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Post by kawaylon1 on Jan 20, 2017 13:43:01 GMT -5
OOC: If i'm not moving can i shoot twice?
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Post by harknail on Jan 20, 2017 14:04:56 GMT -5
OOC: If i'm not moving can i shoot twice? No, you need to have a special ability to get multiple attacks in a round. The bandit archers have such an ability that lets them shoot twice.
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Post by kawaylon1 on Jan 20, 2017 14:19:21 GMT -5
OOC: If i'm not moving can i shoot twice? No, you need to have a special ability to get multiple attacks in a round. The bandit archers have such an ability that lets them shoot twice. ahh shucks! well thanks
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 21, 2017 15:48:55 GMT -5
( I think agis forgot his attack this round, given he was heald he could still attack them.)
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Post by falconis on Jan 21, 2017 15:50:19 GMT -5
( I think agis forgot his attack this round, given he was heald he could still attack them.) ((I cast Blade Ward on Myself. That was my spell.))
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 21, 2017 16:08:03 GMT -5
( O right missed that my bad, np.)
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Post by harknail on Jan 22, 2017 19:23:26 GMT -5
#1 moves to the center overall 3 of the group currently in the melee fight (J10) and calls out to #2, "Kenny, get back into position." He waits for #2 to move back to I10 before attacking Thrack with advantage. attack: 2OY|9GYMp_1-20p_1-20+4 = 23 (hit) damage: p_1-6+2 = 6 The bandit again knocks out Thrack. Apparently he is still confident that he will win this fight, since he is still using nonlethal combat. "Take out their healer, " he commands the other two nearby bandits. #2 moves as directed, then attacks Bishop with advantage. attack: p_1-20p_1-20+4 = 21 (hit) damage: p_1-6+2-3 = 5 This time the bandit hits Bishop hard enough to leave a bruise. #3 moves to the other side of Bishop, providing a clear line of fire for the archers, before attacking Bishop with advantage. attack: p_1-20p_1-20+4 = 18 (miss) This attack Bishop is able to deflect harmlessly with his shield. #4 continues to lay unmoving on the ground, though the pool of blood under him continues to grow. #5 sends 2 arrows at Bishop, perhaps she thanks that Bishop isn't as good deflecting arrows as he is with deflecting swords. attack 1: p_1-20+4 = 15 (miss) attack 2: p_1-20+4 = 22 (hit) damage: p_1-6+2-3 = 2 The first arrow glanced harmlessly off of the clerics armor, the second only scratched his cheek. Although he wasn't seriously hurt, being the brunt of concentrated attacks was beginning to wear Bishop down (11 hp). #6 continue to concentrate on those near the cart. She ignored Mika is not being an immediate threat, and since both of the others had cover, she sent an arrow at each of them. attack Aegis: p_1-20+4-2 = 16 (hit) attack Kamon-do: p_1-20+4-2 = 6 (miss) damage Aegis: p_1-8+2 = 8 / 2 = 4 The arrow directed at Kamon-do doesn't even hit the cart. But the arrow directed at Aegis hits the wizard solidly in his right shoulder. Thanks to his Blade Ward, he isn't dying. but he is just barely conscious (1 hp). Map (updates as positions change) [tag all]1-20�1-20�1-6�1-20�1-20�1-6�1-20�1-20�1-20�1-20�1-6�1-20�1-20�1-8
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Post by harknail on Jan 22, 2017 19:27:49 GMT -5
Mika uses her Lay On Hands ability to heal Aegis as she pulls the arrow out of his shoulder. She gives him half of her healing power, since it looks like others are also in need of healing. She then starts heading back towards the fight.
Aegis is healed 5 hp, bringing him up to 6 hp total.
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Post by kawaylon1 on Jan 22, 2017 20:06:07 GMT -5
That bastard shot at me! thrack that bastard shot at me! kamon-do shoots #2 again hoping to hit an artery.6OcA7mB1p_1-20+7=11 p_1-8+3=61-20�1-8
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Post by harknail on Jan 22, 2017 23:24:32 GMT -5
Thrack seems oblivious to Kamon-do's complaint as he lays on the ground. The crossbow bolt scratches the armor of bandit #2, but does no damage.
The bandits are easy targets, but not quite that easy... Also, if she wanted to, Kamon-do could shoot at archer #6 where she is standing on top of the plateau. She's the one who's consistently been shooting at the cart occupants.
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Post by kawaylon1 on Jan 22, 2017 23:46:11 GMT -5
Thrack seems oblivious to Kamon-do's complaint as he lays on the ground. The crossbow bolt scratches the armor of bandit #2, but does no damage. The bandits are easy targets, but not quite that easy... Also, if she wanted to, Kamon-do could shoot at archer #6 where she is standing on top of the plateau. She's the one who's consistently been shooting at the cart occupants. was not sure if #6 was in range.
