Post by K Man on Nov 15, 2004 16:39:39 GMT -5
Alrighty people, before I get a bajillion PM's about joning ANY of the listed campaigns, let me get this out.
None of these campaigns are available until one of my currently running campaigns ends!!
That said, this post is just like Udjat's "Judging Interest" post. I'm trying to get a feel for what would be most accepted here and most widely anticipated. Details on the campaigns:
Beyond the Mountains of Madness: (Pre-Printed BRP, Call of Cthulhu) "Little by little they rose grimly into the Western sky; allowing us to witness various bare, bleak and blackened summits...in the reddish Antartic light against the provacative background of irridescent ice-dust clouds. In the whole spectacle there was a persistent, pervasive hint of stupendous secrecy and potential revelation...I could not help feeling that they were evil things - mountains of madness whose farther slopes looked out over some acursed abyss..."
This will be a 1933-34 BRP (Percentile) game. It is actually a published book a little over 437 pages, the largest sourcebook ever produced until that date for that system. It takes place almost entirely in the Antartic and follows the Starkeweather-Moore expedition that trailed in the disaterous footsteps of the Miskatonic University expedition three years earlier. Players will be part of the expedition and hopefully survive the cold unforgiving landscape...and the horrid, mind-numbing city of the Elder Things beyond...
Requisites: I would prefer that players be familiar with 'The Mountains of Madness' or at least some Lovecraft works, and also of that era in American History. (1930-1935) No flame-throwers, no cell phones etc...
Uttati Asfet (The Eye of Wicked Sight) (Pre-Printed BRP, Call of Cthulhu) The Graham-Westlake foundation hosts a symposium on Unexlained Phenomena. This year, the fortieth annual symposium takes place in Pacific island of Tonga. The investigators are among the attendees. There, they encounter evidence of a phenomena they know all too well. They begin an investigation that leads them to cults, confusion, mayhem, delicate inqueries, villains (Foreign and Domestic), new magics, horrors undersea, horrors in swamps and horrors in the sands of the desert.
Set in the 1990's, Uttatti Asfet is a world-spanning campaign. In it, the investigators learn that the Mythos is not their only foe...and that evil can wait a very long time...
Requisites: None, save for a basic understanding of the BRP system and an idea of what the world was like in the 1990's.
Salted Earth (Prelude: Countdown): (D20 Modern/Future) We've all heard the term 'illuminati'. The all powerful group supposedly pulling the strings and running the world from seats of incrutable power.
Well, they are true...
In the prelude, the PCs will have precisely 10 adventures to learn of the Illuminati and determine one of two fates; Face the Illuminati...or survive the aftermath. Those surviving the prelude will be allowed to create new characters, possibly even a new race, that emerges from the fallout shelter to find the world a very different place...
Requisites: Understanding of the D20 Modern/Future rules.
Burning Web: (D20 Modern, Urban Arcana) The Drow - no one can spin lies like them. It's made easier by the fact that they control every aspect of media in the modern world. Imagine the news told through the throat of a dark elf, or presidential debates filtered through the eyes of a Drow before it reaches the American public...
Now imagine them losing control.
The Drow media web is hijacked...by whom? For what agenda? The answer may not be what those looking for it wanted to know...
Requisites: Understanding of the D20 Modern system.
Khorvaire Asunder: (Eberron, 3.5 D&D) The war is over and the fragile world of Eberron is trying to get back to its roots. Peace is like a pane of thin glass - easily broken by the lightest rap. However, if all on Khorvaire wishes peace, it should last right?
What if there were some that could not live without war?
Every major city has it's leaders...and they all begin to act strangely. They drudge up age-old rivals and hatred...fueling a new war that promises to be worst than the last. Why? Can it be stopped?
Requisites: Basic understanding of the Eberron setting and the 3.5 D&D system.
Forged in the Sun's Heart: (Adapted from a video game, D20 Future) Your grandfather's ship crashed, decades ago and you've been stuck on this planet - until now. You found enough material and artifacts from a precursor civilization to build the skeleton of a ship, enough to fly home...to Earth.
To find it enclosed in a slave shield.
A maurading race has encased your home in a slave shield, leaving only a small orbiting space station around it. Can an alliance be forged with new races? Is this truly the end of the human race? Who are the precursors? Why is this race maurading and killing everything? The universe is big...and hopefully it contains all the answers.
Requisites: Knowledge of the D20 Future setting. It will involve spaceships and alien races, but all players will be human. Players will also get to design their precursor vessel that they return to Earth in. And yes, it adapted from Star Control II, but it will be different.
