now, as easy as that is, the tricky part here is that your building your character based on relationships, so you have to confer with your neighbors to sort things out. Don't take this to mean everything should be resolved in the Set-up, because we still need to play the game, but as an example the Yakumo and K-Man have the relationship "Minister and Parishioner", so you need to figure out who is who. This part is definitely easier face to face, but I'm sure we can handle it. Once all this is sorted out we are ready for the first scene, which I'll go over the mechanics of and then we are off. Whoever has a good hook to start us off can take the first scene, but if you'd like an example I'd be happy to take it. ________________________________________ As for my character, I'm thinking that he is lifelong loser who thinks the world owes him everything. Either this brewing fiasco is his chance to get recognition or he'll end up the scapegoat. Tentatively, I will be: Silence Sykes, Jack of No Trades Attachments:
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Post by K Man on Nov 4, 2014 21:57:45 GMT -5
Blake Carrington, Minister of Fire and Brimstone!
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Post by Yakumo on Nov 4, 2014 22:12:44 GMT -5
Thomas Hoban, wavering Christian and hopeless romantic.
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Post by TheZebraShakes™ on Nov 4, 2014 23:02:39 GMT -5
Taciturn "Tace" Sykes, "someone, rein this girl in!"
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Post by Yakumo on Nov 5, 2014 0:54:19 GMT -5
So TZS and I need to determine the nature of our relationship now or is that something we can do in scene? Like do we need to hash out now if for example Thomas even knows the kid she had is his, or if they had an ongoing relationship or if it was puritan barnyard lust that took over one night?
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Post by TheZebraShakes™ on Nov 5, 2014 1:15:00 GMT -5
I dont think we need to go that in depth in the beginning. Im assuming that since parents of an illigitimAte child is how we are linked to the relationship, then we are both aware or at least assume (since there were no DNA test) that the kid is, or was, ours lolol, whatever the case may be.
However we play that or the nature of the affair out in game depends on who details it in their scene and how the other person/people add onto it i think.
Or i am completely wrong. But i guess that makes sense. I'll just go with the flow
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Post by Yakumo on Nov 5, 2014 1:16:35 GMT -5
TZS demands a maternity test: "I definitely did not carry this baby."
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Post by Lin on Nov 5, 2014 1:17:00 GMT -5
Assuming everyone is happy with their character, the Set Up is completed. If you want to take a few posts to discuss some background on what the situation is right now, we can do that. If you'd rather just jump right in and make it all up as we go along, then we are ready to start! Gameplay works like this. First, we put all the dice on the table. Before only the value mattered, but now only the color matters. Half the dice are black and half white. These will be important very soon. Then we take turns getting scenes. Whoever has a good hook can start and generally we just go in order, though if there is a need we can mess with the order as long as everyone gets 4 scenes total. When it is your scene, your character is the focus. Your character doesn't even necessarily have to be in the scene, but whatever is going on, it furthers that character's story. The simplest structure for scenes is chronological order (each scene happens after the one before it), but should there be an opportunity you can use flashbacks, parallel scenes or other strange timings. You can bring other players into the scene if its appropriate. You can invent characters and ask other players who aren't in the scene to play them. You get two choices during your scene: 1) You can establish the scene. You pick the who, what and where. You set the tone. You set it in motion. You drive the story in the direction you want. The only thing you don't do is decide how it ends. The other players do that. In the official rules, any player can pick a dice up when an opportunity arises and pick the direction the scenes goes. If they pick a white die, it goes well FROM THE PERSPECTIVE OF THE CHARACTER WHOSE SCENE IT IS. If they pick a black die, it goes poorly. Due to the play by post format, the best way to do this is probably to have the active player reach a critical point in the scene and then the other three replays can vote on the direction. When you make your vote, feel free to include suggestions for what happens, not only might it sway other voters, it might give the active player good ideas. Once the die is chosen, the active player resolves the critical point appropriately. 2) You can resolve the scene. This is the same thing in reverse. The other players direct the scene, but you decide how it resolves. As a general rule, don't so this unless you are stuck for ideas. Establishing is your narrative voice in the game, use it. In any case, after the player receives the dice, in the first act they give it to someone else. That die will be rolled during the tilt and the aftermath. If you want the best chance at a good ending for your character, you want to collect dice of one color while avoiding the other: when we get to the aftermath you'll see why. Some basic advice for scenes. A lot of this is roleplaying 101, but with freeform sometimes we can forget this stuff as the freedom to anything can be intoxicating: 1) USE THE STUFF IN THE SET UP. That's why its there. The details are supposed to be the main touchstones in the plot, so work them in. 2) Bring the other characters into your story. As tempting as it might be to talk about all the awesome things your character does, if they don't involve the other characters don't even bother bringing it up. That doesn't mean your scene needs to include all of the other characters. It doesn't need to include any of them! But, what happens in the scene needs to be relevant to them. 3) Give gifts. Sometimes we think the object of a game is to fix problems and tie up lose ends. In a freeform game, the best thing you can do is create problems and leave loose ends. Don't feel the need to get everything defined right away: we have 16 scenes. If you close one door, open another. Keep the web tangled. Don't worry if not everything is clear after the 16th scene. We'll clean it up in the aftermath. 4) Go with it. The other people in the game are going to do things you didn't expect or set you up for scenes you didn't want, but that's fine. Run with it. Go down a path you didn't expect. The only times you should ask to rewind a scene is if 1) the content makes you uncomfortable and not want to play, 2) it totally breaks the genre or 3) it assumes your character does something unreasonable. 5) Half the dice are black and half are white, so half the scenes will end well and half will end poorly. 6) The tagline of the game is "Ambitious people with poor impulse control". Fiasco characters aren't the conservative ones that mind their own business. Be someone who is going to create drama. 7) Have fun with it! After half the dice are gone (8 scenes, 2 each) we are going to add two new elements to the game. They go in that mysterious middle oval. These are called the tilt and they provide plot twist elements that we all try to add to the story tho shake things up. If anyone feels up to kicking us off, go for it, otherwise I'll start act 1 scene 1 tomorrow night. Attachments:
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Post by TheZebraShakes™ on Nov 5, 2014 1:27:37 GMT -5
TZS demands a maternity test: "I definitely did not carry this baby." Lololol damn right.
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Post by Yakumo on Nov 5, 2014 1:28:00 GMT -5
I'm cool with someone else starting. I'd like to see someone else's vision for they potential story they see first.
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Post by K Man on Nov 5, 2014 8:46:41 GMT -5
Likewise, I'm ok with Lin starting. I'm still decidedly a n00b at this game and am ok with a helping hand.
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