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Post by (George) 3.5./ ZEM ( 4.0) on Dec 10, 2014 4:07:52 GMT -5
There stands a few sets of two double doors that leads deeper into the temple.
One set to the south, a wall to your west that looks odd, illusion magic was on it. Doors to the north.
No doors looked like they got smacked into by the orbs at full speed, all still on hinges, but had to get in somehow.
Please pick a direction.
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Post by at on Dec 10, 2014 7:22:39 GMT -5
"Four elements, three doors" comments Callo, looking towards the doors, and then towards the dead to see if each is aligned with one of the exits.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 10, 2014 15:39:19 GMT -5
( reminder there are only two sets of double doors. one set to north and one set to the south. You also have one mystery wall that has no door. You all know by now it has illusion magic on that wall) Callo finds that each have 3 glyphs ( none explode ) 2 are magic symbols one is Devine and the devine is bit obvious. As to the others on the body one has earth, transmutation, Next body fire, evocation Next body air,conjeration Last body has water, enchantment. The door to the south has symbol of earth and water Door to the north has symbol of fire as well as air. The bodies are lined up in no certain order
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Post by harknail on Dec 11, 2014 19:52:23 GMT -5
Nokomis shrugged, "Since we're looking for water for the mud elementals, I suppose we should start with the door marked with water and earth elements. Unless someone has a better idea."
While waiting for consensus, she feels her way along the wall that was described as having illusion magic, just to see if she can feel another opening or door.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 12, 2014 0:04:07 GMT -5
Her hand passes into part the wall, she pulls it back out and tries another section same affect. She learns the hole wall can be passed into without harm.
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Post by harknail on Dec 12, 2014 0:07:30 GMT -5
Nokomis sticks her entire head into the wall to see what's on the other side of the illusion.
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Post by at on Dec 12, 2014 7:57:59 GMT -5
Callo holds up her hand as Nokomis moves back to the wall, "wait, there is a safer way". She casts a true seeing spell, looking first through the wall and then around the room in case there are other illusions.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 12, 2014 14:08:37 GMT -5
Callo now sees the wall was never there beyond that wall is a second wall, that is sold. The illusion had made the room look smaller then it truly was. This wall too has the same set of double doors, the symbol on these doors is just fire. Yet it had few different symbols. (Had u not had true sight on it would have been easily over looked.)
On the door it has hidden inscription
" This way to fire orb and fire lock. It has a side note Remmber to put on your fire resistance robes."
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Post by at on Dec 12, 2014 20:29:55 GMT -5
Callo notes the writing and informs the others, "I can shield one of you with magic, perhaps more, if the fires are not too fierce."
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 13, 2014 4:51:20 GMT -5
Jaren speaks up
" i have resist fire from my god but powerful fire magic could still harm me. I too also have protection from energy spells, but will use up a few of my spell slots to cover everyone. 13mins is not a long time for protection so we got to get orb fast if that is option we are going with."
Not that it matters but having as many spells vs monsters as we can would be prefered.
I get we have killed them all so far but a evil God is behind things this time. Its power overmatches ours right now, but isis is right he needs to be stopped.
If we do to we need to make head way quickly then i hold no objection to heading that way callo but Dawn here as has the others havr yet to give their imput"
" are you all ok with this? I cant recall how bip reacts to fire dawn. "
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Post by harknail on Dec 14, 2014 1:44:23 GMT -5
Jaren speaks up " i have resist fire from my god but powerful fire magic could still harm me. I too also have protection from energy spells, but will use up a few of my spell slots to cover everyone. 13mins is not a long time for protection so we got to get orb fast if that is option we are going with." Not that it matters but having as many spells vs monsters as we can would be prefered. I get we have killed them all so far but a evil God is behind things this time. Its power overmatches ours right now, but isis is right he needs to be stopped. If we do to we need to make head way quickly then i hold no objection to heading that way callo but Dawn here as has the others havr yet to give their imput" " are you all ok with this? I cant recall how bip reacts to fire dawn. " "I also have a protection spell," offered Nokomis. "Though it only provides limited protection, it does last quite a while."
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 14, 2014 2:30:58 GMT -5
" Ok then if we can cover everyone and callo and i can heal i think this is double.
Should i work on getting each of mine ready? Callo you have yours& she has hers. dawn u have magic anything u know could help."
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Post by at on Dec 14, 2014 6:20:19 GMT -5
(Callo has 25 fire resistance already in place, and can grant resistance 30 to one other. She can also use her hat of many spells to cast up to four additional resist energy spells - though there is a chance that doing so will cause the spells to go awry. If push comes to shove she can briefly chill-shield the entire group and render herself immune to fire damage).
Do we have a trap finder? (Callo can cast find traps if needed but it doesn't last long)
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Post by harknail on Dec 14, 2014 13:51:30 GMT -5
OOC: Correction now that I've looked what spells I actually have (and picked new spell from leveling).
Nokomis offers, "I have a spell that can give some considerable protection (20) from heat and fire to everyone for a short time (10 min ea for 8 people, 20 min for 4 people). And another protection spell that stops all heat damage till the spell is burned out. That one only protects one person though."
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 14, 2014 18:42:46 GMT -5
Do we have a trap finder? (Callo can cast find traps if needed but it doesn't last long)
Yes the bararion can look 4 traps.
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Post by harknail on Dec 14, 2014 21:54:27 GMT -5
Nokomis is VERY good at spotting things (+21 perception), but since she isn't a rogue, she can't spot magical traps that can only be seen by a rogue.
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 14, 2014 22:42:11 GMT -5
Same for the barbarian,
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Post by (George) 3.5./ ZEM ( 4.0) on Dec 14, 2014 22:53:30 GMT -5
Also its important to know few rules spells of same type of save,attack etc dont stack, so you cant have resistantce stacked on top of eachother.
Also looked up protection of energy says 10 mins per lv, but max protection from it is 120 fire resistance, once that is used up spell fades.
I dont know if this helps u plan things just wanted you all know before making your choices is all.
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Post by Jasmine on Dec 15, 2014 1:22:27 GMT -5
"I can make Bip fireproof temporarily, but it wouldn't extend to anyone else, I'm afraid," says Dawn. "Nokomis, your spell sounds like what we need."
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Post by harknail on Dec 15, 2014 1:28:11 GMT -5
OOC: How many are in the group at this point?
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