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Post by harknail on Feb 24, 2015 18:36:53 GMT -5
OK. don't want Bip to test the trap in that case. I was hoping he was fire proof like Nokomis is lighting proof.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 24, 2015 20:28:41 GMT -5
Ok callo remained behind in the other hall near the armory with the bird, looking around.
The others head to the the orb door. Once there they try to figure out what to do.
( callo only shut off trap momentarily first time but did disable this part. There are different sections to this trap. Each has different kind of trigger.
its a magical trap with auto reset yet no - to trap finding
i think it lame to give a - to something it should be alowed to do without one.)
The mages set it up to be only ones to have all the comand words, the elf underlings never went near door unless relieved of duty/ fire mage lowerd traps.
The fire elementals did not mind fire= fire shower to them.
its a mini skill chalange to get to the door. Its 3 perceptions and then 3 disable devices. Callo has aready done one from before hence why its 3 of each instead of 4 each.
Yet the first is on time delay you dont know how long you have before it resets.
You can do Dungeonering rolls can give +4 to the other skills if players get over a certain dc.
Aid another can be last resort if you dont have the other skills.
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Post by harknail on Feb 25, 2015 11:54:24 GMT -5
Nokomis Perception: MmRTc2Iqp_1-20+21=271-20
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Post by at on Feb 25, 2015 13:15:45 GMT -5
(Did Callo detect any traps/magic? She wants to get into the armoury before her spells fade - unlike the rest of the group she has nothing to fear from fire.)
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Post by harknail on Feb 25, 2015 13:26:15 GMT -5
So Callo can just set off the fire traps and make sure they're staying off long enough for the rest of us?
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Post by at on Feb 25, 2015 14:53:24 GMT -5
So Callo can just set off the fire traps and make sure they're staying off long enough for the rest of us? Yes. If nothing else she has a limitless supply of small magical birds that she can send in to set the traps off. I don't know if we need the orb to open the armoury door though.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 25, 2015 17:45:29 GMT -5
( No, you just need to cast fire spell to open that door. Or shoot it/puch it with fire that works too.
(Yes there are magic fire traps in armory)
As to the birds that enter they are real right? before no one could see them ( found that bit cooler and we can keep it that way if u want). There is no way of telling they will set traps off or if they rest. Tho u can see by thier eyes so you can do rolls to find traps. Or are you using them as distracting tools? O i get it the brids fly in fire goes off. Keep in mind it may rest in given x rounds & recall hall is 85 feet long.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 25, 2015 18:01:23 GMT -5
Also callo can tell trap to fire orb door will burn the birds and still burn anyone underneath them, they will give cover save. You do now have someone who can disable the traps.
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Post by at on Feb 25, 2015 18:20:01 GMT -5
Callo waits somewhat impatiently for the cleric to make his move, as he seemed unwilling to part with the orb despite the risks of carrying it through the flame traps himself. The delay had at least given her time to complete her healing but her spells of detection would not last forever. As to the birds that enter they are real right? before no one could see them Callo can render them invisible but has no need to here - she can just summon one each turn and fly it into the closest trap from a safe distance.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 25, 2015 21:10:49 GMT -5
The showdancer may get by with the best chance so lets wait to see what the player wishes to do frist.
He could not give you the The orb Cause it cant come out of jewel form. Its a jewel only the fire master could make it reform to an orb. that elf is dead in the first room with the other 3 dead lords.
Callo does take notice of the elf on the wall she is looking at, he seams oddly familiar Please Do a straight int or wizdom roll They dont have deciffer script in pathfinder so. Also roll dungeonering is next closest. If that passes you need to do a history.
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Post by starpuppycz on Feb 25, 2015 21:58:22 GMT -5
Vulrick searches the passage for traps and attempts to disable them
Perception: ELLhWR5sp_1-20+13 =24
Disable Device: p_1-20 +18 = 38
Perception: p_1-20+13= 28
Disable Device: p_1-20+ 18 = 36
Perception: p_1-20+ 13 = 27
Disable Device: p_1-20+ 18 = 34
(those were some good rolls, so hopefully nothing just blew up in my face, but we'll see in a moment)1-20�1-20�1-20�1-20�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 26, 2015 2:12:32 GMT -5
We will see in a second ( keeps party in anticipation. )
Other party members please roll Dungeoneering rolls as well as perception rolls
Callos birds most likely can do both but cant recall if they use thier skills or callos for the rolls.
