Post by Yakumo on Jun 6, 2008 14:48:27 GMT -5
Clark Barnes
Human Male
Level 1 Wizard
Age: 20
Height: 6'0
Weight: 160 lbs
Deity: Ioun
Ability Scores and Bonuses:
Str: 10 (+0)
Dex: 13 (+1)
Con: 13 (+1)
Int: 18 (+4)
Wis: 14 (+2)
Cha: 10 (+0)
Health:
Hit Points: 23
Bloodied: 11
Healing Surges per Day: 7
Healing Surge Heals: 5 hp
Defenses
Armor Class: 14
Reflex: 15
Fortitude: 13
Will: 15
Initiative: 3
Melee Basic Attack:
Quarter Staff: +2, 1d8
Dagger: +3, 1d4
Ranged Basic Attack:
Dagger: +4, 1d4, 5/10
Magic Missile: +4, 2d4+4
Race Features:
Bonus At-will Power
Bonus Feat
Bonus Skill
Human Defense Bonuses: +1 all
Languages:
Common
Goblin
Feats:
Ritual Caster: You can cast rituals
Quick Draw: Can draw weapon, components, or objects in the same action as using it. Also +2 to Initiative.
Action Surge: Gain +3 on all attack rolls during a bonus round
Skills:
*Arcana: 9
*Dungeoneering: 7
*History: 9
*Nature: 7
*Religion: 9
*=Trained
Class Features:
Ritual Casting
Spellbook
Arcane Implement Mastery: Orbs
---Orb of Imposition: Once per encounter as a free action, you can use your orb to gain one of the following two effects.
You can designate one creature you have cast a wizard spell upon that has an effect that lasts until the subject succeeds on a saving throw. That creature takes a penalty to its saving throws against that effect equal to your Wisdom modifier.
Alternatively, you can choose to extend the duration of an effect created by a wizard at-will spell (such as cloud of daggers or ray of frost) that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn.
Cantrips
Ghost Sound
Light
Mage Hand
Prestidigitation
Powers:
At-Will: (3)
Magic Missile
--Attack: Intelligence vs. Reflex
--Hit: 2d4 + Intelligence modifier force damage.
Cloud of Daggers
--Target: Each creature in square
--Attack: Intelligence vs. Reflex
--Hit: 1d6 + Intelligence modifier force damage.
--Effect: The power’s area is filled with sharp daggers of force.
Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (minimum 1). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action.
Thunderwave
--Area: Close blast 3
--Target: Each creature in blast
--Attack: Intelligence vs. Fortitude
--Hit: 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier.
Per Encounter: (1)
Icy Terrain
--Area: burst 1 within 10 squares
--Target: Each creature in burst
--Attack: Intelligence vs. Reflex
--Hit: 1d6 + Intelligence modifier cold damage, and the target is knocked prone.
--Effect: The power’s area is difficult terrain until the end of your next turn. You can end this effect as a minor action.
Daily: (Use 1, know 2)
Sleep
--Area: burst 2 within 20 squares
--Target: Each creature in burst
--Attack: Intelligence vs. Will
--Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).
--Miss: The target is slowed (save ends).
Freezing Cloud
--Area: burst 2 within 10 squares
--Target: Each creature in burst
--Attack: Intelligence vs. Fortitude
--Hit: 1d8 + Intelligence modifier cold damage.
--Miss: Half damage.
--Effect: The cloud lasts until the end of your next turn. Any creature that enters the cloud or starts its turn there is subject to another attack. You can dismiss the cloud as a minor action.
Rituals:
Comprehend Language
Level: 1
Duration: 24 hours
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Arcana
When beginning the ritual, choose a language you have heard or a piece of writing you have seen within the past 24 hours.
Using this ritual on a language you have heard allows you to understand it when spoken for the next 24 hours and, if your Arcana check result is 35 or higher, to speak the language fluently for the duration.
Using this ritual on a language you have seen as a piece of writing allows you to read the language for the next 24 hours and, if your Arcana check result is 35 or higher, to write the language in its native script or in any other script you know for the duration.
Using this ritual on a language you have both heard and seen as a piece of writing within the past 24 hours allows you to understand it in both forms for the next 24 hours, and an Arcana check result of 35 or higher allows you to speak and write the language.