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Post by falconis on Jan 23, 2017 1:39:10 GMT -5
As Aegis is hit by another arrow, he sighs loudly, "I need better damn armor, don't I?" he says nervously, pointing another hand back toward the enemies. "I apologize, but we won't survive if we don't give them everything we have."
Aegis casts Magic Missile at Blue 2
IIjq8n2I1-4+1=5
1-4+1=3
1-4+1=5
13 Total Damage1-4�1-4�1-4
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Post by at on Jan 23, 2017 4:31:03 GMT -5
Bishop ignores the minor wound, focussed entirely on his task. Stepping back to provide flanking for his companions he strikes at the most talkative of the bandits - he seems to be calling the shots among his group.
yCz9KpeTp_1-4+3 healing (3 of 5 used now) - am I correct in thinking Thrack can jump up and attack?
p_1-20+5 to hit #1 p_1-8+3 damage
p_1-8p_1-8=7 thunder damage to #2 as reaction, save for half as before.
(edit - that step is to I11 to give Beth flanking advantage on #1, and thrack on #2 if he recovers)1-4�1-20�1-8�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 23, 2017 12:33:21 GMT -5
(Ya he can if he gets healed.)
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Post by at on Jan 23, 2017 12:41:38 GMT -5
(Ya he can if he gets healed.) Bishop did exactly enough healing to negate the damage done to Thrack - so swing away. You should have advantage on the bandit between Thrack and Bishops new position, #2)
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Post by (George) 3.5./ ZEM ( 4.0) on Jan 23, 2017 13:20:32 GMT -5
As bounes action Thrack will use his second rage of the day.
He swings at the one he has advantage on again going for a killing attack.
joVOxQldp_1-20+4= vs ac 20
p_1-20+4 = ac 15
p_1-8+4 damage on a hit.= 8 total damage.
Let me know it it dies for he will still have 15ft move left
Used half to get up.1-20�1-20�1-8
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Post by harknail on Jan 25, 2017 0:51:58 GMT -5
Thrack seems oblivious to Kamon-do's complaint as he lays on the ground. The crossbow bolt scratches the armor of bandit #2, but does no damage. The bandits are easy targets, but not quite that easy... Also, if she wanted to, Kamon-do could shoot at archer #6 where she is standing on top of the plateau. She's the one who's consistently been shooting at the cart occupants. was not sure if #6 was in range.A light crossbow has a range of 80 feet or 16 squares, so you're right they are out of short range. Until I looked it up I didn't remember that light crossbows had such a short range. Unfortunately you are in short range of their longbows :-(
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Post by harknail on Jan 25, 2017 1:38:10 GMT -5
Need to reorder things since the thunderous reaction happens during the bandit turn... That is an impressive ability, I didn't realize that it could be used 3 times a day!
Bandit dex save: iuR_pxusp_1-20 (fail)
After enduring the thunderous rebuke from Bishop, #2 does not survive having 3 magic missiles slam into him.
Bishop maneuvers around and hits the bandit giving orders with a solid blow. While doing so, he once again heals Thrack with a healing word.
That's the last healing by my count. At second level you can have 3(wis)+2(level)+2(domain)=7 spells memorized, but you only get 3 spell slots to cast them with. So you know more spells then you can cast in a day .it lets you prepare for contingencies without having to commit to them in advance as was necessary and prior editions. Looks like you can add another spell to your prepared list on your character sheet :-)That's the last healing by my count. At second level you can have 3(wis)+2(level)+2(domain)=7 spells memorized, but you only get 3 spell slots to cast them with. So you know more spells then you can cast in a day .it lets you prepare for contingencies without having to commit to them in advance as was necessary and prior editions. Looks like you can add another spell to your prepared list on your character sheet :-)
Since #2 is dead, I'm assuming Track goes for #1. He doesn't have advantage on #1, so I'm just using the first to hit roll.
Healed once again, Thrack gets back to his feet, grabbing his flail as he does so. He swings at the bandit and lands a solid blow to the head. The bandit drops like a stone, finally out of taunts.
Tag Beth1-20
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Post by harknail on Jan 25, 2017 1:41:36 GMT -5
Well this round has changed things. Half the bandits are dead, and the entire group is on it's feet (though some just barely). None of the bandits still up have taken any damage. And the archers will be difficult to reach.
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Post by Jasmine on Jan 25, 2017 1:49:43 GMT -5
Beth shoves the other bandit to the ground and stabs him.
Opposed shove check: ygwxf38Ip_1-20+7
Attack (advantage if prone): p_1-20p_1-20+5 to hit for p_1-8+p_1-6+3 piercing damage (nonlethal)1-20�1-20�1-20�1-8�1-6
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