Post by K Man on Nov 11, 2014 15:11:49 GMT -5
(I see more votes / interest in the tower than anything else. We'll head that way. I'll try to avoid the open sandbox type posts in the future.)
Settling on the ruins surrounding the tower in the distance, you move North. Just as before, even changing direction seems to change the landscape...it seems as soon as you choose your direction the World changes around you. The mountains to the East fade into the foggy murk almost instantly and the rolling hills behind you are swallowed up one by one until nothing but the ruins ahead are your only landmark. Thankfully, the tower continues to solidify out of the vapors becoming a strong point of reference for your trip. Rocks crunch beneath your feet, the tundra giving way to a wide road of river pebbles and dirt. You notice the sounds have deadened into an eerie nothingness...no wind, no song birds, no insects. The feeling of being alone comes slowly at first, then all at once. You feel your hands instinctively grip your weapons and equipment - hopefully getting you one step closer to surviving what ever may be out here.
The ruins grow steadily around you. Thin mounds of decaying rock barely ordered into walls an corners slowly become walls and doorways, torn open roofs and shattered homes. The construction does not look alien, but it is old, much older than anything you've seen. Several decades of moldy lichen and growth have come and gone, pitting the rock into warped marbles of their former glory. The construction is simple, crude...rocks and mortar forming the sides and wood and thatch having once been the roofs. The wood is all but gone, the iron bands across the front of the doors rusted and gaping - the only sign of what once was.
As quickly as you felt the creeping loneliness of the Old World, you get the feeling that something is not right with this place. Rocks tumble in the distance, echoing loudly in the fog. A chitinous chitter suddenly pierces the air, loud yet to far off to be of pure coincidence. It's like your very presence has awoken these ruins of the Old World, new life disturbing the restful slumber of whatever lies here.
Ahead, the tower looms over head. It stabs into the sky, at least a hundred feet of more. It is solid in design and seemingly in tact from where you stand. A large set of double doors can be seen at the base, half-open and rotted. The roof appears to be tiled and has withstood the decay thus far. Several windows yawn into the darkness inside and a balcony juts out from a room near the top. It is devoid of markings or writings and craftsmanship so generic, it could be from any race...especially factoring in the decay of the rock and mortar.
One thing is clear in the murky fog...it's getting dark....
I will call for Perception Checks here, Visual Based. Don't forget those that are trained get advantage (roll twice, take highest).
Settling on the ruins surrounding the tower in the distance, you move North. Just as before, even changing direction seems to change the landscape...it seems as soon as you choose your direction the World changes around you. The mountains to the East fade into the foggy murk almost instantly and the rolling hills behind you are swallowed up one by one until nothing but the ruins ahead are your only landmark. Thankfully, the tower continues to solidify out of the vapors becoming a strong point of reference for your trip. Rocks crunch beneath your feet, the tundra giving way to a wide road of river pebbles and dirt. You notice the sounds have deadened into an eerie nothingness...no wind, no song birds, no insects. The feeling of being alone comes slowly at first, then all at once. You feel your hands instinctively grip your weapons and equipment - hopefully getting you one step closer to surviving what ever may be out here.
The ruins grow steadily around you. Thin mounds of decaying rock barely ordered into walls an corners slowly become walls and doorways, torn open roofs and shattered homes. The construction does not look alien, but it is old, much older than anything you've seen. Several decades of moldy lichen and growth have come and gone, pitting the rock into warped marbles of their former glory. The construction is simple, crude...rocks and mortar forming the sides and wood and thatch having once been the roofs. The wood is all but gone, the iron bands across the front of the doors rusted and gaping - the only sign of what once was.
As quickly as you felt the creeping loneliness of the Old World, you get the feeling that something is not right with this place. Rocks tumble in the distance, echoing loudly in the fog. A chitinous chitter suddenly pierces the air, loud yet to far off to be of pure coincidence. It's like your very presence has awoken these ruins of the Old World, new life disturbing the restful slumber of whatever lies here.
Ahead, the tower looms over head. It stabs into the sky, at least a hundred feet of more. It is solid in design and seemingly in tact from where you stand. A large set of double doors can be seen at the base, half-open and rotted. The roof appears to be tiled and has withstood the decay thus far. Several windows yawn into the darkness inside and a balcony juts out from a room near the top. It is devoid of markings or writings and craftsmanship so generic, it could be from any race...especially factoring in the decay of the rock and mortar.
One thing is clear in the murky fog...it's getting dark....
I will call for Perception Checks here, Visual Based. Don't forget those that are trained get advantage (roll twice, take highest).