nobu
Veteran of the War
Posts: 104
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Post by nobu on Mar 9, 2012 22:08:59 GMT -5
Tol wait which ones take the extra from radiant? Cause radiant is nearly all i do. Also as im not sure whos turn it is anymore im just going to toss up this post and maybe move as necessary to keep the basics the same.
I smash the vial of ghost strike oil along my blade (minor) {or do i need to grab it from my pocket firsts?}, and reach down and pull a pillar of light the wells up from the ground around me. As the light surrounds i draw the tattered soul along my blade and bring it to bear against Vak.
Well of light Vs Ac [dice=20] +9 =15? Damage [dice=12] + [dice=12] +8 radiant +[dice=8]necrotic =29 [rand=28634190955199349853762658312917455589843681082132852787633892149]
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Post by at on Mar 10, 2012 4:34:57 GMT -5
Well of light Vs Ac +9 =15? (+2 from combat advantage)
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Post by sageaqua on Mar 10, 2012 17:27:31 GMT -5
GM I need you to update the map. I'm confused as to the undeads locations?
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Post by at on Mar 10, 2012 17:36:36 GMT -5
GM I need you to update the map. I'm confused as to the undeads locations? I think it is up to date - the icy terrain is gone and vrak is marked as stunned
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Post by harknail on Mar 10, 2012 19:06:30 GMT -5
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Post by harknail on Mar 10, 2012 19:08:03 GMT -5
GM I need you to update the map. I'm confused as to the undeads locations? I think it is up to date - the icy terrain is gone and vrak is marked as stunned I had missed moving one of the Zombies near Dart. Fixed now.
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Post by harknail on Mar 10, 2012 19:25:36 GMT -5
Tol I smash the vial of ghost strike oil along my blade (minor) {or do i need to grab it from my pocket firsts?}, and reach down and pull a pillar of light the wells up from the ground around me. As the light surrounds i draw the tattered soul along my blade and bring it to bear against Vak. Ghoststrike oil takes a standard action to apply to a blade (and then lasts 15 minutes). Does this change Tol's actions?
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Mar 10, 2012 20:48:39 GMT -5
tol thats probably why i never used oils or sharpening stones, ill wish we had another action point, ok well ill switch my post.
"Allies! Use the oil and ill prepare us for a powerful assualt!" i spread the oil across the blade and pray no one disarms me. btw, the other people with the oil are the pali and the wardden rightt? They are also set up just around vak right? Im not all that sure whos who anymore. Romra is in h10, and the pali is..... H12? Or j9? The sharmind is a mage right?
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Post by harknail on Mar 10, 2012 21:46:42 GMT -5
Romra is indeed in H10. Harknail the warforged paladin is in J9. The thing is J12 is a construct created by Blastishy, the shardmind Artificer.
Tol prepares his blade for fighting insubstantial spirits.
A solder at his heart, and used to following orders, Harknail follows Tol's suggestion and does likewise. Having his sword attached to his hand makes this a little harder, but having his shield attached to his arm lets him use his shield hand to apply the oil.
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Post by sageaqua on Mar 11, 2012 16:11:00 GMT -5
Dart continues to bob around, he heals himself then attacks the zombie he hit the last time with eye bite, and steps into M12 ( I believe divine challenge remains in effect until I move it.) warlocks curse +3 eye bite [dice=20]+3 divine challenge +4[rand=1171053720172494647136846138164492856691335327928148892160970718]
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Post by harknail on Mar 11, 2012 17:45:27 GMT -5
Dart has already used his Second Wind to heal himself. He can't do that again until after he has rested. He doesn't have Lay on Hands, nor does he have any healing potions, so Dart is unable to heal himself. On the other hand, he is still in pretty good shape with 28 HP and 1 temp HP.
The one Dart hit before (#3) is still cursed, but has not yet been challenged. It can now see Dart again. If Dart makes a ranged attack like Eyebite before shifting away from the Zombies, both will get opportunity attacks against him. Is that your intention? Or do you want to change your actions to shift away and then Eyebite?
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Post by sageaqua on Mar 11, 2012 22:57:51 GMT -5
Dart's steps back then casts eye bite on the zombie he has already hit, divine challenges the zombie he has already hit and uses warlocks curse on the other zombie next to him.
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Post by harknail on Mar 12, 2012 11:32:32 GMT -5
That's a Move, Standard, and 2 minor actions (curse & challenge). That's more than you can do in a turn, so you can either challenge the one you're fighting to keep it from attacking anyone else or curse the next one for when you're fighting it, but not both.
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Post by harknail on Mar 12, 2012 11:35:27 GMT -5
Tol wait which ones take the extra from radiant? Cause radiant is nearly all i do. Also as im not sure whos turn it is anymore im just going to toss up this post and maybe move as necessary to keep the basics the same. You can make a Religion check to try and identify which take extra damage from radiant. By observation, it appears that the now dispersed spirit did.
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Post by sageaqua on Mar 12, 2012 22:57:24 GMT -5
I think challenge has the greater damage - so I'll go with it.
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 13, 2012 4:40:46 GMT -5
I would like to use Healing Infusion: Curative Admixture on Striazionis. I would like to have my construct do a 5 foot move to 11 I. and then use Standard Action Melee 1 targets one creature; Intelligence + 2 vs. AC; 1d10 + Intelligence modifier damage. Blastishy starts Yelling out orders to his construct to move up and attack while he heals his friend. Blastishy's construct does as he commands and a sword comes out of the constructs wrist. His construct moves up and does an upper cut into the spirit. [dice=20] +5 for int mod+2 + 2 for daze and +2 for flanking so +11 to hit 23 vs AC [dice=10] +4. 12 damage [rand=57464151922613389161396517883986157856737496331332699673078022897]
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Post by harknail on Mar 16, 2012 1:01:49 GMT -5
Dart steps back, issues a Divine Challenge to Zombie #3, then attacks it with Eyebite. Unfortunately, the zombie was unaffected by the repeated mental assault.
Miss, the zombies can still see Dart.
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Post by harknail on Mar 16, 2012 1:17:52 GMT -5
Both Flanking and Dazed grant combat advantage (+2 to hit), since it's the same bonus, these conditions don't stack. Also, Vrak is hovering above everyones heads to avoid being flanked (this also prevents her from flanking anyone). I may change my mind on this in the future, but for the moment you need to all be on the same level to flank someone (or be on opposite sides both horizontally and vertically). None of this matters though, the construct hit easily and didn't need a bonus at all.
Blastishy sends a healing infusion towards Stria. The infusion uses a surge but heals her (12 HP total).
Upon command, Blastishy's construct lumbers up to Vrak and swings the sword that popped out of it's wrist right though the phantom. Although it had no physical effect, Vrak still winced in pain as the sword passed though her ectoplasm.
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Post by harknail on Mar 16, 2012 1:18:43 GMT -5
Tag Romra, Stria, Llewelyn, and Popol
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Post by sageaqua on Mar 19, 2012 21:44:41 GMT -5
GM this is getting annoying Romra, Stria, Llewelyn, and Popol have not played in more then a week.
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