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Post by at on Jun 8, 2014 16:22:06 GMT -5
"They may not be so easily found, the reds hunt them and they take precautions against detection. If you are known to them then your best path would be to help them find you. Was this shelter a place to which you could return?"
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Post by harknail on Jun 8, 2014 17:47:32 GMT -5
Nokomis offered, "Currently I have been tasked with escorting these dragons to an elder blue dragon. I've been to this dragons lair before so I know where to find it."
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Post by rhinobullet on Jun 9, 2014 9:01:03 GMT -5
Korvac scratches his chin, and thinks slowly. He then says "Perhaps we should escort this one to the elder blue dragon, and in return ask this blue dragon for assistance in finding the Brass dragons we seek?"
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 9, 2014 18:59:01 GMT -5
Looking at the half dragon the cleric jaran speaks
" i dont know the customs of your kind but if we ask for something and don't offer equal amount for that information would they not see it as rude?" I do however think that is wise course of action . But do we have enough to offer for i would think it would be a hefty sum. Not wise to show up ask and not be able to pay."
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Post by harknail on Jun 9, 2014 19:03:20 GMT -5
Nokomis answers, "Escorting these dragons to the Blue Dragons is not a favor for the blue dragons, but for the sand dragons. They seek an alliance with the blues. This would not be payment for information. But if you can make giving you the information be to the dragons favor, then you might get an answer."
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 10, 2014 19:09:20 GMT -5
Aren't Dragon quests and favors are quite dangerous are they not? Dragons take what they want most of the time, what could we all do they could not already?
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Post by harknail on Jun 10, 2014 21:10:54 GMT -5
Nokomis answered, "When I was involved with negotiating safe passage for a tribe though a blue dragons territory, part of the price was to raise one of her young. We had not expected that, but it was something the Dragon could not have gotten from our dead bodies."
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 10, 2014 21:13:57 GMT -5
I see, then in a rare case we might be of help to her, if others are ok with this that is, its best we move when the sun remains at rest.
When group is ready the king has food and water for your trip.
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 10, 2014 21:19:05 GMT -5
If u dont want to see the blues now is the time to speak up and say in character as to why, otherwise i think we can move things along.
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Post by Jasmine on Jun 10, 2014 22:14:30 GMT -5
Seems fine.
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Post by rhinobullet on Jun 11, 2014 8:08:09 GMT -5
Agreed
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 11, 2014 17:39:58 GMT -5
The party says the goodbys and start heading do west
Its a full moon out so lowlight vision works as does dark vision Anyone without these is hard press to see, mainly the humans.
(Are lanterns, torches or light spell being used?)
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Post by harknail on Jun 11, 2014 17:50:18 GMT -5
Nokomis will leave it up to the humans to decide what they want to do for light. It's not as if there were anything to trip on out here in the desert, so they should be able to get by without a light. On the other hand she can understand the desire to see clearly, so she won't object if they want a light. The light will make them visible for a long ways away, but they aren't currently running or hiding from anything.
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Post by Jasmine on Jun 11, 2014 18:26:46 GMT -5
Dawn will sleep in the saddle while the party travels. Bip can see fine in the moonlight.
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 11, 2014 23:45:32 GMT -5
As the party tracks west for a good few miles it is now almost dawn when they come across very tall jagged rocks, jetting up standing about 20-30 feet high some a bit shorter but not by much. ( difficult terrain )
These rocks cover the land scape in a circular area of 120 feet, so the radius of that to the center is 60 feet. In the center is a mound of towering sand. It stands about 70 Feet high. It can just by how it looks, its in the shape of a giant sand castle.
the young blue jumps for joy, sis! sis!, we made it! We are home!!
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Post by rhinobullet on Jun 12, 2014 8:55:27 GMT -5
Korvac will remain vigilant and look around the area for signs of any danger:
Perception: LE4a4Dx4p_1-20 +14=261-20
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Post by Jasmine on Jun 12, 2014 13:41:33 GMT -5
Likewise Bip, but with a higher modifier and Scent.
Yz19aSz_p_1-20+21=301-20
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 12, 2014 14:53:59 GMT -5
Ok so bips intelligence score is 7. He makes a humming sound and points at the rocks.
Others may do perception but a reminder nokomis has been here before, she must do a wisdom roll to recall it has been a long time since she left. Also k ( Dungeoneering) can be used.
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Post by Jasmine on Jun 12, 2014 15:23:31 GMT -5
7, the sheet's linked in my sig.
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 12, 2014 15:41:51 GMT -5
Ya found it ty, i missed it first look but i found it see above info he gives you.
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