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Post by harknail on May 30, 2016 14:26:06 GMT -5
((Look at my last post. It contains my attack for the turn as well as the issue I had with the dice roller)) Ah, when I looked at it there was just the save. Which was NOT a 1! I didn't notice when the attack was added. Fire bolt is a ranged spell being used in melee, so that's an attack with disadvantage. But I'll count the disappearing 20 as the other roll, so it remains a hit (if a minor one). I will update the map to show #4 is wounded.Map (updates as positions change)
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Post by falconis on May 30, 2016 14:35:05 GMT -5
((Thanks. Chances are that I'm going down next turn, I can feel it.))
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Post by harknail on May 30, 2016 14:37:48 GMT -5
Mika has yet to go (she'll be last, after Kamon-DO). And she really doesn't want the only other Tiefling she's ever seen to go down!
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Post by (George) 3.5./ ZEM ( 4.0) on May 30, 2016 20:25:23 GMT -5
( qick question for Dm we are lv 2 or are we lv 3? : So then that leaves me to question if i could Frenzy rather then Relentless attack. Given as worded frenzy uses same action as Relentless attack. Using Frenzy makes me easier to get hit ( I'm a tank so that's ok) Yet gives me another attack.
So I'm wondering if I get another attack on my first round knowing it makes me easier to hit.
I'm cool ether way just want to know so that I can use them intandom with eachother.
Thanks.)
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Post by harknail on May 30, 2016 22:32:49 GMT -5
Relentless attack doesn't use an action of any kind, so there is no conflict there. But both entering Rage and Frenzy both use a bonus action, and you can only have one bonus action per turn. So you can't Frenzy the same round as you enter rage. Also, you don't get Frenzy till 3rd level and this game is still at second level. So you don't have Frenzy yet.
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Post by kawaylon1 on May 30, 2016 22:44:16 GMT -5
Kamon-do attacks #1 6jagn5Uap_1-20+7=19 p_1-8+3=41-20�1-8
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Post by harknail on May 31, 2016 1:27:14 GMT -5
Kamon-Do puts a light crossbow bolt into #1, carefully shooting past both the Donkey and Beth to strike that wolf.
OOC: #5 would have been an easier shot, but you managed to hit your target even with a +5 for cover.
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Post by harknail on May 31, 2016 1:41:53 GMT -5
Mika ignores both the wolf attacking her and the large wolf laying next to her to focus on the wolf that took a bite out of Aegis. Striking the wolf, she channels her divine energy for additional damage (Divine Smite). Her blow slices deep into the wolves neck, slicing a major artery. The wolf falls dead. Attack: OjwJFWWvp_1-20+5=22 Damage: p_1-8+3+p_1-8p_1-8=14
OOC: Do not make paladins mad, it can be dangerous to your health...1-20�1-8�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on May 31, 2016 19:09:54 GMT -5
T76CdsX0p_1-20+4
p_1-20+4
Thrack has advantage on the big wolf.
p_1-8+4 damage.1-20�1-20�1-8
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Post by harknail on May 31, 2016 19:23:57 GMT -5
Thrack would have advantage, but it's the wolves turn. I just haven't had time to run them yet. Thrack already hit the big wolf this turn.
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Post by harknail on May 31, 2016 23:58:40 GMT -5
Even with two of their number down, the wolfs continue to press the attack. #1 moves slightly to get flanking on Thrack without moving away from Beth. The wolf just about tears off Thrack's leg. (Roll DC 11 Strength saving throw) Attack = DmFygFyop_1-20 +4 =Crit Damage = p_1-4p_1-4p_1-4p_1-4 +2 =12 #2 continues to attack Mika. It could reach Aegis, but Mika is obviously the bigger threat. Apparently the violent death of its companion next to it rattled the Wolf, it didn't even come close to biting Mika. Attack = p_1-20 +4 = miss #3 has a wealth of targets to choose from. Several with flanking. Yet it continues to attack the poor donkey. The Wolf almost manages to kill the donkey, but not quite. Nor does it manage to bring the donkey down to the ground. Attack = p_1-20 +4 = 15 Damage = p_1-4p_1-4 +2 = 8 Donkey strengths save = p_1-20 +2 =19 #4 just lays on the ground bleeding #5 switches targets to Beth.The Wolf tears at her vulnerable knee joint, causing much pain. (Roll DC 11 Strength saving throw) Attack = p_1-20 +4 = crit Damage = p_1-4p_1-4p_1-4p_1-4 +2 = 14 #6 also just lays on the ground bleeding. The donkey could reasonably be expected to run, but instead it lashes back at the Wolf that bit it. But this time it is unable to connect with the cagey canine. Attack = p_1-20 +2 = 6 Tag all Reminder that you can find the status of the group here The donkey has 1 HP left 2 crits, this is been a fantastic turn for the wolves! But I don't think they're going to be many wolves left for their next round. 1-20�1-4�1-4�1-4�1-4�1-20�1-20�1-4�1-4�1-20�1-20�1-4�1-4�1-4�1-4�1-20
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Post by harknail on Jun 1, 2016 0:00:43 GMT -5
T76CdsX0p_1-20+4 p_1-20+4 Thrack has advantage on the big wolf. p_1-8+4 damage. Does Thrack still want to hit the big wolf? Or does he want to hit the Wolf that bit him?
