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Post by harknail on Mar 21, 2012 1:08:52 GMT -5
This is finals week for many of the players. I'll wait till next week to pester them. I'm kind of time crunched myself.Map
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namklim
Veteran of the War
Posts: 240
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Post by namklim on Mar 28, 2012 0:20:06 GMT -5
Llewelyn snaps out of his stupor... Sorry for never being on, last quarter was far busier than I thought it'd be, but next one should be fine. Also, no longer dazed, correct? I'm going to assume we aren't, but will show what i plan to do if I am.Llewelyn moves closer to the northern creature by stepping to I-6, then mark and unleash two shots. Twin strike +1 (Prime Shot) v AC [dice=20]+10 = 29 [dice=10]+2 = 06 [dice=20]+10 = 12 [dice=10]+2 = 08 Quarry [dice=08] = 07 If I am still dazed, first shot at the one I mentioned, second shot at G-9.
[rand=930580756254221757061995665031939876824407542409044448903205802415]
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Post by harknail on Mar 28, 2012 0:47:48 GMT -5
That's correct, only Vrak is dazed at the moment.
Llewelyn's arrow hits the skeleton on the snout and knocks the head off. The remaining bones fall apart and collapse to the ground as the second arrow shoots though were they had been.
Skeleton #1 is destroyed. The second shot wasn't wasted, it was going to miss anyway.
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Post by sageaqua on Mar 28, 2012 2:22:54 GMT -5
Dart's still waiting to the monsters to attack. He's waiting in full defense.
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Post by whave88 on Mar 29, 2012 17:52:15 GMT -5
Stria targets the spirit at G9, cursing it and unleashing a dire radiance at it.
[dice=20] + 4 = 12 vs fortitude
[dice=6] + 3 + [dice=6] = 13 radiant[rand=3594099096151958839386509495104538926674567233646716369554611825]
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Post by harknail on Mar 29, 2012 18:41:41 GMT -5
Dart's still waiting to the monsters to attack. He's waiting in full defense. Dart attacked last round, he is NOT waiting in full defense. Just as in third edition, full defense means giving up an attack.
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Post by harknail on Mar 29, 2012 19:48:10 GMT -5
Stria stands and curses the remaining dragonborn spirit. She calls a shaft of brilliant, cold starlight to lance down from above, illuminating the spirit. But the spirit manages to withstand the glow without harm.
It's a miss, not that spirit is immune to the attack.
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Post by harknail on Mar 29, 2012 20:31:28 GMT -5
Popol switches his attention to the other spirit, directing a lance of faith at it. Atk vs Ref, radient damage: (1d20+6=22, 1d8+5=12)The brilliant ray from Popol, combined with the starlight from Stria was too much for the spirit and it gave a silent cry of anguish. While it was recovering it was an easier target (+2 to hit for the next attack vs the spirit)[rand=01421962468884885356716072815470468248663190752273634033682756126]
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Post by harknail on Mar 29, 2012 20:43:05 GMT -5
Romra uses his Earth Shield Strike against the dazed Vrak. Atk vs AC, damage: (1d20+9=27, 1d8+5=6)The blow was well aimed but passed though Vrak as if she wasn't there. Still the blow stung her a bit. Then invoking Nature's Wraith, Romra commanded the attention of Vrak, the Spirit, and the nearby Zombie (All 3 are marked).
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Post by harknail on Mar 29, 2012 21:28:07 GMT -5
Since Romra was commanding it's attention, the remaining Dragonborn Specter shifted to flank Romra with the Zombie, catching Stria and Barbatos as well in it's chill aura as it did so. It then reached out to touch Romra. Atk vs Ref, necrotic damage: (1d20+7=25, 1d6+2=4)The touch was chilling as Romra felt a little of his life force drained away (4 points)The Dazed Vrak lashed out with her phantom sword at Romra, unable to focus or direct the battle while still reeling from Barbatos's attack. Atk vs Ref, necrotic damage: (1d20+9=21, 1d8+2=8)The sword passed though Romra, but he felt still more of his life force drained away (8 points). Plus Vrak had his attention (Romra marked by Vrak)The Dragonborn skeletons held their positions and continued to harry the group with their arrows. Those who could see him attacked Dart, the others simple fired at whoever they had a clear shot of. Atk vs AC: (1d20+6=18, 1d20+6=13, 1d20+6=15, 1d20+6=22, 1d20+6=8)#4 Dart (cover from tree) miss #5 Dart miss #6 Construct miss #7 Romra Hit for 3 points leaving Romra bloodied #8 Barbatos miss The Dragonborn zombies facing Dart simply advanced and tried to slam into him while the Dragoborn facing Romra did likewise. Atk vs AC: (1d20+6=23, 2d6+2=8, 1d20+6=9, 2d6+2=7, 1d20+6=18, 2d6+2=13)#3 Dart Hit for 8 damage #4 Dart Miss #5 Romra Hit for 13 damage due to flanking and chill aura Players turn: Tag all
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 29, 2012 23:04:45 GMT -5
Joe Vrak takes 4 do to it being marked, for as long as Vrak is marked they will be taking 4 damage each round, also the The Dragonborn zombie will be taking it as well.
