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Post by VemuKhaham on Jun 4, 2008 8:57:49 GMT -5
DM's, please post your game summaries here! Remember, a summary is needed to enter the Best Game Summary Elections. Also, your summary will appear in the next newspaper, 1st of August, 2008. There is a max of 200 words for every Game Summary.
I know it may be hard now because some games have been going on some time and this is the first summary, but the limit is still 200 words. This is to limit the amount of information newcomers and voters need to digest while all they are looking for is a quick way to chose what games they like, and to keep the competition with future competitors in the Hall of Fame fair. So get creative, it is possible in 200 words!
You can submit summaries until July 31. Until then, the poll is not yet open. It will appear here the 1st of August.
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Post by TheZebraShakes™ on Jun 5, 2008 20:53:27 GMT -5
I hope I did justice to the game without blatantly trying to oversell it, though I had to admit, I did throw in some corny stuff and did pitch it more like a movie or book, but only because I thought it seemed more appropriate. --------------- --------------- --------------- The Idiot's Guide to Being Evil 3.5 D&D Port Rislan is filled to the brim with sites of culture, beauty, and luxury. But beneath the surface of this grandiose metropolis is a dark underworld where scandal, treachery, and corruption reign supreme. Unable to gain what they desire by walking the straight and narrow, our nefarious heroes are tempted by the criminal element and what they hope it has to offer them. They fling themselves onto the dark path, plotting and planning for success. However, it does not come easy. A botched burglary, a number of far from lucrative confidence games. . . They become angry and disappointed with one another, but steadily learn to work together and refine their schemes. Morale is boosted when a small time gang is disbanded at the hands of our heroes in a gruesome battle. But there is still much more to do, many more bases to cover. As they become immersed within the criminal lifestyle, they find that achieving success in being evil is not as simple as it may have appeared at first glance. Coping with paranoia, blood lust, enemies out for revenge, potential treachery, rival gangs, and everything else that Port Rislan's underworld has to throw at them will either strengthen our heroes with each new lesson learned and obstacle overcome, or prove to be their complete undoing.
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Post by TheZebraShakes™ on Jun 11, 2008 14:38:56 GMT -5
Also, it may be important to note that the game contains a degree of explicit content which may offend a younger or more sensitive audience. I wasn't quite sure how to express that in the summary. Though I guess I could say "For mature audiences only" as part of the heading, but I'd have to get the players' or readers' feedback in terms of knowing if suck a disclaimer is necessary.
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Post by MaestroXC on Jun 11, 2008 15:35:50 GMT -5
Calling it "For Mature Audiences Only" would be a great way to get new players.
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Post by TheUdjat on Jun 11, 2008 16:03:35 GMT -5
Calling any of us in that game 'Mature' is kind of funny, though.
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Post by VemuKhaham on Jun 12, 2008 17:45:56 GMT -5
Good to see you posted the first summary, TZS! Let's keep them coming! I'll hereby offer my own little contribution as well: Rinascimento 3.5 D&D modified
Rome, Italy. The year is 1527AD. Europe has emerged from the long Middle Ages, and a great new culture is on the rise. Like it had been over a thousand years ago, Rome is once again the center of christian civilization. Brilliant minds have begun to master techniques unmatched in all history, from flying airships to armored cannon wagons. It began with Leonardo da Vinci, followed by men like Michelangelo and Cellini. But today, the celebrated genius is Alessandro Filipepi.
But housing the brightest minds of the known world comes with a price. On May 6th, 1527, Rome was sacked by the greatest Imperial power Europe has seen since Charlemagne. Under the imperial Habsburg banners, the Devil's Nightmare Regiment, a bold group of fellow German soldiers headed by their Sergeant Markus Schriber and a young nobleman named Jalyk Mellir, takes part in this monumental event in history. Their objective becomes quickly clear when the supreme general of the army, Duke Charles, is shot by one of the strange machines of the enemy: to establish a firm grasp on these machines and, more importantly, their inventors.
After several days, Turkish spies, a nearly fatal journey aboard an airship and a Dominican monastery in the grasp of the Devil, Jalyk and Markus have managed, against all odds, to complete much of their impossible mission. But while the Empire grows stronger, so does the Turkish threat...
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Post by Fangor the Fierce on Jun 12, 2008 21:16:26 GMT -5
So, with my game, would a game summary for each adventure be appropriate? They are individual adventures, and only two of them work together in story context.
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Post by VemuKhaham on Jun 13, 2008 5:30:41 GMT -5
I think I'm fine with that. If you have run 3 adventures so far, I'll let you write 3 summaries each 200 words if you want. Anything less wouldn't do justice to your game. They would still only count as 1 nomination for the elections though. But this will be an exception, since this is the first election and therefore it covers more content for games that have run longer than will be the case in future elections.
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Post by K Man on Jul 10, 2008 14:30:43 GMT -5
Is this open to only presently-running games? Or games previously run? And can I pay someone to write my summary for me?
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Post by TheUdjat on Jul 10, 2008 14:36:44 GMT -5
Is this open to only presently-running games? Or games previously run? And can I pay someone to write my summary for me? I'll do it for a website.
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Post by VemuKhaham on Jul 10, 2008 16:44:43 GMT -5
Is this open to only presently-running games? Or games previously run? And can I pay someone to write my summary for me? Lol, the answer to those questions would be yes (only presently-running games), and no (you get your lazy ass to work if you want to win!).
