|
Post by harknail on Aug 24, 2009 18:26:33 GMT -5
Third post of page 2 (Zack's first attack). He hit an 18 reflex, but you said Gray 1 avoided the attack. (Which is why I then had Zack run away, because I was expecting something like a fireball from a sixth level wizard to hit us once he went). Thanks. I went back and checked. What happened is that I missed that it was attacking REF, and looked at AC. The attack did hit his REF, I'll go back and edit the response and subtract the damage. Sorry for Scaring Zachary like that.
|
|
|
Post by Ogremind on Aug 24, 2009 19:06:15 GMT -5
Compared to your longbow, just about everything has pathetic range :-) And at 4th level I will get the great bow for more range! And at paragon tier I will take the feat to let me ignore long range penalty! And the extra distance long bow! Range 60 or something! Exclamation point! I don't think we will ever be on a map more than 30 squares to a side, so I'm not sure how useful that will be. Now, in a face-to-face game, this might matter. Some of Michael's campaigns come to mind.
|
|
|
Post by Ogremind on Aug 24, 2009 19:09:53 GMT -5
Third post of page 2 (Zack's first attack). He hit an 18 reflex, but you said Gray 1 avoided the attack. (Which is why I then had Zack run away, because I was expecting something like a fireball from a sixth level wizard to hit us once he went). Thanks. I went back and checked. What happened is that I missed that it was attacking REF, and looked at AC. The attack did hit his REF, I'll go back and edit the response and subtract the damage. Sorry for Scaring Zachary like that. He's not wearing armor, but his AC is higher than his reflex? Weird.
|
|
|
Post by harknail on Aug 24, 2009 19:14:02 GMT -5
He's not wearing armor, but his AC is higher than his reflex? Weird. I just checked, he's wearing leather robes, apparently that's the same as leather armor, only looser fitting...
|
|
luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
|
Post by luke on Aug 24, 2009 20:03:12 GMT -5
And at 4th level I will get the great bow for more range! And at paragon tier I will take the feat to let me ignore long range penalty! And the extra distance long bow! Range 60 or something! Exclamation point! I don't think we will ever be on a map more than 30 squares to a side, so I'm not sure how useful that will be. Now, in a face-to-face game, this might matter. Some of Michael's campaigns come to mind. Once I can fly, I could go 60 up!
|
|
|
Post by Ogremind on Aug 24, 2009 20:13:33 GMT -5
I don't think we will ever be on a map more than 30 squares to a side, so I'm not sure how useful that will be. Now, in a face-to-face game, this might matter. Some of Michael's campaigns come to mind. Once I can fly, I could go 60 up! Maybe they have expanded the magic items some, but it seems to me they have drastically curtailed flying for PCs.
|
|
|
Post by harknail on Aug 25, 2009 0:09:45 GMT -5
Sorry I had not noticed that luke had chnaged his action putting his bird in the way.
I had moved to E6 thinking my top left cover would be 2.5 squares away from the edge giving me a better angle to target the hexer. I thought he might still have cover that way but not superior cover. Obviously my visualizing 3D cover skills are off.
I think it is easier if I just don't do the acid breath thing.
As Ogremind points out the Hexer will not have cover from the scorching burst as the origin square is next to him and concealment does not count against bursts so there will be no penalty to it.
As far as not targeting ref. Thats what all my attacks target. Apart from my staff obviously but I am not yet close enough to use that.
