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Post by Ogremind on Feb 18, 2009 16:03:13 GMT -5
Doran--Regardless of where Turgasan is, I think Doran can get to a flanking position on White 5 (this feels like the Death Star run) without drawing an attack of opp., at which point he will use a Piercing Strike: [dice=20]+9+2[dice=4]+6[dice=6][dice=6]+2 I suck. Any chance they have a Reflex defense of 14 or less? Damage 20. Ah, crud, I just found out where Thurgasan is (j10), and white 5 is just perfectly possitioned with respect to wall corners that I can't get to flanking without an attack of opp. Make that action move to H12, and kill the combat advantage--Doran hits Reflex 12 for 8. Not looking likely. But Thurgasan can flank on his turn.[rand=127724429095647638513291138693682331206112873992268270758562109826]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 18, 2009 16:08:24 GMT -5
OOC: Thursagan spent his second wind, so he should be at 25 (21+7-3 from last turn).
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Post by harknail on Feb 18, 2009 16:11:15 GMT -5
Wait, if White 5 is now in J11, where is Thursagan? OOC: He shifted to J10 to get out of being flanked.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 18, 2009 16:21:16 GMT -5
Where would Doran end? It looks hard that he can get to J12 or K12 to flank, but if he ends on H12 Thursagan will shift to K10, and try a Tide of Iron with Combat advantage. If it hits it will push the skeleton to H11, so it is flanked again by Gabe and Doran, and he can give a commanders strike. Thursagan will also shift to J11 as part of the strike.[rand=898183982819318863537160214036770207829307764779296077257022262]
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Post by Ogremind on Feb 18, 2009 16:22:29 GMT -5
By the way, from the looks of things, everyone should have cover from the arrow shooting skeletons--at least one line of sight is blocked by walls. Or do they have the ability to move before and after they fire?
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Post by Ogremind on Feb 18, 2009 16:24:23 GMT -5
Doran is in H12.
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 18, 2009 16:46:22 GMT -5
By the way, from the looks of things, everyone should have cover from the arrow shooting skeletons--at least one line of sight is blocked by walls. Or do they have the ability to move before and after they fire? OOC: I think that the cover is determined from only one corner of the original square, and all four corners of the target. Gabe, for example, has no cover from grey 4, but he has from the other 3 because of Thursagan, while Thursagan only has cover from 5 and 8 (there is no corner on their squares that can trace 4 clean lines to his square). Please correct me if I am wrong
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 18, 2009 17:58:06 GMT -5
If the skeleton is now between Gabe and Doran, hit by Thursagen but missed by Doran, Gabe will keep it busy giving Doran another opportunity to get under it's guard, "Doran, yours!". Gabe uses commanding strike with his Glaive (reach 1) to give Doran a basic melee attack with a +4 damage bonus against Skeleton 5 now in H11 and flanked by Gabe & Doran.
Gabe's Combat Status Gabe's Health: HP 19/22 - Surges 7/7 - Action Points 1/1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 2/2, Warlord's Favor 1/1 Daily Powers: Lead the Attack 1/1
Gabe's Group Bonuses Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me spending an action point to attack gains +2 to hit & +4 to damage
OOC: If the skeleton is dead or not in position, or if Doran made contact earlier I'll repost a different action.
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 18, 2009 22:21:45 GMT -5
After everyone else has acted, Howahkan will move to D9 (or as close as necessary to be within 5 of White 5) and Lance of Faith Skeleton White 5.
Lance of Faith: [dice=20] +4=12 vs Reflex
Which I believe will miss (skipping damage roll).
No minor action unless someone gets injured by the time my action comes around, in which case I'll do a Healing Word.[rand=36643832554221310275254252326997492208711596554968780746101675224]
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daft
Adventurer
Posts: 49
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Post by daft on Feb 19, 2009 0:14:22 GMT -5
Sanem moves to D11 and Twin Strikes White 5 as well as declaring W5 his Quarry. Arrow 1: Arrow 2: Damage 1: Damage 2: HQ: [rand=19847325667866478902145157985014254064563925229266788483314334811]
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Post by harknail on Feb 19, 2009 2:02:23 GMT -5
Ah, crud, I just found out where Thurgasan is (j10), and white 5 is just perfectly possitioned with respect to wall corners that I can't get to flanking without an attack of opp. Make that action move to H12, and kill the combat advantage--Doran hits Reflex 12 for 8. Not looking likely. But Thurgasan can flank on his turn. OOC: Actually it's worse than that, the skeleton is only dimly lit so it has concealment for another -2, not that that makes a difference. Doran moved to H12 on the master map.
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Post by harknail on Feb 19, 2009 2:03:44 GMT -5
OOC: Thursagan spent his second wind, so he should be at 25 (21+7-3 from last turn). OOC: Sorry, fixed my records.
