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Post by kawaylon1 on Jun 22, 2016 17:23:46 GMT -5
"Yes wicket what did u find out?" They have been using a power in the force. I can do It but it will be raw. ( sense roll +5 from the stone to lana's int roll) Master windu might be able to teach it to his student this power later.
sense roll from wicket Xunie7x8p_1-6p_1-6p_1-6=5( 1 on wild dice) +5 (from force stone)=10 to Lana's int roll1-6�1-6�1-6
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Post by kawaylon1 on Jun 22, 2016 17:34:22 GMT -5
Initiative roll: S_ydmw1lp_1-6p_1-6p_1-6WD:p_1-6=12 "uh yeah nope no help sorry captain was worth a shot though!" 12+10=22 for lana choice of 1st or last for you guys.
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Post by harknail on Jun 22, 2016 17:35:57 GMT -5
That sounds like a captain decision
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 22, 2016 19:58:07 GMT -5
( Um give me a few days to think, work is crazy right now. So I want to be sure to take time to think this out a bit. I would love imput on this topic.)
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Post by harknail on Jun 22, 2016 20:16:53 GMT -5
That's fine, I'm in no rush. I just finally caught up with all of my games.
I'm concerned that if we let them go first, we might be down a person or two. On the other hand, I'm not inclined to attack first.
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 27, 2016 19:44:05 GMT -5
( Before I decide I need to clerify with a few things. One is: are there any upsides in going second?. In our face to face game from what Lana and I recall we never truly found a positive in going second. I'm wondering if that is still the same here online.
From my understanding we still get all our declared actions regardless if we gp first or second.
I just want to be sure I covered both sides before deciding. Normaly it would not matter all that much but this is a boss fight and I would like to see if there is any upside in going second.)
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Post by kawaylon1 on Jun 30, 2016 0:40:54 GMT -5
( Before I decide I need to clerify with a few things. One is: are there any upsides in going second?. In our face to face game from what Lana and I recall we never truly found a positive in going second. I'm wondering if that is still the same here online. From my understanding we still get all our declared actions regardless if we gp first or second. I just want to be sure I covered both sides before deciding. Normaly it would not matter all that much but this is a boss fight and I would like to see if there is any upside in going second.) the idea to pick is either go 1st and act before the others or 2nd which would normally allow you to react to the actions of those you face but this format does not serve that way of thinking so it would be beneficial to go 1st and take down your enemies before they act. Both sides goes at the same time. you can prevent a npc action if you take them out before their turn but turn about is fair play. so you should want to go first unless the situation calls for you to see what they are up to I.E following someone or giving someone a chance at redemption. hope that clears it up for this online game. captain your choice?
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 30, 2016 14:38:05 GMT -5
( Then we will go first ty for clerifying that for me.).
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Post by kawaylon1 on Jul 1, 2016 6:20:23 GMT -5
tag party
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Post by at on Jul 1, 2016 6:41:00 GMT -5
Still concealed behind the door with her gun lined up on the targets, Hela waits for her companions to initiate combat before losing two shots from her heavy blaster at whichever of the jedi were not engaged - or the odd energy vortex of neither were clear targets.
Light repeating blaster (range bands 3-50/120/300) Rh2bJVxsp_1-6p_1-6p_1-6WDp_1-6p_1-6=20 p_1-6p_1-6p_1-6WDp_1-6=19
p_1-6p_1-6p_1-6p_1-6p_1-6p_1-6=21 damage(first shot) p_1-6p_1-6p_1-6p_1-6p_1-6p_1-6=24 damage(second shot) 1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 3, 2016 20:36:31 GMT -5
Move action to behind cover to where Mirax is currently and draw his blade.
Dodge action g_h9Ipxwp_1-6
p_1-6p_1-6p_1-6
Wdp_1-6 = 11 + any cover bonus ?
Melee parry. = 17
p_1-6p_1-6p_1-6
Wd p_1-6 +1
Then with his blaster that is still in his hand starts popping off 2 blaster shots as more as cover fire but still trying to hit the male jedi.
