Post by Toptomcat on Jan 16, 2004 22:34:03 GMT -5
UNBREAKABLE[/color][/size]
And now...the prestige class for those who simply don't like dying. Warning: Long and mature flavor text.
Requirements[/size]
To qualify to become an unbreakable (Ubb), a character must fulfill all the following criteria.
Base Attack Bonus: +8.
Feats: Improved Toughness, Die-Hard.
Ability Scores: Con 20.
Game Rule Information[/size]
Unbreakables have the following game statistics.
Base Attack Bonus: Poor (as a loremaster).
Hit Die: d12.
Saves: Good Fortitude and Reflex/ Poor Will.
Class Skills: The unbreakable’s class skills are Craft (Int), Concentration(Con), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Profession (Wis), and Tumble(Dex). Skill Points at Each Level: 2 + Intelligence modifier.
Class Features[/size]
All of the following are class features of the unbreakable prestige class.
Weapons and Armor Proficiency: Unbreakables are proficient with light, medium, and heavy armors, as well as simple weapons.
[/li][li] Internal Surgery[/b]
[/li][li] Pain Immunity[/b]
[/li][li] DR 1/-[/b]
[/li][li] Mettle[/b]
[/li][li] Advanced Toughness[/b]
[/li][li] Fast Healing 5[/b]
[/li][li] Massive Damage Immunity[/b]
[/li][li] Second Wind[/b]
[/li][li] Dead Man Walking[/b][/li][/ul]
Ferocity: An Unbreakable is such a tenacious combatant that he continues to fight without penalty even when disabled or dying.
Internal Surgery [2nd level]: The Unbreakable takes no penalty on giving Heal checks to himself, and can give himself long-term care.
Pain Immunity [3rd level]: The Unbreakable takes no penalties related to pain after third level: they could, for example, shatter their wrists to rid themselves of a pair of handcuffs, or dislocate their own bones to fit through a narrow shaft.
DR 1/- [4th level]: Minor cuts and scrapes cause such a laughable amount of damage that the Unbreakable can simply shrug them off entirely.
Mettle [5th level]: The Unbreakable has a resistance to toxins and other things that affect his physiology that is simply scary. If exposed to any effect that normally allows a character to attempt a Fortitude save for a partial or half effect (such as slay living), the Unbreakable suffers no effect with a successful saving throw.
Advanced Toughness [6th level]: The Unbreakable gains an additional retroactive +1 HP per Hit Die, stacking with his Improved Toughness feat.
Fast Healing 5 [7th level]: The Unbreakable has, by now, trancended merely human ways of healing, as bones snap into place and cuts close in an instant. He gains Fast Healing 5 as described in the DMG.
Massive Damage Immunity [8th level]: No amount of mere blood loss or system shock can stop the Unstoppable: he no longer has to check for death by massive damage.
Second Wind [9th level]: The Unbreakable can make a DC 20 Heal check up to twice per day (taking three full-round actions) to heal themselves of damage equal to twice their Constitution modifier by snapping bones into place, removing foriegn objects, and putting organs back into their proper place.
Dead Man Walking [10th level]: The Unstoppable is downright creepy: he keeps coming at you even with three-quarters of his ribcage missing and half of his braincase entirely shattered.
When reduced to between –10 and –49 hit points, the Unbreakable does not die, but instead automatically becomes stable.
When between -10 and -50 hit points, the Unbreakable may choose to act as if he were disabled, rather than dying. He must make this decision as soon as you he reduced to negative hit points (even if it isn't his turn). If he does not choose to act as if he were disabled, he immediately falls unconscious.
When using this feat, the Unbreakable can take either a single move or standard action each turn, but not both, and he cannot take a full round action. He can take a move action without further injuring himself, but if he performs any standard action (or any other action deemed as strenuous, including some free actions, such as casting a quickened spell) he takes 1 point of damage after completing the act. If he reaches –50 hit points, he immediately dies.
