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Post by Rojito on Feb 24, 2012 2:19:19 GMT -5
Romra sighs with dissapointment in the gnome who fights so hard for the life of an aggressive animal, yet has no respect for the intelligent dead. After all the attacks seem to miss him, Romra shakes his head and starts his counter. Earth Shield Strike #2. [dice=20] +9=19 [dice=8] +4=11 Bonus to my ac +1
[rand=480829125972858344430025229022535309624736534168318945429905903394]
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Post by sageaqua on Feb 24, 2012 3:46:44 GMT -5
Dart was hit but recovered reasonably quickly. He is also out numbered. Most of the rest of the party is in a two to one fight. Dart is one to three fighting. Who ever cast that spell behind him did him a large favor. He owes them one.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 24, 2012 4:15:32 GMT -5
hey i forgot i had these that i can use. Impart Energy Recharge a daily magic item, an item can't be recharged twice in a day.
Arcane Rejuvenation when ally uses a daily magic item they gain 1/2 lv+ int mod temp hp.
Arcane Empowerment: Empower magic items once per day + once per milestone. I do not know how that works, joe could you please explain this for me.
Augment Energy a weapon gets +2 bounus as a free action once, can't be infused twice.
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Post by harknail on Feb 24, 2012 12:32:23 GMT -5
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Post by harknail on Feb 24, 2012 12:45:22 GMT -5
Romra sighs with dissapointment in the gnome who fights so hard for the life of an aggressive animal, yet has no respect for the intelligent dead. After all the attacks seem to miss him, Romra shakes his head and starts his counter. Earth Shield Strike #2. Romra's Rapier pierces the apparition before him as if it wasn't there. But still, it reacted as if the blow had actually struck it. The assorted phantoms and specters are taking half damage from all attacks.
Tag Stria, Llewelyn, and Popol.
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Mar 2, 2012 18:44:55 GMT -5
Did this thread ranomly die again?
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 2, 2012 19:41:15 GMT -5
I was thinking the same thing
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Post by harknail on Mar 3, 2012 3:10:26 GMT -5
Sorry, I'll keep pestering the last two players to take their turns. I don't know how to contact Popol's player so I'll have to keep running that one till we can drop him.
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Post by sageaqua on Mar 5, 2012 20:33:48 GMT -5
Let them go. It's clear the games not a priority for those players. They may have good reasons or just forgot to play but they are sabotaging the game for the rest of us.
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Post by whave88 on Mar 8, 2012 1:41:30 GMT -5
Stria's eyes glow with the flare of a thousands stars. She points her rod at the nearby spirit.Begone spirit, may the stars guide your path!Dire Radiance on Spirit 3 1d20+4=23, 1d6+2=4 (Radiant Damage) Next time Stria is hit she will use infernal wrath on the enemy: 1d6+5=7 (Fire Damage)[rand=20768128748968473851931599862742912033735390857969880074710204681]
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Post by harknail on Mar 8, 2012 15:57:23 GMT -5
A shaft of brilliant, cold starlight to lanced down from the clear blue sky, bathing the specter in excruciating light.
Hit + extra damage for radiant. If it approaches Stria, it will take even more damage.
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Post by harknail on Mar 8, 2012 16:03:34 GMT -5
Llewelyn raises to his feet. Then the dazed archer realizes that he's still in a bad spot and pushes himself to get out of there and strike before the bloodied specter breaths again. He shifts between the two specters before loosing an arrow. Atk vs AC, damage: (1d20+9=14, 1d10+7=11)Move, Action Point for Nimble Strike
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Post by harknail on Mar 8, 2012 16:06:02 GMT -5
Unfortunately his aim was off, and the arrow whizzed harmlessly past the Specter. Miss
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Post by harknail on Mar 8, 2012 16:28:18 GMT -5
Popol sends a Lance of Faith towards the bloodied specter: Atk vs Ref, damage: (1d20+6=14, 1d8+5=7)Unfortunately the specter was able to avoid the brilliant ray. Calling upon his memories of a 1000 lifetimes, Popol bounces the ray off of a piece of floating rubble to strike the specter in the back. The dragonborn specter shrieks as it fades out of existence. Popol then uses a Healing word to keep Tol going. Besides being the worse off, Tol is a creation of Popol's god and thus was a priority for Popol. Heal surge +(1d6+5=10)
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Post by harknail on Mar 8, 2012 16:28:53 GMT -5
Monsters up next, I'll try to get them done later today.
