Post by Deekin on Jul 26, 2007 15:21:07 GMT -5
Eldred: Male Human Drd2; CR 2;
Medium Humanoid (Human);
HD 2d8+2; hp 15;
Init +0; Spd 20 ft/x4;
AC 15 (+3 armor, +2 shield), touch 10, flat-footed 15;
Base Atk/Grapple +1/+1;
Full Atk +2 One-handed (1d6;18-20/x2, Masterwork scimitar),
+1 Two-handed (1d4;20/x2, Sling);
SA&SQ Spontaneous Casting, Animal Companion(Ex), Nature Sense(Ex), Wild
Empathy(Ex), Woodland Stride(Ex);
AL N; SV Fort +4, Ref +0, Will +7;
Str 10(+0), Dex 10(+0), Con 12(+1), Int 12(+1), Wis 18(+4), Cha 12(+1);
Skills: Concentration¹ +6, Handle Animal +6, Knowledge (nature) +10, Listen¹ +9, Spot¹ +9, Survival¹ +13.
Feats: Augment Summoning (PH 89), Spell Focus (PH 100) (Conjuration)."
Spells per Day 4/3:
Preped Spells-
Animal Companion: Mutt
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (+2 Dex, +4 natural, +3 armor), touch 12, flat-footed 17
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
Environment: Temperate plains
Organization: Solitary or pack (5-12)
Tricks: Attack, Down, Stay, fetch, heel, seek, and track.
Possesions: Hide Barding
Background Items
MW Hide Armor
MW Scimitar
MW Heavy Wooden Shield
900 Gp
-30 GP for Barding
-50 1 potions of cure light wounds
-375 Wand of Cure Light Wounds (25 Charges)
-25 scroll of faerie fire
-150 Scroll of heat metal
-150 Scroll of SNA II
-110 Everburning Torch
__________________
10 gp
Backpack- 2gp
Bedroll- 1 sp
Beltpouch- 1 gp
Saddle Pack- 5 gp
__________________
1 gold, 9 silver
Medium Humanoid (Human);
HD 2d8+2; hp 15;
Init +0; Spd 20 ft/x4;
AC 15 (+3 armor, +2 shield), touch 10, flat-footed 15;
Base Atk/Grapple +1/+1;
Full Atk +2 One-handed (1d6;18-20/x2, Masterwork scimitar),
+1 Two-handed (1d4;20/x2, Sling);
SA&SQ Spontaneous Casting, Animal Companion(Ex), Nature Sense(Ex), Wild
Empathy(Ex), Woodland Stride(Ex);
AL N; SV Fort +4, Ref +0, Will +7;
Str 10(+0), Dex 10(+0), Con 12(+1), Int 12(+1), Wis 18(+4), Cha 12(+1);
Skills: Concentration¹ +6, Handle Animal +6, Knowledge (nature) +10, Listen¹ +9, Spot¹ +9, Survival¹ +13.
Feats: Augment Summoning (PH 89), Spell Focus (PH 100) (Conjuration)."
Spells per Day 4/3:
Preped Spells-
Animal Companion: Mutt
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 19 (+2 Dex, +4 natural, +3 armor), touch 12, flat-footed 17
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*
Feats: Alertness, TrackB
Environment: Temperate plains
Organization: Solitary or pack (5-12)
Tricks: Attack, Down, Stay, fetch, heel, seek, and track.
Possesions: Hide Barding
Background Items
MW Hide Armor
MW Scimitar
MW Heavy Wooden Shield
900 Gp
-30 GP for Barding
-50 1 potions of cure light wounds
-375 Wand of Cure Light Wounds (25 Charges)
-25 scroll of faerie fire
-150 Scroll of heat metal
-150 Scroll of SNA II
-110 Everburning Torch
__________________
10 gp
Backpack- 2gp
Bedroll- 1 sp
Beltpouch- 1 gp
Saddle Pack- 5 gp
__________________
1 gold, 9 silver