Thanks to Shadowfoot for the formatting.
Flavor text (Warning, not for kids!)
At five hundred feet, he corrected his dive and assumed a spread eagle position, opening his clenched fists for every extra square centimeter of surface area he could find.
At fifty feet, he put his legs downward.
At altitude nil, his legs shattered; he could feel every fracture open into a full break, slicing the muscles in his legs, every piece of broken bone crushing into a hundred more, nearly liquefying under the strain. He could feel it as keenly as he’d felt every slice of the scalpel that had removed the bullets from his body and every laser cauterization stitch used to mend his ruptured organs, exploding now under the shock of impact… he could catalogue every injury… compacted lumbar vertebrae, burst spleen, hemorrhaging in his intestines, broken ribs crushing his lungs, a thousand more…
Janus tumbled forward, over and down the nearly sheer promontory the hospital had been built upon, hitting the side twice, using the hard contacts to defray his momentum as he fell, but his body unable to control its descent even to the extent he had before he hit the ground the first time. A little nerve damage too, for good measure, apparently…
It was another eighty feet to sea level…
Fifty… twenty… so fast…
Ten… five… impact…
He hit his nadir and his velocity became zero with a crash upon an outcropping of rock, on the back of his neck, the force of the landing compressing his head grotesquely, at a nearly parallel angle with his chest.
There was a sickening crack as loud as the world, easily audible to Max as he floated down, parachute open and carrying him gently and safely down. Limply, he watched Janus’ body slide down the rock and flop chest down into the surf. High tide washed over him, again and again, but the body did not move, did not even twitch, but for the current that struggled to drag him off the beach and into its own. The body’s neck now was arrayed at an even more unimaginable angle, perpendicular to the axis of its spine and twisted cartoonishly, so that one of Janus’ still-open eyes gazed unblinkingly up at him.
Max finally touched down on the sand. He cut the parachute lines as quickly as he could and ran to Janus, stopping short ten paces from the body.
“You idiot,” Max said quietly. “I was trying to save you. I’m on your side.”
Max turned around.
“And instead you killed yourself? What kind of soldier are you..? Fuck. I know exactly… my kind. Doesn’t make either of us less stupid, and just look at you.”
Max looked back and walked to Janus.
He knelt next to him.
“May the Lord bless you and keep you…”
The next thing Max heard was the most unnatural sound he had ever experienced.
A wet cracking, muffled through flesh and blood, echoed off the sides of the cliff. And for a moment there was near silence, Max’s mouth agape and eyes wide, the only sound that of the sea.
Then, quietly, almost whispered:
“I’ll never be able to sleep again, you freakish bastard.”
Max watched, again paralyzed from saying anything, as Janus realigned the two snapped pieces of his backbone and stood, shakily, up, supporting himself on the leg that had the least bones sticking out of it.
Janus stumbled past Max, leaning against a taller rock, and with his hands and without a sound of complaint forced the snapped pieces of his femurs and shins back inside the muscles of his legs, setting the bones with loud, moist pops.
He vomited or coughed up—and probably both—a full two pints of blood, then asked:
“Do you have a knife?”
“Y-yeah…”
“Well give it to me.”
Max handed him a switchblade. Not exactly surgical quality, Janus noted as he eyed the old, notched blade that shot out of the apparatus, but it would simply have to do.
And without a thought to Max’s increasingly lavender complexion, he sliced open his chest, right below his sternum, a deep, deep cut, that took some time to create. And when he reached into his own body to remove the intruding objects in his lungs and snap his ribs back into place, Max threw up.
For the first time since he left the hospital, Janus took a full breath.
“Oh God…” Max said, as he finished the first set—which took longer than Janus' own self-operation required—“That was more than I’ve ever eaten in my life. And I’ll be too sick to eat for the rest of my life.”
“Are you done?” Janus asked.
“No.”
Max doubled over and made good on his word.