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Post by Rojito on Jul 10, 2008 21:27:47 GMT -5
I really want to vote for Rina, simply cause how unique the DM is doing the leveling. It is an amazing idea, that has to be a pain in the butt to pull off, but it is so amazing that i cant help but love it
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Post by TheUdjat on Jul 10, 2008 21:46:38 GMT -5
I really want to vote for Rina, simply cause how unique the DM is doing the leveling. It is an amazing idea, that has to be a pain in the butt to pull off, but it is so amazing that i cant help but love it [That's it. Mynok dies. ]
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Post by Deekin on Jul 10, 2008 23:30:12 GMT -5
I really want to vote for Rina, simply cause how unique the DM is doing the leveling. It is an amazing idea, that has to be a pain in the butt to pull off, but it is so amazing that i cant help but love it [That's it. Mynok dies. ] Death is so uncreative. Trap him forever in a world of his wn imagination, till his body rots away. Imprison him in an imaginary space, outside of time. Psionics has so many cool ways of neutralizing foes
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Post by VemuKhaham on Jul 11, 2008 5:47:05 GMT -5
Lol, thanks Rojito, but no voting yet. First, me and TZS deserve some more competition.
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Post by TheUdjat on Jul 15, 2008 13:24:24 GMT -5
Shards of the Dragon D&D 3.5 On the Burnt World of Athas, life has never been easy. The dark, tortured sun looms overhead, scorching the land a sucking up precious water; arcane magics drain the very life out of the land; god-like sorcerer-kings rule the tattered remains of civilization with brutal tyranny; people struggle not for ideals, gods, or kingdoms, but for survival, revenge, power, and freedom—the sweetest fruit of all. Nibenay is a city like so many others, ruled by its mysterious Shadow King—but for a handful of unfortunate individuals, setting foot on the dusty streets of Nibenay will change their lives forever. It was supposed to be a simple quest—accompany one of Nibenay’s templars to a ruined city, and return promptly with some treasure the Shadow King yearned for. But after an attempted assassination, a band of mercenary murderers, the walking dead, and their own tortured pasts rise up to stalk them, the group begins to realize that there is far more at stake than some mere trinket. Betrayal, shifting allegiances, and a host of powerful foes plague our unexpected heroes, driving them through the wastes, beyond a city full of death and blazing heat to the bloodiest city-state of them all: Draj. There they seize a last desperate attempt to achieve their goal and pursue the powerful Bolin, the one at the heart of this dark quest. But Draj will test them in ways they have never known. Will they triumph, or be slain under a moon priest’s sacrificial knife?
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Post by TheUdjat on Jul 15, 2008 13:33:54 GMT -5
The Masks of Nyarlathotep Call of Cthulhu - BRP On a cold, grey day in mid January, 1925, six people stood at the hotel room door of one Jackson Elias. Some were friends, some hired investigators, and one a concerned street urchin—all unwittingly drawing themselves into an investigation the likes of which they might never fully comprehend; and never escape. Doors opened by the Elias mystery can never be closed again—an African Death Cult on the streets of Harlem; the unexplained fate of the famed Carlyle Expedition, years ago; cryptic books with unfathomable knowledge and twisted imagery, nestled in the safe of a New York playboy; a massacre in the wilds of Kenya; mysterious appearances of a dead man in China... All these things are connected in ways the investigators can only guess at, leading them in a journey across continents to unveil the horrible, mind-shattering truth lying just beneath the surface. What horrors exist that man was not meant to know, that one brave author was brutally murdered to protect? They are too late to escape the tangled threads of fate, now, and the mystery that only draws them tighter into its folds. Like pawns on a chessboard, they can only move further, deeper into the blackness ahead. It will take all the luck and skill they possess to escape with their sanity—and their lives.
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Post by VemuKhaham on Jul 22, 2008 11:37:48 GMT -5
Alright, thanks to all those that have put up their game summaries so far. Right now, we have TZS with Idiot's Guide To Being Evil, Udjat with Shards of the Dragon and Masks of Nyarlathotep and me with Rinascimento, but I still find three DM's with four games a little low for a really exiting contest. Therefore, I'll stress one more time that if you want to participate as DM in this contest (and I know you want to ), post your game summaries here and you're good to go. Remember that the deadline is Thursday July 31, next week, so that I can put up the poll on Friday 1st August.
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Post by TheZebraShakes™ on Jul 22, 2008 12:04:43 GMT -5
Oh man, I don't like competitions. I'm such a sore loser.
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Post by spiral on Jul 22, 2008 15:32:14 GMT -5
{I bow to the quality of DM'ing in other games on here, but OMAM ran for a while, and the more games in the running, the greater the victory for the winner, so here goes!}
Of Masks and Men D&D 3.5 Hell hath no fury like a woman scorned, they say. She could never have been good enough, and so they fled together, Henna and Breoras, to seek refuge with the Elves, and a marvellous crown they were given to show Elvish approval of their union to their fathers. A mask to cover his tainted pox, a spider-crown for his slighted bride, a Prince, driven mad by burden, exiled his true love for the family name. But Henna took the crown. The Gonchong she would keep, and over her it would watch as she slept in that cold mountain chamber, her wedding dress soiled by travel, and sodden with a thousand tears. Now, Henna Gor, the Witch of Five Peaks, is waking slowly from her dreams, and her thoughts are bent on revenge, on the destruction of a people that occupied the southern lands in a long forgotten time, long before the human kingdoms made home here. Her hand is slow, but it quickens, and while her gaze has not yet reached us, it soon will. She is old beyond our reckoning, and has slumbered in the mountains for longer than we have thrived here. Her mind grows young as she stirs; her thoughts sharpen, and they bend on revenge!
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