Correct, the flame burst gets around problems of cover and concealment quite nicely. The Frost Goblin Hexer is singed again.
|
|
|
Post by harknail on Aug 25, 2009 1:10:54 GMT -5
I had the turn all done, then an accidental keystroke deleted everything but what I was actually trying to delete The Frost Goblin Hexer continues protect himself by moving the Freezing Cloud to cover the top of the hill and the heroes approaching him. He barks a command in goblin <Take care of that blasted Wizard> before moving to the edge and trying unsuccessfully to slow down Gabe with an Icebound Hex. The first Frost Goblin Sharpshooter finds himself unable to comply due to a large hawk trying to push him off the edge. He gets back to his feet and attacks the hawk, cutting it out of the air (8 damage, Persephone is dying). The fourth Frost Goblin Sharpshooter makes a desperate attack at Thursagan. Thursagan easily blocks the feeble poorly aimed attack. The fifth Frost Goblin Sharpshooter selects Zynthis as his target, grazing the cleric with a bolt (for 7 damage). The sixth Frost Goblin continues to aim at Thursagan, but his shot goes wild. The surviving Frost Goblin Cutter tries to cut Harknail while he's down, but his blade is deflected away from the weak spot he found (Shield of Faith saves again). Map (will be updated as the turn progresses): Bharash: +5 to hit Gray 1 AC 15+2 - Fort 14 - Ref 14 - Will 14 - Speed 6 HP 13/30 - Heal 10 - Surges 8/9- Second Wind 1/1 - Action Points 1 Encounter: Orbmaster's Incendary Detonation 1/1 - Dragon Breath 1/1 - Staff of Defense 1/1 Encounter: Daunting Presense*/Jump 1/1 Daily: Flaming Sphere*/Sleep 1/1 - Force Staff Daily 1/1
Gabe: +5 to hit Gray 1 AC 19+2 - Fort 15 - Ref 15 - Will 14 - Speed 6 - Resist 6 Fire, 5 Necrotic HP 20/29 - Heal 9 - Surges 7/7 - Second Wind 1/1 - Action Points 1 Encounter: Infernal Wrath 1/1 - Inspiring Word 2/2 - Warlord's Favor 1/1 Encounter: Thunderwave 0/1 - Rub Some Dirt On It 1/1 Daily: Lead the Attack 0/1
Harknail: Prone AC 21+2 - Fort 15 - Ref 15 - Will 15 - Speed 5 HP 28/37 - Heal 9 - Surges 13/13 - Second Wind 1/1 - Action Points 1 Encounter: Piercing Smite 1/1 - Channel Divinity 1/1 - Warforged Resolve 1/1 Encounter: Call of Challenge 1/1 Daily: Paladin's Judgement 1/1 - Lay on Hands 2/2
Laira: Concealed AC 16+2 - Fort 13 - Ref 15 - Will 16 - Speed 6 HP 31/31 - Heal 7 - Surges 8/8 - Second Wind 1/1 - Action Points: 1 Encounter: Witchfire 1/1 - Commander's Strike 1/1 - Scorching Burst 1/1 - Beguiling Tongue 1/1 Daily: Armor of Agathys 1/1
Sanem: AC 19 - Fort 13 - Ref 17 - Will 13 - Speed 7 HP 22/30 - Heal 7 - Surges 6/7 - Second Wind 1/1 - Action Points: 1 Encounter: Elven Accuracy 0/1 - Fox's Cunning 1/1 - Yield Ground 1/1 Daily: Hunter's Bear Trap 1/1 - Thunderburst Weapon Attack 1/1
Persephone: dying AC 16+2 - Fort 12 - Ref 16 - Will 14 - Speed 2, Fly 7 (hover) HP 0/24 - Heal 6 - Surges 2/2
Thursagan: AC 20+2 - Fort 16 - Ref 14 - Will 14 - Speed 5 HP 33/37 - Heal 9 - Surges 9/12 - Second wind 0/1 - Action Points 1 Encounter: Passing attack 1/1 - Shielded Sides 1/1 Daily Powers: Villian's menace 1/1 - Craghammer power 1/1