None...KMan, Get off the internet!!: This option is here for those that feel my time has come and wish this failed experiment in role-playing to end.
None of these campaigns are available until one of my currently running campaigns ends!!
That said, this post is just like Udjat's "Judging Interest" post. I'm trying to get a feel for what would be most accepted here and most widely anticipated. Details on the campaigns:
Beyond the Mountains of Madness: (Pre-Printed BRP, Call of Cthulhu) "Little by little they rose grimly into the Western sky; allowing us to witness various bare, bleak and blackened summits...in the reddish Antartic light against the provacative background of irridescent ice-dust clouds. In the whole spectacle there was a persistent, pervasive hint of stupendous secrecy and potential revelation...I could not help feeling that they were evil things - mountains of madness whose farther slopes looked out over some acursed abyss..."
-HP Lovecraft
This will be a 1933-34 BRP (Percentile) game. It is actually a published book a little over 437 pages, the largest sourcebook ever produced until that date for that system. It takes place almost entirely in the Antartic and follows the Starkeweather-Moore expedition that trailed in the disaterous footsteps of the Miskatonic University expedition three years earlier. Players will be part of the expedition and hopefully survive the cold unforgiving landscape...and the horrid, mind-numbing city of the Elder Things beyond...
Requisites: I would prefer that players be familiar with 'The Mountains of Madness' or at least some Lovecraft works, and also of that era in American History. (1930-1935) No flame-throwers, no cell phones etc...
Uttati Asfet (The Eye of Wicked Sight) (Pre-Printed BRP, Call of Cthulhu) The Graham-Westlake foundation hosts a symposium on Unexlained Phenomena. This year, the fortieth annual symposium takes place in Pacific island of Tonga. The investigators are among the attendees. There, they encounter evidence of a phenomena they know all too well. They begin an investigation that leads them to cults, confusion, mayhem, delicate inqueries, villains (Foreign and Domestic), new magics, horrors undersea, horrors in swamps and horrors in the sands of the desert.
Set in the 1990's, Uttatti Asfet is a world-spanning campaign. In it, the investigators learn that the Mythos is not their only foe...and that evil can wait a very long time...
Requisites: None, save for a basic understanding of the BRP system and an idea of what the world was like in the 1990's.
Salted Earth (Prelude: Countdown): (D20 Modern/Future) We've all heard the term 'illuminati'. The all powerful group supposedly pulling the strings and running the world from seats of incrutable power.
Well, they are true...
In the prelude, the PCs will have precisely 10 adventures to learn of the Illuminati and determine one of two fates; Face the Illuminati...or survive the aftermath. Those surviving the prelude will be allowed to create new characters, possibly even a new race, that emerges from the fallout shelter to find the world a very different place...
Requisites: Understanding of the D20 Modern/Future rules.
Burning Web: (D20 Modern, Urban Arcana) The Drow - no one can spin lies like them. It's made easier by the fact that they control every aspect of media in the modern world. Imagine the news told through the throat of a dark elf, or presidential debates filtered through the eyes of a Drow before it reaches the American public...
Now imagine them losing control.
The Drow media web is hijacked...by whom? For what agenda? The answer may not be what those looking for it wanted to know...
Requisites: Understanding of the D20 Modern system.
Khorvaire Asunder: (Eberron, 3.5 D&D) The war is over and the fragile world of Eberron is trying to get back to its roots. Peace is like a pane of thin glass - easily broken by the lightest rap. However, if all on Khorvaire wishes peace, it should last right?
What if there were some that could not live without war?
Every major city has it's leaders...and they all begin to act strangely. They drudge up age-old rivals and hatred...fueling a new war that promises to be worst than the last. Why? Can it be stopped?
Requisites: Basic understanding of the Eberron setting and the 3.5 D&D system.
Forged in the Sun's Heart: (Adapted from a video game, D20 Future) Your grandfather's ship crashed, decades ago and you've been stuck on this planet - until now. You found enough material and artifacts from a precursor civilization to build the skeleton of a ship, enough to fly home...to Earth.
To find it enclosed in a slave shield.
A maurading race has encased your home in a slave shield, leaving only a small orbiting space station around it. Can an alliance be forged with new races? Is this truly the end of the human race? Who are the precursors? Why is this race maurading and killing everything? The universe is big...and hopefully it contains all the answers.
Requisites: Knowledge of the D20 Future setting. It will involve spaceships and alien races, but all players will be human. Players will also get to design their precursor vessel that they return to Earth in. And yes, it adapted from Star Control II, but it will be different.
None...KMan, Get off the internet!!: This option is here for those that feel my time has come and wish this failed experiment in role-playing to end.