“Oh God preserve me from this weird fucker…”
And now...the prestige class for those who simply don't like dying. Warning: Long and mature flavor text.
Requirements[/size]
To qualify to become an unbreakable (Ubb), a character must fulfill all the following criteria.
Base Attack Bonus: +8.
Feats: Improved Toughness, Die-Hard.
Ability Scores: Con 20.
Game Rule Information[/size]
Unbreakables have the following game statistics.
Base Attack Bonus: Poor (as a loremaster).
Hit Die: d12.
Saves: Good Fortitude and Reflex/ Poor Will.
Class Skills: The unbreakable’s class skills are Craft (Int), Concentration(Con), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Profession (Wis), and Tumble(Dex). Skill Points at Each Level: 2 + Intelligence modifier.
Class Features[/size]
All of the following are class features of the unbreakable prestige class.
Weapons and Armor Proficiency: Unbreakables are proficient with light, medium, and heavy armors, as well as simple weapons.
- Ferocity
[/li][li] Internal Surgery[/b]
[/li][li] Pain Immunity[/b]
[/li][li] DR 1/-[/b]
[/li][li] Mettle[/b]
[/li][li] Advanced Toughness[/b]
[/li][li] Fast Healing 5[/b]
[/li][li] Massive Damage Immunity[/b]
[/li][li] Second Wind[/b]
[/li][li] Dead Man Walking[/b][/li][/ul]
Ferocity: An Unbreakable is such a tenacious combatant that he continues to fight without penalty even when disabled or dying.
Internal Surgery [2nd level]: The Unbreakable takes no penalty on giving Heal checks to himself, and can give himself long-term care.
Pain Immunity [3rd level]: The Unbreakable takes no penalties related to pain after third level: they could, for example, shatter their wrists to rid themselves of a pair of handcuffs, or dislocate their own bones to fit through a narrow shaft.
DR 1/- [4th level]: Minor cuts and scrapes cause such a laughable amount of damage that the Unbreakable can simply shrug them off entirely.
Mettle [5th level]: The Unbreakable has a resistance to toxins and other things that affect his physiology that is simply scary. If exposed to any effect that normally allows a character to attempt a Fortitude save for a partial or half effect (such as slay living), the Unbreakable suffers no effect with a successful saving throw.
Advanced Toughness [6th level]: The Unbreakable gains an additional retroactive +1 HP per Hit Die, stacking with his Improved Toughness feat.
Fast Healing 5 [7th level]: The Unbreakable has, by now, trancended merely human ways of healing, as bones snap into place and cuts close in an instant. He gains Fast Healing 5 as described in the DMG.
Massive Damage Immunity [8th level]: No amount of mere blood loss or system shock can stop the Unstoppable: he no longer has to check for death by massive damage.
Second Wind [9th level]: The Unbreakable can make a DC 20 Heal check up to twice per day (taking three full-round actions) to heal themselves of damage equal to twice their Constitution modifier by snapping bones into place, removing foriegn objects, and putting organs back into their proper place.
Dead Man Walking [10th level]: The Unstoppable is downright creepy: he keeps coming at you even with three-quarters of his ribcage missing and half of his braincase entirely shattered.
When reduced to between –10 and –49 hit points, the Unbreakable does not die, but instead automatically becomes stable.
When between -10 and -50 hit points, the Unbreakable may choose to act as if he were disabled, rather than dying. He must make this decision as soon as you he reduced to negative hit points (even if it isn't his turn). If he does not choose to act as if he were disabled, he immediately falls unconscious.
When using this feat, the Unbreakable can take either a single move or standard action each turn, but not both, and he cannot take a full round action. He can take a move action without further injuring himself, but if he performs any standard action (or any other action deemed as strenuous, including some free actions, such as casting a quickened spell) he takes 1 point of damage after completing the act. If he reaches –50 hit points, he immediately dies.
Thanks to Shadowfoot for the formatting.
