candi
Veteran of the War
Raylynn
Posts: 381
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Post by candi on Sept 22, 2010 7:37:54 GMT -5
Just read over a couple reviews of Mouse Guard. I'd be totally game for that.
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Post by TheZebraShakes™ on Sept 22, 2010 17:47:51 GMT -5
What is mouse guard, in terms of a brief description/synopsis/etc ?
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Post by Wicksy on Sept 23, 2010 2:00:12 GMT -5
Skype games would be wicked...alas most here would be gaming while i'm sleeping. I'm up for 3.5Ed games if anyone wants to run one here. Not interested really in 4th and if anyone is hardcore enough to try 2nd ed i'm there If anyone see's K Man, say hi from me and spiral. We still remember our respective first games here and talk about them.
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Post by at on Sept 23, 2010 7:02:22 GMT -5
If anyone see's K Man, say hi from me and spiral. How is spiral these days?
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Post by TheUdjat on Sept 23, 2010 7:41:05 GMT -5
What is mouse guard, in terms of a brief description/synopsis/etc ? Work's filter isn't letting me get much on it, but wikipedia has an article on the comic series the RPG is based on. Basically, you are mice--albeit sentient, medieval-era mice. The world has no humans but one otherwise appears to be doing the usual adventurer kind of stuff. Hopefully someobdy around here has a better synopsis (Bad*?) Rules-wise, it says it's based on Burning Wheel mechanics, which I think is a dice pool of d6s to resolve conflict. I know nothing else.
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Post by Badasterysk on Sept 23, 2010 15:29:39 GMT -5
This is a bit lenghty, I know, but it can summarize the setting infinitely better than I could. And yes, it is based on the Burning Wheel D6 system (actually, both games are created by the same person, Luke Crane). This is an excerpt from the RPG: A Brief History of the Mouse GuardIn the not too distant past, mice lived in tiny tree hollows, under logs, in stone cracks and other wayward, forgotten places. They lived scattered across the wild without community or support. They were hunted by predators, subject to harsh weather, and had few supplies to sustain them in the face of calamity. In fact, these mice were far more likely to perish from depredation, exposure, illness or starvation than live a long, prosperous life. Against the overwhelming forces of nature, a few desparate groups made a stand. They staked a claim on a handful of safe patches of wilderness. As word of these safe havens traveled, other mice flocked to them. The most famous settlement grew quickly from a hiding place to an outpost to a fortification and finally to a citadel—fortified walls surrounding a prosperous town, defended by a dedicated guard. This place is now called Lockhaven, and it is the center of what is known as the Mouse Territories.
As Lockhaven became more and more secure, its guardians reached out to other settlements. At first, the Lockhavenites tried to bring everyone they found back to the safety of their city. Many came, but many also would not. Other communities, perhaps less safe but still prosperous, had formed in the wild. They were reluctant to leave what they had begun, despite their precarious position. There was a debate within the ranks of Lockhaven’s guardians. What to do about these other settlements? Should they be forcibly moved? Should they be abandoned?
In the end, the guardians decided there was only one true answer: Lockhaven must use her strength to defend and support these communities. All mice must prosper or all mice will fail. Therefore, these guardians struck out to the distant settlements, marking paths and noting which directions gave them more cover, better viewpoints and quicker routes. These brave, selfless mice quickly became known as the Mouse Guard. As their numbers grew and their protection was extended and came to be relied upon, the far-flung settlements did indeed prosper.
Lockhaven itself changed as well. It became less of a bustling city and more of a central hub for the Guard. Eventually, the Guard took over the administration of the citadel completely. The first mouse to organize the defense of Lockhaven was female. Thereafter, it has remained tradition that the Guard be commanded by a female mouse given the rank of Matriarch. She is in charge of internal affairs, governing the mice of Lockhaven and setting the Guard’s missions and patrols. The Matriarch determines Guard postings, what duties patrols are to complete, and which areas in the Territories need the most attention. Beneath her are a cadre of captains and administrators who assist her in day-to-day operations and long-term plans.