Tenser’s Floating Disk]
Level: 1
Duration: 24 hours
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Arcana
You create a slightly concave, circular plane of force that floats a foot off the ground and can carry what you lay upon it. The disk is 3 feet in diameter and 1 inch deep at its center. It remains stationary unless you move more than 5 squares away from it, in which case it moves with your base speed once per round until it is within 5 squares of you. You can command the disk to move up to your speed as a move action. If you are more than 5 squares from the disk for 2 consecutive rounds, the disk disappears, dropping whatever it was carrying.
Your Arcana check result determines the maximum load the disk can carry.
Silence
Level: 1
Category: Warding
Duration: 24 hours
Component Cost: 30 gp
Market Price: 75 gp
Key Skill: Arcana (no check)
You ward a single room (or a burst 4 area), against eavesdropping.
Creatures attempting to listen to something in the warded area from outside the area take a –10 penalty to their Perception checks.
Gear:
Armor: Cloth Armor (No bonuses)
Weapons: Quarter Staff/Orb/Dagger
Other:
Backpack with: Spellbook, 10 Day's Trail Rations, Water Skin, Flint and Steel, bedroll
2 Belt Pouches with: A Flask, Ritual Components (10 gp worth)
Remaining Money: 6 gp, 8 sp, 7 cp
Total Weight: 36 lbs
Background:
In peaceful little of Fallcrest, there is the Septarch's Tower - a once glorious testament to the Arcane as the center of the mage's guild in Fallcrest in years past, now it has fallen into decay. Well the guild part at least. There are currently only five members of the mage's guild, including Clark, and he is only an Initiate. As an Initiate, he does chores and research for "Guild" and in exchange the others teach him the secrets of the arcane, currently Clark is the best at manipulating the elements... at least for his level of skill.
But that's not what young Clark Barnes loves most about being a part of the guild, oh no, what Clark loves best is the books! even though the guild has almost no members, they have an extensive library that Clark gets to go through anytime he likes, much to the chagrin of his family, who are always trying to get him to get a job at the local in to earn his keep.
This particular day Clark was to make his report to the guild on the most recent research topic assigned to him, Kobalds.
"Initiate Barnes!" boomed the loud voice. "The guild has you doing research on the Kobalds so that you can educate the guards and those who wish to hunt them for the Mayor. Make your report to us, quickly now! We have important things to be doing, today especially, there is such nice weather."
Clark shifted in his seat a little, unaffected by the voice's air of importance, every since he started coming to the Guild and reading and working for them, he learned that the Mage's have both a sense of humor about their lack of membership, but a small hint of hurt pride that they aren't taken as seriously these past years because no one has joined.
"Well sir, that's true, since about a week ago I've been looking into Kobalds, right here in our libra---" "OUR Library, Initiate. You aren't a full member of the guild yet, remember." the voice cut in.
Clark laughed, "Hahah, Yes sir, right. Well, right here at....your.... library, I've been doing some research and this is what I've learned about the Kobalds."
Clark clears his throat, "Ahem. Right, so Kobalds are small humanoid creatures who appear to worship dragons...oooor, at least they like living where dragons make lairs...I think." Clark shuffles through his notes, "Yeah! Here we go, the make sacrifices to dragons. Well thats about it for like civilization stuff I read, most of what I found was about Kobalds in wars and stuff, apparently they are pretty clever and attack in mobs and lay traps and stuff. It was pretty interesting reading some soldier's accounts of fighting kobalds. They get fairly organized in wars...........and I guess that's about the gist of what I know about them. Currently there is that group that lives off the King's road in the Kobald hall."
".....that's it!?" Booms the voice.
A little startled now, Clark responds, "Well yeah, I mean, the library wasn't really that good on stuff, I mean you guys never organize it, and you only gave me a week to look into the stuff and my family has been nagging me all month for not having a job, cut me some slack here!"
"Alright.....well here is your chance Clark. Your chance to make up for that terrible research and your chance to become a full member of the Guild. You are going to go to the mayor and you are going to be the one that finds out what is bothering the kobalds in the area."
"Are you serious?! You're gonna make me a full member! That's great! I'm gonna go get ready right now! I'll see you when I found out what's wrong." With that Clark bolted out of the tower and into town, all the way back home to gather up his stuff.
Finally he was going on his first adventure, rather than just reading about it in books all the time.