Zachery: AC 19+2 - Fort 13 - Ref 17 - Will 15 - Speed 6 HP 32/32 - Heal 8 - Surges 7/7 - Second wind 1/1 - Action Points 1 Encounter: Staff of Defense 1/1 - Chill Strike 1/1 Daily Powers: Flaming Sphere*/Freezing Cloud 1/1 Utility: Shield(Encounter)*/Feather Fall(Daily) 1/1
Zynthis: AC 18+2 - Fort 16 - Ref 11 - Will 16 - Speed 5 HP 19/33 - Heal 8 - Surges 7/7 - Second Wind 1/1 - Action Points: 1 Encounter: Longtooth Shifting 1/1 - Channel Divinity 1/1 - Healing Word 2/2 - Healing Strike 1/1 Daily: Avenging Flame 1/1 - Breaching Armor 1/1 - Shield of Faith 0/1
Gray 1: injured Blue 1: injured Blue 4: bloodied, fighter marked, can't see Lairahttp
|
|
cyco
Veteran of the War
Posts: 148
|
Post by cyco on Aug 25, 2009 1:49:01 GMT -5
Gabe disappointed that his throw was so inaccurate swaps back to melee. He stabs upwards hoping to skewer the pesky goblin with his Glaive. Standard: Melee Basic Attack (Glaive) at Grey 1 If hit: 2d4+3 [dice=4] | [dice=4] | +3= | 9 damage |
Minor: Gabe's Inspiring Word on Persephone Move: Move to G5 (Difficult Terrain) Gabe's Combat Status AC 19 - Fort 15 - Ref 15 - Will 14 - Speed 6 - Resist 6 Fire, Resist 5 Necrotic Gabe's Health: HP 20/29 - Surges 7/7 - Action Points 1 Encounter Powers: Infernal Wrath 1/1, Inspiring Word 1/2, Warlord's Favor 1/1, Encounter Powers: Thunderwave 0/1, Rub Some Dirt On It 1/1, Second Wind 1/1 Daily Powers: Lead the Attack 1/1
Gabe's Group Bonuses: Any ally within 10 squares that can see and hear me gains +2 to initiative. Any ally who can see me and spends an action point to attack gains +2 to hit[rand=5679341580982579608075499392269671949111472942636860234768112858]
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Aug 25, 2009 2:22:00 GMT -5
Zynthis will take a step to the south to N19, attacks Blue 4 with Priest's Shield shielding me and Thursagan. Will also use my Devine Fortune here. Priest's Shield: [dice=20]+9+1(devine fortune)=20 vs AC Damage: [dice=10]+5=13 Effect if hit: Zynthis and Thursagan +1 AC until end of Zynthis's next turn. [rand=4775962853715391221877753700814428329578029340537140345689142773]
|
|
|
Post by Ogremind on Aug 25, 2009 9:30:01 GMT -5
Zack moves to M18, chanting as he goes. Again, he shifts his grip on his staff, such that he is holding it in a two handed grip by the very end, while a visible atmospheric disturbance forms around the tip. Reaching the spot, he swings. And now the air is shattered by the force of Zachary's blow. Thunderwave, from L17 to J14: [dice=20] | +8 | = 12 vs Fortitude Red $ |
...Aw, I think mighty Zachary has struck out... I would also like to point out that Zachary's AC is 21, but can be boosted to 22, 25, or 26 by Staff of Defence and Shield, should one of these buggers hit him, and Shield is good against all attacks until his next turn. Zachary's Combat Status:
Health: HP 32/32 - Surges 7/7- Second Wind 1/1 - Action Points 1/1 Encounter Powers: Chill Strike 1/1 Daily Powers: Flaming Sphere 1/1 - Freezing Cloud 0/1 Utility: Shield 1/1 - Feather Fall 0/1 Basic melee: Staff +1, +4/1d8+1
[rand=135903464471572985738381820969458174535046824869123771651003559702]
|
|
|
Post by Ogremind on Aug 25, 2009 9:37:53 GMT -5
By the way, will Thunderwave do anything interesting to the ice the goblin is standing on? It is essentially a window-shattering sonic boom.