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Post by Jasmine on Jun 1, 2016 0:20:52 GMT -5
Strength saving throw: Qu281cZmp_1-20+5
"Ah!" grunts Beth. She shakes the wolf off of her and skewers it.
Second wind to heal p_1-10+1 HP
Attacking #5: (Better of p_1-20p_1-20)+5 to hit for p_1-8+p_1-6+3 piercing damage1-20�1-10�1-20�1-20�1-8�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 1, 2016 0:54:31 GMT -5
I do have reduction given I'm in rage to slash peircing and blungioning damage. What it's reduced by I'm not sure I think it's half so that is 6 damage to Thrack.
Thrack will end up swinging at the one who attacked him if he does make the DC to keep standing tho given rage he does have advantage on Str saves and abilty rolls.
" Bad Doggies, Bad no bitting"
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Post by falconis on Jun 1, 2016 1:13:56 GMT -5
Given that Mika literally saved Aegis' life, he focuses his hands and fires again, using a Flame Bolt to attempt to slam into the flank of the wolf
K9KGpRXV1-20+5 = 21 to hit
Once it connects, Aegis prays to Palor that it burns the flesh off of the wicked creature with a loud and angry yell
1-10 damage total
Searing the wolf, he lets out a slightly triumphant cry, before realizing that too much movement would attract another wolf's attention.1-20�1-10
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Post by harknail on Jun 1, 2016 1:24:35 GMT -5
"Ah!" grunts Beth. She shakes the wolf off of her and skewers it. Beth feels a bit better as her sword enters the wolf neck and reaches all the way through to its heart, killing it instantly.
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 1, 2016 1:36:32 GMT -5
EVDUJMAlp_1-20+4 str = 16
p_1-20+4 str =17
Taking the higher due to advantage granted by rageing. So 17
Thrack takes the bite at his leg it looks bad to the others but to Thrack it was not as painfull as it looked. It did hurt quite a lot.
Thrack was about to hit the big Wolf for a second time but mid swing he turns and come down with his flail on the smaller wolf.
1-20�1-20
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Post by harknail on Jun 1, 2016 1:37:46 GMT -5
I do have reduction given I'm in rage to slash peircing and blungioning damage. What it's reduced by I'm not sure I think it's half so that is 6 damage to Thrack. Thrack will end up swinging at the one who attacked him if he does make the DC to keep standing tho given rage he does have advantage on Str saves and abilty rolls. " Bad Doggies, Bad no bitting" You are correct, being in rage gives you resistance to non-magical slashing, piercing, and bludgeoning damage, and this does indeed mean that you take half damage. I have adjusted my records accordingly.Strength save: MwpB3daMp_1-20 +2 =21 Thrack is too mad to be tripped or to pay much attention to the Wolf trying to tear his leg off. He is also too mad to aim very well, as his flail misses the wolf that bit him. Unfortunately, Thrack does not have advantage versus the Wolf that bit him (#1) so I just use the first attack roll1-20
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Post by harknail on Jun 1, 2016 1:48:42 GMT -5
Given that Mika literally saved Aegis' life, he focuses his hands and fires again, using a Flame Bolt to attempt to slam into the flank of the wolf K9KGpRXVp_1-20+5 = 21 to hit Once it connects, Aegis prays to Palor that it burns the flesh off of the wicked creature with a loud and angry yell p_1-10 damage total Searing the wolf, he lets out a slightly triumphant cry, before realizing that too much movement would attract another wolf's attention. The bolt of flame isn't enough to sear the flesh from the Wolf's bones, but it is enough to finish off the Wolf. It collapses with its fur smoldering. Mika says, " Thanks!"
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Post by harknail on Jun 1, 2016 1:51:27 GMT -5
EVDUJMAlp_1-20+4 str = 16 p_1-20+4 str =17 Taking the higher due to advantage granted by rageing. So 17 Thrack takes the bite at his leg it looks bad to the others but to Thrack it was not as painfull as it looked. It did hurt quite a lot. Thrack was about to hit the big Wolf for a second time but mid swing he turns and come down with his flail on the smaller wolf. when you posted without rolling a saving roll, I rolled one for you. It looks like our posts passed on the Internet :-) and Thrack definitely saved regardless of which roll we look at.
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