Human Male
Level 1 Wizard
Age: 20
Height: 6'0
Weight: 160 lbs
Deity: Ioun
Ability Scores and Bonuses:
Str: 10 (+0)
Dex: 13 (+1)
Con: 13 (+1)
Int: 18 (+4)
Wis: 14 (+2)
Cha: 10 (+0)
Health:
Hit Points: 23
Bloodied: 11
Healing Surges per Day: 7
Healing Surge Heals: 5 hp
Defenses
Armor Class: 14
Reflex: 15
Fortitude: 13
Will: 15
Initiative: 3
Melee Basic Attack:
Quarter Staff: +2, 1d8
Dagger: +3, 1d4
Ranged Basic Attack:
Dagger: +4, 1d4, 5/10
Magic Missile: +4, 2d4+4
Race Features:
Bonus At-will Power
Bonus Feat
Bonus Skill
Human Defense Bonuses: +1 all
Languages:
Common
Goblin
Feats:
Ritual Caster: You can cast rituals
Quick Draw: Can draw weapon, components, or objects in the same action as using it. Also +2 to Initiative.
Action Surge: Gain +3 on all attack rolls during a bonus round
Skills:
*Arcana: 9
*Dungeoneering: 7
*History: 9
*Nature: 7
*Religion: 9
*=Trained
Class Features:
Ritual Casting
Spellbook
Arcane Implement Mastery: Orbs
---Orb of Imposition: Once per encounter as a free action, you can use your orb to gain one of the following two effects.
You can designate one creature you have cast a wizard spell upon that has an effect that lasts until the subject succeeds on a saving throw. That creature takes a penalty to its saving throws against that effect equal to your Wisdom modifier.
Alternatively, you can choose to extend the duration of an effect created by a wizard at-will spell (such as cloud of daggers or ray of frost) that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn.
Cantrips
Ghost Sound
Light
Mage Hand
Prestidigitation
Powers:
At-Will: (3)
Magic Missile
--Attack: Intelligence vs. Reflex
--Hit: 2d4 + Intelligence modifier force damage.
Cloud of Daggers
--Target: Each creature in square
--Attack: Intelligence vs. Reflex
--Hit: 1d6 + Intelligence modifier force damage.
--Effect: The power’s area is filled with sharp daggers of force.
Any creature that enters the area or starts its turn there takes force damage equal to your Wisdom modifier (minimum 1). The cloud remains in place until the end of your next turn. You can dispel it earlier as a minor action.
Thunderwave
--Area: Close blast 3
--Target: Each creature in blast
--Attack: Intelligence vs. Fortitude
--Hit: 1d6 + Intelligence modifier thunder damage, and you push the target a number of squares equal to your Wisdom modifier.
Per Encounter: (1)
Icy Terrain
--Area: burst 1 within 10 squares
--Target: Each creature in burst
--Attack: Intelligence vs. Reflex
--Hit: 1d6 + Intelligence modifier cold damage, and the target is knocked prone.
--Effect: The power’s area is difficult terrain until the end of your next turn. You can end this effect as a minor action.
Daily: (Use 1, know 2)
Sleep
--Area: burst 2 within 20 squares
--Target: Each creature in burst
--Attack: Intelligence vs. Will
--Hit: The target is slowed (save ends). If the target fails its first saving throw against this power, the target becomes unconscious (save ends).
--Miss: The target is slowed (save ends).
Freezing Cloud
--Area: burst 2 within 10 squares
--Target: Each creature in burst
--Attack: Intelligence vs. Fortitude
--Hit: 1d8 + Intelligence modifier cold damage.
--Miss: Half damage.
--Effect: The cloud lasts until the end of your next turn. Any creature that enters the cloud or starts its turn there is subject to another attack. You can dismiss the cloud as a minor action.
Rituals:
Comprehend Language
Level: 1
Duration: 24 hours
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Arcana
When beginning the ritual, choose a language you have heard or a piece of writing you have seen within the past 24 hours.
Using this ritual on a language you have heard allows you to understand it when spoken for the next 24 hours and, if your Arcana check result is 35 or higher, to speak the language fluently for the duration.
Using this ritual on a language you have seen as a piece of writing allows you to read the language for the next 24 hours and, if your Arcana check result is 35 or higher, to write the language in its native script or in any other script you know for the duration.
Using this ritual on a language you have both heard and seen as a piece of writing within the past 24 hours allows you to understand it in both forms for the next 24 hours, and an Arcana check result of 35 or higher allows you to speak and write the language.
