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Post by harknail on Oct 29, 2014 15:24:35 GMT -5
OK, so I get the following for stats for my mountain dwarf wizard: STR 14+2: 7 pt CON: 14+2: 7 pt DEX: 12: 4 pt INT: 15: 9 pt WIS: 12: 4 pt CHR: 12: 4 pt Total 35 pt with no dump stats
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Post by Yakumo on Oct 29, 2014 18:26:34 GMT -5
Hey, I am interested.
My D&D experience is limited to 3.5 so I will have to look through the books a little longer before jumping right in with a fleshed out character.
As far as character wise, I am thinking of a Human Rogue. Possibly a sort of merchant turned fence/spy/information dealer, rather than a typical "I want all the gold ever" type. I'll fiddle with it some more and see what I come up with.
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Post by Jasmine on Oct 29, 2014 19:23:19 GMT -5
And my stats for my Human Fighter would be: Str: 15+1 (9 points) Dex: 14 (7 points) Con: 14 (7 points) Int: 11 (3 points) Wis: 13+1 (5 points) Cha: 12 (4 points)
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Post by harknail on Oct 29, 2014 21:54:20 GMT -5
Equipment for Dwarven martial Wizard: 50 GP Scale mail 5 GP Handaxe 10 GP Battleaxe 10 GP Explorer’s Pack 10 GP Arcane Focus Crystal 50 GP Spellbook Total 135 GP
This is above average for starting equipment for a wizard (100GP), but less than the maximum (160 GP). I've tried to keep the cost down to the minimum to match my image of him, using a battle axe instead of a war hammer, the cheapest arcane focus instead of a component pouch, and skipping anything extra.
Is this acceptable? Would he have a few coins so as to not start flat broke?
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Post by Yakumo on Oct 29, 2014 22:10:40 GMT -5
States for a Human Rogue:
Str: 10 (2 Points) Dex: 15+1 (9 Points) Con: 13 (5 Points) Int: 14 (7 Points) Wis: 13+1 (5 Points) Cha: 14 (7 Points)
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Post by Jasmine on Oct 29, 2014 22:23:51 GMT -5
You're a smith, aye? If you have the right proficiency and enough downtime to craft the items yourself, they're half the price. That plus the extra 10 gp from your Sage background should get you everything you want, including the warhammer over the battleaxe, with 5 gp to spare.
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 29, 2014 23:03:54 GMT -5
Im have difficulty making mine Harknail could u help me a bit ty
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Post by harknail on Oct 29, 2014 23:17:42 GMT -5
You're a smith, aye? If you have the right proficiency and enough downtime to craft the items yourself, they're half the price. That plus the extra 10 gp from your Sage background should get you everything you want, including the warhammer over the battleaxe, with 5 gp to spare. Yes, he's a smith. And I see him as having made his armor (at least the metal parts) and weapons. And of corse he has smith tools, though he left those at home (unless the GM says otherwise). I just didn't want to assume half price applied to starting equipment. As for the battle axe vs war hammer. He'd prefer a hammer since it's more familiar (closer a smithing hammer), but a war axe works too. Perhaps he made it for someone else, but they never came to collect it. He is in effect a fighter wizard, which makes for more expensive starting equipment.
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Post by harknail on Oct 29, 2014 23:20:18 GMT -5
Im have difficulty making mine Harknail could u help me a bit ty Sorry, since I don't have the PHB, I can't help with either druid or barbarian. That's part of why I'm not playing some exotic race or class.
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 29, 2014 23:23:48 GMT -5
Np, ty
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Post by Jasmine on Oct 30, 2014 0:01:51 GMT -5
I have the book. What do you need help with?
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 30, 2014 0:11:00 GMT -5
can you post up pages on barrbarion cuase im have issues finding it in source pages online cause i don't have book and they only added them in later ( aka in book ) would it be a bother for you to post online the key infos on barrbarions?
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 30, 2014 0:18:55 GMT -5
mountain dwarf so far my stats are without race being added in Str: 14+2 from race (7 points) Dex: 14 (7 points) Con: 14+2 from race (7 points) Int: 13 (5 points) Wis: 14 (7 points) Cha: 10 (2 points) so bit confused if we can or cant go over 15 even with race adding in ? thinking Mountain dwarf if that is ok
adding this in see below as to why rage at 2 times a day and adds +2 damage
saves are : str and Con how we do others idk.
Rage gives you the following benefits if you are not wearing heavy armor: Advantage on Strength checks and Strength saves Rage Damage: Your Strength-based melee attacks deal extra damage, as shown on the table (+2 at 1st level) Resistance to bludgeoning, slashing, and piercing damage It lasts for 1 minute, but if you go a full round without attacking an enemy or taking damage, or if you're knocked unconscious, it ends prematurely. You can't cast or concentrate on spells during a rage.