Flavor text (Warning, not for kids!)
At five hundred feet, he corrected his dive and assumed a spread eagle position, opening his clenched fists for every extra square centimeter of surface area he could find.
At fifty feet, he put his legs downward.
At altitude nil, his legs shattered; he could feel every fracture open into a full break, slicing the muscles in his legs, every piece of broken bone crushing into a hundred more, nearly liquefying under the strain. He could feel it as keenly as he’d felt every slice of the scalpel that had removed the bullets from his body and every laser cauterization stitch used to mend his ruptured organs, exploding now under the shock of impact… he could catalogue every injury… compacted lumbar vertebrae, burst spleen, hemorrhaging in his intestines, broken ribs crushing his lungs, a thousand more…
Janus tumbled forward, over and down the nearly sheer promontory the hospital had been built upon, hitting the side twice, using the hard contacts to defray his momentum as he fell, but his body unable to control its descent even to the extent he had before he hit the ground the first time. A little nerve damage too, for good measure, apparently…
It was another eighty feet to sea level…
Fifty… twenty… so fast…
Ten… five… impact…
He hit his nadir and his velocity became zero with a crash upon an outcropping of rock, on the back of his neck, the force of the landing compressing his head grotesquely, at a nearly parallel angle with his chest.
There was a sickening crack as loud as the world, easily audible to Max as he floated down, parachute open and carrying him gently and safely down. Limply, he watched Janus’ body slide down the rock and flop chest down into the surf. High tide washed over him, again and again, but the body did not move, did not even twitch, but for the current that struggled to drag him off the beach and into its own. The body’s neck now was arrayed at an even more unimaginable angle, perpendicular to the axis of its spine and twisted cartoonishly, so that one of Janus’ still-open eyes gazed unblinkingly up at him.
Max finally touched down on the sand. He cut the parachute lines as quickly as he could and ran to Janus, stopping short ten paces from the body.
“You idiot,” Max said quietly. “I was trying to save you. I’m on your side.”
Max turned around.
“And instead you killed yourself? What kind of soldier are you..? Fuck. I know exactly… my kind. Doesn’t make either of us less stupid, and just look at you.”
Max looked back and walked to Janus.
He knelt next to him.
“May the Lord bless you and keep you…”
The next thing Max heard was the most unnatural sound he had ever experienced.
A wet cracking, muffled through flesh and blood, echoed off the sides of the cliff. And for a moment there was near silence, Max’s mouth agape and eyes wide, the only sound that of the sea.
Then, quietly, almost whispered:
“I’ll never be able to sleep again, you freakish bastard.”
Max watched, again paralyzed from saying anything, as Janus realigned the two snapped pieces of his backbone and stood, shakily, up, supporting himself on the leg that had the least bones sticking out of it.
Janus stumbled past Max, leaning against a taller rock, and with his hands and without a sound of complaint forced the snapped pieces of his femurs and shins back inside the muscles of his legs, setting the bones with loud, moist pops.
He vomited or coughed up—and probably both—a full two pints of blood, then asked:
“Do you have a knife?”
“Y-yeah…”
“Well give it to me.”
Max handed him a switchblade. Not exactly surgical quality, Janus noted as he eyed the old, notched blade that shot out of the apparatus, but it would simply have to do.
And without a thought to Max’s increasingly lavender complexion, he sliced open his chest, right below his sternum, a deep, deep cut, that took some time to create. And when he reached into his own body to remove the intruding objects in his lungs and snap his ribs back into place, Max threw up.
For the first time since he left the hospital, Janus took a full breath.
“Oh God…” Max said, as he finished the first set—which took longer than Janus' own self-operation required—“That was more than I’ve ever eaten in my life. And I’ll be too sick to eat for the rest of my life.”
“Are you done?” Janus asked.
“No.”
Max doubled over and made good on his word.
“Oh God preserve me from this weird fucker…”