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Post by harknail on Mar 9, 2012 1:42:14 GMT -5
The dragonborn specter reaches out to touch Romra with it's spectral touch. Atk vs Ref, necrotic damage: (1d20+7=20, 1d6+2=4)It manages to connect, and Romra, already chilled from the specter's aura, feels the chill deepen. (hit for 4 damage)Vrak shifted up and forward, striking down with the phantom sword at the dazed Harknail. Atk vs Ref, necrotic damage: (1d20+9=22, 1d8+2=8)Just as the groups weapons pass though the phantoms and spirits, Vrak's sword passes though Harknail. And like the spirits, Harknail feels it. (8 damage)Atk vs AC (1d20+6=8, 1d20+6=26, 1d20+6=22, 1d20+6=8, 1d20+6=23, 1d20+6=8)The dragonborn skeletons continued to send arrows towards the group, especially Dart. #1 missed Blastishy #4 crit Dart for 3 points #5 hit Dart for 3 points #6 missed Dart #7 shift & hit Romra for 3 points #8 shift & missed Blastishy Atk vs Ref (1d20+4=10)Zombie #3 slams the spot where Dart used to be, but he's not there anymore. Zombie #4 closes with Dart and trys unsucessfully to grab him. Atk vs AC, dmg: (1d20+6=16, 2d6+2=12)Zombie #5 tries to hit Romra with a slam attack, but the Warden deflects the blow harmlessly. Tag all. Note that Vrak is NOT flanked, she's hovering above the group so both Romra and Tol are on the same side of her (down).
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Post by at on Mar 9, 2012 5:00:34 GMT -5
Note that Vrak is NOT flanked, she's hovering above the group so both Romra and Tol are on the same side of her (down). Shaking off the effects of the initial attack, the mage takes a moment to assess the situation, floating up to a better vantage point. From this height the situation became immediately clear, the spectres floating over the huddled party and beyond them a force of undead slowly closing in. Taking a defensive position atop the rock Barbatos held his orb before him in both hands, imbuing it with a powerful burst of light which sprang out over the heads of his companions to strike the floating spectres. Icy terrain expires.
Mage hand floating move to H6 (high enough to see over the rock while gaining some protection from return fire)
Colour spray over the heads of the party to catch the two spectres which are floating above: [dice=20]+7 vs will (specture) [dice=20]+7 vs will (vrak)
For: [dice=6]+6 radiant damage and dazed [dice=6]+6 radiant damage and dazed(edited final position)[rand=473685626659385741640027854906345775820049085167969617860553491768]
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Post by harknail on Mar 9, 2012 11:27:22 GMT -5
Only Vrak is floating, the specter dropped down to ground level when it attacked. Does this change your action?
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Post by at on Mar 9, 2012 12:23:14 GMT -5
Only Vrak is floating, the specter dropped down to ground level when it attacked. Does this change your action? No, it's still the most effective spell I have and the odds of getting a decent multi-target shot are unlikely to improve. I'll give several characters the chance to beat on vrak with combat advantage.
(besides, I probably missed the spectre with that 10)
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Post by harknail on Mar 9, 2012 13:04:04 GMT -5
For future reference: When making a single attack that affects multiple targets, you roll to hit versus each target, but only roll a single damage roll to be applied to all.
A brilliant blast of flashing colors springs from Barbatos's outstretched fingers, leaving Vrak dazed.
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