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Post by harknail on Mar 29, 2012 23:29:45 GMT -5
Joe Vrak takes 4 do to it being marked, for as long as Vrak is marked they will be taking 4 damage each round. You may have mentioned this, since this seems vaguely familiar, but I didn't find it searching the last couple of pages. Why does Vrak take damage from being marked by Romra?
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 30, 2012 2:19:15 GMT -5
Effect You create a Medium obedient servant in an unoccupied square within range. The servant has speed 6. Any marked enemy that starts its turn adjacent to the servant takes damage equal to your Wisdom modifier. You can give the obedient servant the following special commands.
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Post by at on Mar 30, 2012 8:57:22 GMT -5
(If Romra needs a little breathing space I can thunderwave the spectre out of contact, but otherwise i'm holding my turn until the fighters have had a chance to swing)
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Post by harknail on Mar 30, 2012 10:52:45 GMT -5
Effect You create a Medium obedient servant in an unoccupied square within range. The servant has speed 6. Any marked enemy that starts its turn adjacent to the servant takes damage equal to your Wisdom modifier. You can give the obedient servant the following special commands. Thanks for the reminder. Damage applied to both Vrak and the nearby Zombie.
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nobu
Veteran of the War
Posts: 104
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Post by nobu on Mar 30, 2012 16:51:05 GMT -5
Tol
I Take a step back (K10) "Do not contend with the magic i force through you, it may cause you harm!" as my eyes glaze over as i unleash the single charm spell in my arsenal. I force all those surrounding vrak to attack vrak, and force vrak to assualt His Ally in H11.
Dechree of Khirad+7 vs will I was wondering if you could choose not to resist it? Cause then most of the rolls would be unneccesary [dice=20]vs H9 [dice=20]vs I9 [dice=20]vs J9 [dice=20]vs H10 [dice=20]vs I10 is attacking H11 [dice=20]vs H11 [dice=20]vs I11 [dice=6] +8 psychic damage to the misses....
I thought i just post this so what i did last turn didnt sound retarded, i just realized as i went to post cause of the miss damage i might kill other players so im going with a diffrent option that is show below....
As i started to draw the decrees magic to me i realize how much i may hurt my allies if this spell doesnt go to plan, i scream a curse at the heaven before unleaching the well of light on vrak, the light wells up around me cause a bright glow as i gain the aura and drive my heavy blade into the specter that is no longer unsubstial thanks to the oil.
Well of light vs AC [dice=20] +9 = 12 [dice=12] [dice=12] +8 radiant = 11
The confusion of switching what spell i had plan ruined my concenation and made me miss my swing. The light fades almost as quickly as it appeared.[rand=16619224101305008929451427189633381293976935558029178699483163655]
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Post by sageaqua on Mar 31, 2012 22:19:20 GMT -5
Dart heals self then full defense. I don't think I can do anything else.
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Post by at on Apr 3, 2012 6:27:34 GMT -5
(Question for the melee characters - With Vrak up in the air I could take a shot at thunderwaving them back over the head of the construct - this would let Harknail get through to help Romra, though i'm not familiar enough with 4th ed to know what effect this will have on various marks, etc, or if it would be desirable at this time)
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Post by harknail on Apr 3, 2012 18:30:18 GMT -5
That spell only affects enemies, not allies. So it's safe to use, but isn't going do massive damage on Vrak. No extra comments, you're did a good job of describing things.
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Post by harknail on Apr 3, 2012 18:39:49 GMT -5
Dart heals self then full defense. I don't think I can do anything else. Dart has already used his second wind. He doesn't have any other way to heal himself until the fight is over. He can do full defense for the +2 defense, or he could use Ethereal Stride to teleport 3 squares and get a +2 to all defenses, or he could use Fade Away to become invisible for a turn after he is hit once. If he teleports, he could try using Pipes of Winter to immobilize one of the Zombies for a turn. He is still in decent shape, not even bloodied yet, so there is plenty he can do. He just can't heal himself.
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