Unarmored Defense says that your AC is equal to 10 + Dex + Con (so 15 for you) as long as you're not wearing armor (although you can wear a shield).
i think he would go with armor just not heavy and non expensive hide maybe later on if we find any, but if me being un armored is better ill take a shild
Your default starting equipment is a martial melee weapon of your choice, any simple weapon, an explorer's pack,
and four javelins, i have seen the damage on chucking them and seen monsters get wounded quite bad when hit.
i can use light and med armor, shields
my 2 skills are nature and survival
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Post by Jasmine on Oct 30, 2014 0:42:21 GMT -5
Barbarian info isn't available legally for free, but here is some info that was released, if that helps. I can paraphrase though. Rage gives you the following benefits if you are not wearing heavy armor: - Advantage on Strength checks and Strength saves
- Rage Damage: Your Strength-based melee attacks deal extra damage, as shown on the table (+2 at 1st level)
- Resistance to bludgeoning, slashing, and piercing damage
You can enter a rage a number of times per day as listed in the table (2 at 1st level). It lasts for 1 minute, but if you go a full round without attacking an enemy or taking damage, or if you're knocked unconscious, it ends prematurely. You can't cast or concentrate on spells during a rage. Unarmored Defense says that your AC is equal to 10 + Dex + Con (so 15 for you) as long as you're not wearing armor (although you can wear a shield). Your default starting equipment is a martial melee weapon of your choice, two handaxes or any simple weapon, an explorer's pack, and four javelins.
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 30, 2014 0:43:09 GMT -5
ty a bunch
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Post by harknail on Oct 30, 2014 1:37:19 GMT -5
so far my stats are without race being added in Str: 14 (7 points) Dex: 14 (7 points) Con: 14 (7 points) Int: 13 (5 points) Wis: 14 (7 points) Cha: 10 (2 points) so bit confused if we can or cant go over 15 even with race adding in ? thinking Mountain dwarf if that is ok That I can help with :-) Yes, racial bonuses can bring you over 15. So if you put a 15 in a stat where you get a racial bonus, you'll end up with a 17. So two unusual mountain dwarves, one's a wizard and the other a barbarian. Neither classes that dwarves are known for. And they both have 16 STR, 16 CON, and all their other stats are within 2 points of each other. Hmm, I wonder if they're related.... Backgrounds are a much more important part of a 5th Ed character, defining your skills and proficiencies. The ones I have that might fit are Solder, Folk Hero (not sure how well that works for dwarves), or Criminal (better suited for rogues, but might work for a barbarian in a lawful society). Perhaps someone with a PHB could suggest more.
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 30, 2014 1:56:16 GMT -5
I would totaly play as your brother that would be kinda cool if your ok with that. dm has asked that we know eachother so that could be a fun way to do so
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Post by Jasmine on Oct 30, 2014 2:05:57 GMT -5
You could be his brother and a Sailor from the same crew as me! There's even a Pirate variant, which gives you the Bad Reputation ability: "No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities." That's pretty nice for a Barbarian. It gives you proficiency in Athletics, Perception, navigator's tools, and water vehicles, and starts you out with a belaying pin, 50 feet of silk rope, a lucky charm or trinket (such as a rabbit's foot on a string or a small stone with a hole in the center), and 10 gp. (I already have dibs on an eyepatch though. I made the .gif and everything.) ^ My character There's also the Urchin background, if you grew up on the streets (proficiency with Sleight of Hand, Stealth, disguise kit, and thieves' tools, and you know shortcuts to travel more quickly through cities), or the Outlander background, if you grew up in the wilderness (proficiency with Athletics, Survival, any one musical instrument, any one language, and you have a good mind for geography and can always remember the layout of the terrain of a place you've visited).
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Post by (George) 3.5./ ZEM ( 4.0) on Oct 30, 2014 3:56:45 GMT -5
My character has the Solder background. His brother was the smith who made his weapons and his armor. He likes the ax bit more tho.
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Post by at on Oct 30, 2014 4:40:24 GMT -5
We seem to have the basic classes covered? I'll throw in with the human crusader-style sword and board cleric if we need a healer.
Perhaps a tempest cleric with a warhammer, heavy armour, a red cape, and a winged helmet...
STR 15 (+1) DEX 10 CON 14 INT 10 WIS 15 (+1) CHA 12 35pts
Chain mail, shield, warhammer would be 100gp (of a maximum of 200 plus background). Possibly swapping the hammer/shield for a big hammer or sword, or even cashing in background items to scrape the coins together for splint.
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