Tenser’s Floating Disk]
Level: 1
Duration: 24 hours
Component Cost: 10 gp
Market Price: 50 gp
Key Skill: Arcana
Arcana Check | Result Maximum Load |
9 or lower | 250 pounds |
10–24 | 500 pounds |
25–39 | 1,000 pounds |
40 or higher | 2,000 pounds |
You create a slightly concave, circular plane of force that floats a foot off the ground and can carry what you lay upon it. The disk is 3 feet in diameter and 1 inch deep at its center. It remains stationary unless you move more than 5 squares away from it, in which case it moves with your base speed once per round until it is within 5 squares of you. You can command the disk to move up to your speed as a move action. If you are more than 5 squares from the disk for 2 consecutive rounds, the disk disappears, dropping whatever it was carrying.
Your Arcana check result determines the maximum load the disk can carry.
Silence
Level: 1
Category: Warding
Duration: 24 hours
Component Cost: 30 gp
Market Price: 75 gp
Key Skill: Arcana (no check)
You ward a single room (or a burst 4 area), against eavesdropping.
Creatures attempting to listen to something in the warded area from outside the area take a –10 penalty to their Perception checks.
Gear:
Armor: Cloth Armor (No bonuses)
Weapons: Quarter Staff/Orb/Dagger
Other:
Backpack with: Spellbook, 10 Day's Trail Rations, Water Skin, Flint and Steel, bedroll
2 Belt Pouches with: A Flask, Ritual Components (10 gp worth)
Remaining Money: 6 gp, 8 sp, 7 cp
Total Weight: 36 lbs
Background:
In peaceful little of Fallcrest, there is the Septarch's Tower - a once glorious testament to the Arcane as the center of the mage's guild in Fallcrest in years past, now it has fallen into decay. Well the guild part at least. There are currently only five members of the mage's guild, including Clark, and he is only an Initiate. As an Initiate, he does chores and research for "Guild" and in exchange the others teach him the secrets of the arcane, currently Clark is the best at manipulating the elements... at least for his level of skill.
But that's not what young Clark Barnes loves most about being a part of the guild, oh no, what Clark loves best is the books! even though the guild has almost no members, they have an extensive library that Clark gets to go through anytime he likes, much to the chagrin of his family, who are always trying to get him to get a job at the local in to earn his keep.
This particular day Clark was to make his report to the guild on the most recent research topic assigned to him, Kobalds.
"Initiate Barnes!" boomed the loud voice. "The guild has you doing research on the Kobalds so that you can educate the guards and those who wish to hunt them for the Mayor. Make your report to us, quickly now! We have important things to be doing, today especially, there is such nice weather."
Clark shifted in his seat a little, unaffected by the voice's air of importance, every since he started coming to the Guild and reading and working for them, he learned that the Mage's have both a sense of humor about their lack of membership, but a small hint of hurt pride that they aren't taken as seriously these past years because no one has joined.
"Well sir, that's true, since about a week ago I've been looking into Kobalds, right here in our libra---" "OUR Library, Initiate. You aren't a full member of the guild yet, remember." the voice cut in.
Clark laughed, "Hahah, Yes sir, right. Well, right here at....your.... library, I've been doing some research and this is what I've learned about the Kobalds."
Clark clears his throat, "Ahem. Right, so Kobalds are small humanoid creatures who appear to worship dragons...oooor, at least they like living where dragons make lairs...I think." Clark shuffles through his notes, "Yeah! Here we go, the make sacrifices to dragons. Well thats about it for like civilization stuff I read, most of what I found was about Kobalds in wars and stuff, apparently they are pretty clever and attack in mobs and lay traps and stuff. It was pretty interesting reading some soldier's accounts of fighting kobalds. They get fairly organized in wars...........and I guess that's about the gist of what I know about them. Currently there is that group that lives off the King's road in the Kobald hall."
".....that's it!?" Booms the voice.
A little startled now, Clark responds, "Well yeah, I mean, the library wasn't really that good on stuff, I mean you guys never organize it, and you only gave me a week to look into the stuff and my family has been nagging me all month for not having a job, cut me some slack here!"
"Alright.....well here is your chance Clark. Your chance to make up for that terrible research and your chance to become a full member of the Guild. You are going to go to the mayor and you are going to be the one that finds out what is bothering the kobalds in the area."
"Are you serious?! You're gonna make me a full member! That's great! I'm gonna go get ready right now! I'll see you when I found out what's wrong." With that Clark bolted out of the tower and into town, all the way back home to gather up his stuff.
Finally he was going on his first adventure, rather than just reading about it in books all the time.