|
|
elricz
Veteran of the War
Posts: 271
|
Post by elricz on Aug 25, 2009 11:19:45 GMT -5
Thursagan will keep pushing on the goblin, with another tide of iron: He will also push the goblin to L17. If he is still alive, he keeps marked. After that, he will move to L22, use a minor to activate shielded sides (+2 AC and Ref, and not grant CA when flanked), and use an action point to charge Blue 6 from I19: He is also marked. It is strange that both dice rolls are the same. I have some troubles posting, so that may have messed up the dice. I can repeat the charge attack, the important point is to be in that position with the goblin marked after the action point.[rand=9897534465417266872357512824237348955166246742013603930724784732]
|
|
crysun
Veteran of the War
Zynthis
Posts: 482
|
Post by crysun on Aug 25, 2009 11:56:29 GMT -5
I think you can check the random seeds when you preview it. If the seeds are different, then you are fine.
|
|
|
Post by Ogremind on Aug 25, 2009 12:01:21 GMT -5
20*20*6*6=14400, so a 1 in 14400 chance of that particular set of rolls. However, you probably would have said the same thing if it had bean any pair of repeated rolls, which would be 20*6=120, so one out of every 120 such pairs of rolls would come out identical. Basically, it had to happen some time.
|
|
|
Post by similar on Aug 25, 2009 13:27:43 GMT -5
Bharashs zealous charge toward the hexer slows to a laboured trudge with the shifting of the goblins cloud (moves to G8). It does not stop him making yet more fire spring up around the cloud controller though.
[dice=20] +12=20 vs ref
[dice=6] +4=8 fire damage
Bharash also gestures to Sart to move away from the hill. "Does anyone know the goblin for 'move away from the dragonborn or you will get a face full of acid'?" Bharash cries[rand=3632759299189416633797777728423261932844919461098746922534570942]
|
|
luke
Veteran of the War
Sanem of Moonhaven
Posts: 174
|
Post by luke on Aug 25, 2009 13:34:40 GMT -5
Persephone is greatly encouraged by Gabe's battle cry, and pulls herself up and ready to continue the fight; meanwhile Sanem runs for better position (to U19). Move action, Persephone is up to 12 hpSanem takes aim on the Goblin tormenting his friend: Twin Strike | [dice=20] | +10 | 12 | [dice=20] | +10 | 20 |
Damage |
---|
[dice=10] | [dice=6] | +2 | 12 | [dice=10] | +2 | 3 |
I guess with the -4 penalty I hit at most once. So, with the hunters quarry bonus damage applied to the second damage column, I would do 7pts Damage Spending an Action pointSanem takes aim on the Goblin tormenting his friend again!: Twin Strike | [dice=20] | +10 | +2 | 22 | [dice=20] | +10 | +2 | 31 |
[/th] [tr][td][dice=10][/td][td]+2[/td][td]7[/td][/tr] [tr][td][dice=10][/td][td]+2[/td][td]4[/td][/tr] [/table] [/spoiler] [rand=045604941205724644197525323271677219902182637184410297397140317]
|
|
|
Post by Ogremind on Aug 25, 2009 14:34:12 GMT -5
Actually, given that you don't have line of effect on Sart's square from the top of the hill, she's probably safer where she is. What square did Bharash move to, anyway?
|
|
elricz
Veteran of the War
Posts: 271
|
Post by elricz on Aug 25, 2009 16:25:18 GMT -5
20*20*6*6=14400, so a 1 in 14400 chance of that particular set of rolls. However, you probably would have said the same thing if it had bean any pair of repeated rolls, which would be 20*6=120, so one out of every 120 such pairs of rolls would come out identical. Basically, it had to happen some time. Thanks for the analysis. My point here is that I had trouble with the post, and that may have tampered the results.
I think I will feel better if I roll them again, so here they go: Attack: (I didn't add bonus from Gabe because I think I am out of range / sight, right?) Damage: [dice=10] [rand=504654075950384141339495126158219652042724192149728116411715746]
|
|
|
Post by similar on Aug 25, 2009 17:37:39 GMT -5
whoops. edited in space moves to. G8
|
|