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Post by harknail on Feb 19, 2009 2:15:19 GMT -5
Thursagan will shift to K10, and try a Tide of Iron with Combat advantage. If it hits it will push the skeleton to H11, so it is flanked again by Gabe and Doran, and he can give a commanders strike. Thursagan will also shift to J11 as part of the strike.[/quote The skeleton crumbles before the Tide of Iron. OOC: The skeleton was destroyed before you could push it, but I'll still let you move to J11 if you want, just let me know. Very good power choice, I've been very impressed with Tide of Iron now that I'm seeing it in use!
OOC: Gabe, Howahkan, and Sanem need to repost since their target is no more.
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daft
Adventurer
Posts: 49
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Post by daft on Feb 19, 2009 2:23:13 GMT -5
Sanem moves to E10, treating E10 as Difficult terrain. He then calls HQ on White 2 and Twin Strikes that Skeleton. Arrow 1: Arrow 2: Damage 1: Damage 2: HQ: [rand=684083601695290446346477558247806230167346895706597305601484393]
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Post by harknail on Feb 19, 2009 2:27:33 GMT -5
By the way, from the looks of things, everyone should have cover from the arrow shooting skeletons--at least one line of sight is blocked by walls. Or do they have the ability to move before and after they fire? OOC: I think that the cover is determined from only one corner of the original square, and all four corners of the target. Gabe, for example, has no cover from grey 4, but he has from the other 3 because of Thursagan, while Thursagan only has cover from 5 and 8 (there is no corner on their squares that can trace 4 clean lines to his square). Please correct me if I am wrong OOC: You're right that cover is determined from one corner of the attacker to all corners of one square of the target. Thursagan also had cover from 4 because Gabe was in the way. I've missed that half the shots had cover, thanks for pointing that out.
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Post by harknail on Feb 19, 2009 2:34:21 GMT -5
Sanem moves to E10, treating E10 as Difficult terrain. He then calls HQ on White 2 and Twin Strikes that Skeleton. Both arrows hit their mark leaving the skeleton badly damaged (bloodied).
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Post by harknail on Feb 19, 2009 2:40:57 GMT -5
Harknail moved to guard Sanem for a counter attack. He moved towards the skeleton (White 2), issued a Divine Challenge, then charged (to D16). [dice=20] | +7=19 | [dice=8] | +3=11 |
Harknail landed a solid blow but the skeleton survived (still bloodied). But Harknail's move had an unintended affect, it left most of the group in the dim light from the glowing slime. OOC: D12 to G20 is brightly lit[rand=59910997608676552413727790117263875229873880743988849090239964426]
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crysun
Veteran of the War
Zynthis
Posts: 482
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Post by crysun on Feb 19, 2009 5:48:51 GMT -5
Since White 5 got destroyed and Howy was acting last, can he change his action?
Instead, Howahkan would like to follow the light of Harknail and move to D13. Lance of Faith White 2. I'll keep the same combat roll as before which was 12 vs Reflex. 8
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cyco
Veteran of the War
Posts: 148
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Post by cyco on Feb 19, 2009 6:14:16 GMT -5
Gabe moves north and strikes at one of the skeletons wielding a bow. Gabe moves to H8 and does a Melee Basic Attack on skeleton grey 4 in F7 with his glaive (reach 1). Melee Basic Attack (Glaive) If hit: 2d4+3 [dice=4] | [dice=4] | +3= | 7 damage |
Gabe's Combat Status Gabe's Health: HP 19/22 - Surges 7/7 - Action Points 1/1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 2/2, Warlord's Favor 1/1 Daily Powers: Lead the Attack 1/1
Gabe's Group Bonuses Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me spending an action point to attack gains +2 to hit & +4 to damage[rand=58038545125643677296673357202934577938444176608124286058301900837]
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elricz
Veteran of the War
Posts: 271
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Post by elricz on Feb 19, 2009 10:46:59 GMT -5
OOC: The skeleton was destroyed before you could push it, but I'll still let you move to J11 if you want, just let me know. Very good power choice, I've been very impressed with Tide of Iron now that I'm seeing it in use! Thursagan will stay then in place, the idea was to keep white 5 at bay with the combat challenge, but it is not needed anymore OOC: The tide of iron is a great at-will, it gives some battlefield control to the fighter. I have been extremely lucky with the dice this encounter, so I don't expect it to work as well on further encounters, but it is a great power Thursagan's Combat Status Health: HP 25/31 - Surges 11/12 - Action Points 0/1 Encounter Powers: Passing attack 0/1 - Second wind 0/1 Daily Powers: Villian's menace 1/1
Thursagan's "group bonuses" When Thursagan marks and engages a target, that target will normally stay in place and focus on him
Edited to add combat status information. Great idea, cyco!
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