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Post by (George) 3.5./ ZEM ( 4.0) on Mar 1, 2015 4:51:40 GMT -5
(As of right now seance motive rolls are needed, Callo will be doing a diplomacy roll trying to counter act the lies.)
Its is Wisdom rolls to see past illutions. ( i will look this up just to be sure. )
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Post by at on Mar 1, 2015 5:18:20 GMT -5
"Be careful, there is powerful illusory magic at work here."
lpncCOQqp_1-20+25 = 35 diplomacy (she can gain another +10 to this roll if she is allowed/able to cast a spell to aid her)1-20
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Post by harknail on Mar 1, 2015 13:25:34 GMT -5
Nokomis Sense Motive eKDEC|hhp_1-20+13=231-20
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Post by insanit on Mar 2, 2015 0:33:59 GMT -5
Callo's words don't reach Koravel, the destruction Kyavel is guilty of flashes though Koravel's mind the grimace of resolve takes over Koravel's face replying in elvish "Prophecy? Nothing is written. There is only will and might. These people in this land speak of prophesy and destiny like I'm here for any of that. You were a mad dog, so I had to but you down, for no Kennyrlyth is to be that way. Again you're a mad dog, you're not gonna be cleansing another damn thing. " Koravel draws his blades. He calls back in the common tongue. "Some more of those enhancing magics would be good move"
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Post by Jasmine on Mar 2, 2015 3:43:50 GMT -5
Sense Motive for Bip: F|RAxZRqp_1-20+21=22
(He might also notice with his super-scent that the illusion has no smell?)1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 2, 2015 21:35:52 GMT -5
( that is a bit of a strech. there is not a rule for sent ability other then being able to track things down that i could find. It would say if it could bypass illutions if it could.
Just case a rock has no sent does not mean its not real, there for just case it may or may not have sent does not make it unreal.)
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Post by Jasmine on Mar 2, 2015 23:57:23 GMT -5
Scent reference: www.d20pfsrd.com/gamemastering/special-abilities#TOC-Scent. The most important thing it does (usually) is detect the presence of creatures within range, even if they're invisible or hidden, making it hard to get the jump on a creature with scent. It can be used for tracking. It lets you identify familiar odors (which can be useful e.g. for seeing through disguises, or detecting traces of known materials the way drug-sniffing dogs do).
I figure if the illusion of a creature has no smell when the creature would normally have a smell, that could be useful to help disbelieve the illusion, possibly granting a save to disbelieve (which usually requires some kind of interaction)--you see that there's an elf, but it smells like there's nothing there, that's odd, roll a Will save to disbelieve. But it depends on the illusion, since some of them include smells and some don't (one of the benefits of upgrading from minor image to major image, for example, is that the latter can create smells). Plus, there are plenty that don't offer disbelief rolls at all.Anyway, if Bip doesn't see through the illusion, his reaction will be to move next to Koravel and growl menacingly, positioning himself to attack if the enemy comes closer. He didn't really follow what the elves or Callo were talking about (he doesn't understand languages other than Celestial very well), but he can sense the tension in the air, and his instinct is to get between the friends and the bad guys. Dawn, who speaks Elvish, attempts to translate for the rest of the party. "That elf is Koravel's late brother Kyavel," she whispers. "He says he was brought back by the will of the fire god, and that magic must be restored to fulfill an ancient prophecy. He claims he will be the Fire Master to cleanse the world when the time comes, and that he's sworn to do no evil. He says if Koravel is willing to let go of his hate and we all leave this place, he will do us no harm; otherwise, he and Koravel must duel."
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 3, 2015 3:51:32 GMT -5
( i forgot bip only knows one language.)
( As to: " I figure if the illusion of a creature has no smell when the creature would normally have a smell, that could be useful to help disbelieve the illusion, That part i 100% agree, i was thinking you ment it would bypass without a need for a roll, I was giving party a will save anyway, i say talking with it for a length of time is an interaction, the party has done so.