In the wilds between the settlements, all mice agree, the Mouse Guard is the law. But, in the mouse towns, the Guard only has as much authority as that town’s government allows. Most settlements welcome guardmice but many defer to their own lawmice and protectors. Some places even force visiting guardmice to turn over their weapons at the gates of their settlement. The Guard is responsible for its own survival as an organization. While it is supported by various towns with gifts and donations, it takes no tithes or taxes. The Mouse Guard undertakes its duties as sacred obligations. If every mouse in the Territories turned their back on them, these selfless guardians would still spend their last breath defending and protecting them.And, for good measure, a map! Hmm, or not.
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Post by menatkhufu on Sept 24, 2010 5:45:20 GMT -5
Here is my new character, with her amphibian mount. =D
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Post by at on Sept 24, 2010 12:14:52 GMT -5
Here is my new character, with her amphibian mount. =D Here is my new character's plate armour.
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Post by TheZebraShakes™ on Sept 24, 2010 12:19:48 GMT -5
Ahahahahaha Menat, that is awesome
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Post by TheZebraShakes™ on Sept 24, 2010 17:59:12 GMT -5
LOLOLOL
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Post by Badasterysk on Sept 27, 2010 7:44:19 GMT -5
Schucks to my asmar! Why can't I get pics to work on my posts (can you guys see the map?)? Those pics are funny as, all! LOL!!! Peculiarly, all those phots do a supreme job of capturing the feel and essence of the setting!!!!! Actually, this is more like it... It's not easy being one rung above the bottom of the food chain!!!
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Post by TheUdjat on Sept 27, 2010 12:29:28 GMT -5
Why is that the picture that works for you? lol
Anyhow, it appears everyone would be game for this... game. So let's get on it! Are you volunteering to run in Bad*? It seems sensible, as you are the man with the rules. It also means you can set your own pace with things.
Otherwise, we must consider alternatives--somebody else running it, or another advnture entirely. Thoughts?9
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Post by menatkhufu on Sept 28, 2010 10:59:07 GMT -5
I want to marry your bard-mouse, Candi.
I do not know any spesifics about the game, but it looks cute and easy. So... my mouse is named Anabel!
And she has a big spear. =)
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candi
Veteran of the War
Raylynn
Posts: 381
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Post by candi on Sept 28, 2010 11:16:47 GMT -5
Deal.
I'd have to go with Taliesin ("The Legendary and Awesome") and will probably carry a flute and a sling.
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Post by Wicksy on Oct 1, 2010 18:11:48 GMT -5
If anyone see's K Man, say hi from me and spiral. How is spiral these days? Well, he's moved house and got married. We still meet up every so often to play Warhammer 40K and talk crap Other than the ball and chain he's fine ;D
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Post by menatkhufu on Oct 8, 2010 11:16:39 GMT -5
Wazzaaaaaaap?
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Post by TheUdjat on Oct 12, 2010 6:04:02 GMT -5
No idea! Would still like to play, but I remain unable to run anything, at least for a bit. Still seeing what I can do to change that. If DS starts getting updates, you'll know.
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Post by TheZebraShakes™ on Oct 12, 2010 8:57:41 GMT -5
I'm a bit hesitant to run a game as well. Most of what I can do at the moment are 3.5 dungeon crawl type modules and I am not the biggest fan of doing combats in PbP (would avoid it altogether and just do more freeform if I thought i could get away with it). Would much rather do something more RP heavy like my old game, but those have their drawbacks too as they are very reliant on the players being somewhat active and dedicated to staying for a long time. Also, I have no real ideas for a new campaign setting and would have to do a bunch of reading before i could use a preexisting setting or run a big module like the Pathfinder series. If I can set aside the time, I'll read, but as it stands today, if it doesn't come from my imagination or a small booklet I'm not gonna run it here. Though I might be able to find a fight light module or something on my shelf if people really wanna play and no one can step up to run something, just let me know. As for playing, I'll try to play anything, even stuff I'm not familiar with as long as someone is willing to take the time to explain and help with the stuff we will need to know as concise as possible. So where does everyone stand at the moment? Check out the poll
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