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Post by at on Feb 26, 2015 5:29:57 GMT -5
Callo gazes at the pictures. History was never really her strong point, a consequence of moving so frequently from place to place. With the scene in-front of her she could use magic to learn more but such an endeavour would take a good half hour of time that she did not currently have.
xCbL4ho2p_1-20+6 =21 Int test p_1-20+14 =21 Perception (bird helping the party in the other room) p_1-20+6 =26 dungeoneering (untrained) p_1-20+7 =16 history1-20�1-20�1-20�1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 26, 2015 7:37:04 GMT -5
Her Dungeoneering does help the party in other room, bird does not see the trap all that well.
callo's experance is communicated via the bird actions.
+4 to both rolls made : ),
As to her situation: she cant place the exact family crest or who they were but He seams to be familiare in some bizzar way. Its just she cant recall why he looks so important.
The crest however looks like the family was well known and powerful.
Maybe krovel might know, or someone who did study history.
( i cant recall if he still has it on or not so i need to clear that up with player.)
she can tell it was a swordmage other known as a magis. The staff was a staff of fire.
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Post by (George) 3.5./ ZEM ( 4.0) on Feb 26, 2015 13:56:49 GMT -5
Perception: =24+4+2= 30 pass
Disable Device: 38+4= 42 pass
Perception: = 28+4+2=34 pass
Disable Device: = 36+4=40 pass
Perception: = 27+4+2= 33 pass
Disable Device: = 34+4=38 pass
The trap is now fully disarmed, the showdancer dances among the triggers disarming them with ease.
At times it was hard to predict where the next trigger was but with nokomis and callos help pointing a few things out the trap is disabled for a good length of time.
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Post by harknail on Feb 26, 2015 21:34:21 GMT -5
"Nice work," comments Nokomis. "Now let's get that orb where it belongs."
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 1, 2015 2:34:08 GMT -5
( so let the player playing the cleric know it was his turn to post . however no response was given to me. so i need to move the story along. )
The cleric instead the symbol of Isis into the door and turned the handle of the symbol. The door had two pillars inscribed onto them that were unlit with places for a small fires to be burning on them.
As the handle was turned they relit on both sides. In the center was a large rubie that now burns bright with the colors of a raging fire within it.
Congratulations party one door is now unlocked.
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 1, 2015 2:46:42 GMT -5
As the bird sees this callo sees a flash of Raging fire fill the hall she is in but does not effect her. She sees it as holy fire from the fire God, and arcana from Isis.
In its wake the wall has been changed
What stands now is a inscribed on that wall is still elf. Yet he is bit shorter and with a rubie sword and no staff,
with what would be the fire orb in his other.
Both would have had marks deminstating the are both flinging out fire, but truning of key alowed the magic to be emulating fire burning but not hostility more symbolic.
As she is looking very,very close the elf looks simular to krovel but not quite.
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Post by insanit on Mar 1, 2015 4:06:59 GMT -5
Koravel's posture goes rigid, nostrils flaired, eye wide. Quietly, Koravel addresses the party "spread out. if he makes one wrong move, obliterate him"
He then bellows in Elvish while taking a couple steps forward "KYAVEEEEEEEEEEEEEEEEEEEEEEEEEEEL!" He points at the mark on his face "They banished me brother. Yet you return from beyond the grave. Explain yourself Kyavel, and it better be good, you know damn well what I'm willing to do." Even if one were to know no elvish they would still hear the fury in Koravel's voice
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 1, 2015 4:38:14 GMT -5
Why hello brother I was expecting you! You see I'm not truly here OR AM I? You can hack all you wish but it will do nothing but knowing you all to well never stoped you trying.
What you don't know is in our family line of our father, passed a great gift of arcan power to both of us. that is right you have the same engery in your vains as i do mine. I got Even more so when your friends just opend the flow of fire energy. I thank them for that, You all did so for the proficy of old must be meet. Magic must be restored and the banished sal be the salvation for all. The sons of the lost nation shal bring forth the age of war, and magic be restored.
There must be a Fire master to clenze the world when the time comes. the fire God brough me back, it is his will i have came back. I have agreed as long as im the fire Master i can't do evil. The orb was passed from the lord to the underlord, that being Me or you. It ended up being me, so here i am.
So you see brother i have you to thank for alowing me to come back.
I will grant you this once so hear me nice and well " I will not burn you to ash nor your friends but you must leave and never return. That is IF You can put down your hate for me or do we dule in the throne room?"
Callo sees its an strong illution, dark magic is at work takeing on the personality of Krovels brother. The good magic did change the wall,
yet dark magic has come in distroting what is truly going on. Doing its best to be Messing if not toying with Krovel, Using his dead brother to do it.
( ya evil Set is a jurk)
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