Bit of gray area but i want to let party get a chance to use saving rolls for a change.
"...possibly granting a save to disbelieve (which usually requires some kind of interaction)"
( i do now see your point and agree with you, next time it will grant bip a will save do to his sent if he is in range. Ty for clerifying that for me it was important distinction of what sent could/could not do.)
But it depends on the illusion."
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 3, 2015 3:55:24 GMT -5
( to last bit you were saying i cant give away what lv it is at but when reading some of them, it was hard to tell if they had sent or not but no matter will all work out in the end.)
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 3, 2015 4:39:06 GMT -5
( Do keep in mind all party members can roll will saves at this time. You do get a bounes to diplomicy rolls if you pass the will save. )
( To callo's question about casting her spell : All members got one action and a save roll if they chose to take it
( callo did use an action to use the skill to convince the whole party. so no she did not have time to cast her spell, however if it was quickened then yes she could have casted it.)
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Post by at on Mar 3, 2015 4:55:43 GMT -5
( Do keep in mind all party members can roll will saves at this time. You do get a bounes to diplomicy rolls if you pass the will save. ) In the event that Callo's will save matters - D9lBurGKp_1-20+37 = 47, plus any bonus from true seeing1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 3, 2015 15:03:09 GMT -5
( +37 will ? )
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Post by harknail on Mar 3, 2015 15:06:18 GMT -5
Nokomis Will save: SKRsUo1Fp_1-20+10=131-20
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 3, 2015 15:06:59 GMT -5
Nokomis does not pass.
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Post by at on Mar 3, 2015 15:24:35 GMT -5
I know - I went back to double check it myself Callo spent most of the last encounter pumping her will save with spells and items for the orb challenge, probably didn't need those last few spells Chameleons have 3 'poor' saves but get bonuses based on their chosen focus - Callo is currently double caster so she starts with +15 +2 wisdom, +2 iron will feat, +2 luck, and +1 untyped from another feat takes her up to +22 un-enchanted.
The rest is magic: +3 resistance(greater resistance spell), +4 moral(conviction spell from the last encounter), +4 sacred from her armour, and +4 untyped from the spellstrike gauntlet.
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 3, 2015 15:39:36 GMT -5
( holy cr!?. ya that is a crazy save, but it all works out. Never was i thinking saves could go that high but seams like it can they can, lol)
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Post by harknail on Mar 3, 2015 16:10:02 GMT -5
With a roll like that, I didn't think she had
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Post by kawaylon1 on Mar 3, 2015 17:01:03 GMT -5
I pray to my god for guidance in the matter before me. ( idk how to do die roll in pbp games. )
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Post by harknail on Mar 3, 2015 17:12:07 GMT -5
When you do a reply (as opposed to a quick reply), you'll have a toolbar of icons. The icon on the far right inserts a previewable die roll. Click on that icon and you'll get a text box with the text 1-6. Replace the 6 with the number of sides on the die you want to roll, such as 1-20 for a saving thow. Then click OK to insert the die roll. To see the roll before you post, click on the preview button on the left below your new post. That way you can add the bonus and type in the total for something that looks like this:
07qGkKaFp_1-20+10=11
OK, looks like I failed that roll! Good thing it was just a demonstration roll. The preview also lets you alter your flavor text based it it being a bad or good roll. Such as: Just as Nokomis was about to release her arrow the dungeon dust caused her to sneeze and her shot went wild, bouncing off the ceiling and landing harmlessly next to her target.1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Mar 3, 2015 19:29:40 GMT -5
( your god speaks to you and only you.)
" He is an imposter, I made no deal with this being dead or when it was alive. He is not the Fire lord but if the other two die he will be.
The wall is of korvels sibling he has not meet yet, its also his brother.
I would never comand the purge of a nation. No fire lord would.
What you see before you is not truly here.
Your friends rage and anger may be his undoing.
Help him but he needs to help the prophecy come true without him it may not come to pass.
I have an understanding with Corlon and Isis. I need your help, find my sword.
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