Shot one at 4d to hit
wd p_1-6p_1-6p_1-6p_1-6 = 19
Shot two wdp_1-6
p_1-6p_1-6 =12.1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Jul 3, 2016 20:39:51 GMT -5
First shot damage EpHhILCRp_1-6p_1-6p_1-6p_1-6p_1-6= 21
Second shot damage p_1-6p_1-6p_1-6p_1-6p_1-6= 16 damage. 1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6
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Post by harknail on Jul 3, 2016 21:05:56 GMT -5
Not at al sure how to do combat and actually attack.
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Post by kawaylon1 on Jul 4, 2016 9:38:24 GMT -5
Not at al sure how to do combat and actually attack. do defensive actions 1st dodge ,melee parry and then offensive actions attack with Lightsaber blasters, hand to hand whatever suits your fancy. I will compare attacks to defense and show results on my post. full dodge/parry takes whole turn meaning you can not attack that round but defense is doubled.(almost)
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Post by kawaylon1 on Jul 17, 2016 4:20:03 GMT -5
So I looked at rule in book and it's-1D for every action after the first but the Gm who brought me into the game with after the second so mirax to answer your question it is two action before the-1D and when I don't make a grid movement is free. Hope that helps and this will be in full effect after this battle since some have taken actions before I figured this out. Just to be fair. Having problems with my desktop and laptop computer so bear with me.
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Post by harknail on Jul 17, 2016 20:25:44 GMT -5
Mirax activates her Lightsaber Combat talent control:ERUoZW8hp_1-6 WDp_1-6 p_1-6=17 sense:p_1-6 WDp_1-6 = 8
She draws her lightsaber and activates it, but does not attack as she enter poses her self between the Jedi and the others. Instead she prepares to parry and stop the Jedi rogues from attacking those that have taken her in.
As Mirax stands ready to defend, she still tries to diffuse the situation with words (and perhaps a subtle application application of force). "Please, we don't need to fight. We aren't here to capture you. We just can't let you hurt millions of others by using the Nexus. Persuasion:p_1-6p_1-6p_1-6p_1-6 WDp_1-6 p_1-6=211-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6�1-6
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Post by kawaylon1 on Jul 30, 2016 16:12:25 GMT -5
ok I got my laptop back now. so to clarify the mission is 10 planetary aid drops for the Jedi council but along the way the wookies have asked you through the council and Lana's friendship with chewbacca. Also finding two droids stolen from a jedi and his friend.( you have located them with the "rouge Jedi")
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Post by kawaylon1 on Jul 30, 2016 16:53:58 GMT -5
Mirax activates her Lightsaber Combat talent control: ERUoZW8hp_1-6 WD p_1-6 p_1-6=17 sense: p_1-6 WD p_1-6 = 8 She draws her lightsaber and activates it, but does not attack as she enter poses her self between the Jedi and the others. Instead she prepares to parry and stop the Jedi rogues from attacking those that have taken her in. As Mirax stands ready to defend, she still tries to diffuse the situation with words (and perhaps a subtle application application of force). "Please, we don't need to fight. We aren't here to capture you. We just can't let you hurt millions of others by using the Nexus. Persuasion: p_1-6p_1-6p_1-6p_1-6 WD p_1-6 p_1-6=21 such eloquent words young one. I see that my actions may have dangerous repercussions so i will stand down however my husband is quite stubborn. he will not give up on words alone and I will not fight him.
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Post by harknail on Jul 31, 2016 15:06:04 GMT -5
Mirax answers, "I'll try not to hurt him, but I won't let him hurt my friends". She adjusts her position so that she is between him and her friends, so that he has to go though Mirax to get to them.
OOC: And most actions held for defense...
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Post by (George) 3.5./ ZEM ( 4.0) on Aug 1, 2016 14:21:07 GMT -5
( So my understanding is that one of the rouge Jedi won't fight us but the other is not willing to surrender.)
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