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Post by at on Apr 22, 2018 16:59:03 GMT -5
Callo - Dex save with advantage UgRXMY|Pp_1-20+3 = PASS p_1-20+31-20�1-20
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Post by messiahmoose on Apr 22, 2018 20:15:30 GMT -5
Were we in the room yet? I was thinking no.
4 blink dogs. Dex save +3. k_HGxcjyp_1-20 p_1-20 p_1-20 p_1-20
Me if i need to. p_1-20 Haha.
4 other dogs that blinked out. p_1-20 p_1-20 p_1-20 p_1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 23, 2018 0:28:12 GMT -5
So here is where people/ players are at
Callo and Omar are on a lower lv and aimed spells at the eggs otherwise thier spells would not close the distance for the awaiting gricks below. Fire ball could maybe where its placed hit the eggs but omars would not have. Both were very effective at doing mass damage as was your tidal wave.
You, Al, seven, Falcor and varis all were on the tracks leading into the main top most part of the cave from the West most side entrance. As soon as moma was up varis jumped down at her and attacked.
The rest of you stayed up for when mom poped up to support. When she poped up it caused quite a stir.
Yet layer actions are set at 20 and some also go another time at last of round so 1 so the rocks comming down were delayed. In a movie it would be when she poped up.
Many diferent sections along the way were unstable yet Al got a nat 1 along the way on nature roll so he felt they were ok so with that bad info he would not think to check in here.
Also given all the monsters could maybe stir and the possiblity the element of surprise could be lost. so did not risk it and knew planing out tatical ways to fight was more important.
Varis, Sven and falcor are now inside attacking the moma. Varis is stuck to her side sven on falcor.
Who are having rocks drop on them too
Al got just out to the open lip to get clean shots that most went badly.
Im not sure on rage of conjure spells yet it would be at least 80+extra feet per sq that your in the tunnals. Given at the base of the mine is best place to put your dogs for them to bite at the mom. Having clear line of sight past the gooish slime.
So the areas are colapsing all over Including the tunnels caving inword. Al will need to do 2 dex save to not fall off tracks and possibly could get hit by rocks too.
Its even hitting rocks on the stone ruffs currently hidding what is left of the miners.. tho its holding up for now but more hits on it could colaps the shelters at somepoint.
The part of cave behind you and parts above you piles in words causing smoke and debree to hit u unexpectdly.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 23, 2018 18:44:59 GMT -5
Sven, Falcor, Al still need to do dex saves.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 23, 2018 19:45:06 GMT -5
Al gets clocked on the head as starts to stumble but with his raw strength He reaches out and with all his might tries to hold onto the side of the rail.
Lt8l7cu2p_1-20+6= 11 the gooish slime drips in his face and he loses his grip and falls of the side of the rail he was trying to hold onto.
He drops a good distace with not much to brake his fall.
p_1-6p_1-6p_1-6 =11 pts of dmg from the Rocks hitting .You take none if you passed.1-20�1-6�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 23, 2018 19:58:26 GMT -5
ACb2MXqTp_1-20+6= 22 str to get rocks off of himself.
Getting up he sees his hand crossbow that fell out of his hand and landed not to far from his location. He grabs it out of the goo.
( it has disadvantage on all shots until its repaired)
p_1-20+6 hits p_1-20
p_1-20 p_1-20+6= 14 miss.
p_1-20 p_1-20+6 = 19 hits.
This time even while a bit groggy and a weapon not in mint condition Al is able to find his mark twice.
p_1-6 p_1-6 p_1-8+4 = 18 dmg.
That is when moma uses a legondary action.
She spews a line of acid at Al, Omar who is under a rock and Callo.
Con saving rolls please.
Als is p_1-20+4= fail.
Omar is at disadvantage yet rock will be gone after acid meals it and rock cant advoid it.
p_1-20+2. p_1-20+2 fails.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 23, 2018 20:00:06 GMT -5
Als handcross bow is ruined beyond repair at this point.
Just looked and saw Al would not be in line of fire from where he droped. So the line is at callo and Omar only on that Legondary action acid line at them. Also means his crossbow is not damaged beyond repairs in that line it would be.
Dc 14 con save.
On fail take
aPb78714p_1-8
p_1-8
p_1-8
p_1-8
p_1-8
p_1-8 28 acid dmg half so 14 on a pass.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 23, 2018 22:32:25 GMT -5
24 Wind 21 Varis 21 Omar 20 Layer Actions : 19 sven and Falcor 16: Al. 9 calo 6 Moma
Sven and Falcors turn. I will just have Als post be when he goes on 16.
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Post by at on Apr 24, 2018 2:12:28 GMT -5
Distracted by the falling rocks Callo has only barely enough time to throw up a magical shield against the acid. The frost shield around her catches the worst of it freezing the acid on contact before boiling away from her as a relatively harmless vapour, but she doubted that the magic would hold against a second burst.
Reaction: absorb elements. CON save _nyJnoRjp_1-20+7 vs 14 - just barely a pass. 28 damage halved to 14 by save, halved to 7 by absorb elements - armour of Agathys reduced to 3 remaining temporary hitpoints1-20
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Post by metalzoan on Apr 24, 2018 14:06:50 GMT -5
jMfzO3BCp_1-20 + 6 = 16 for Sven's Dex Save
Falcor: p_1-20 + 5 = 12 Dex Save
Sven swings her greataxe hoping to relieve some of the stress Varis is taking!
p_1-20 + 7= 27 to hit
p_1-8 + p_1-8 + 6 Bludgeoning = 15 Point of damage
With her greataxe glowing she yells Anibus guide my AXE!!!
Divine Smite at 2nd lvl
p_1-8 + p_1-8 + p_1-8 +p_1-8+p_1-8+p_1-8= For the crit- 30 points of Radiant Damage
Sven uses her extra attack:
p_1-20+ 7=19 To hit
p_1-8+ 3 bludgeoning = 8 points of damage
Sven yells! Falcor Go!!!!
Falcor spreads his giant wings and springs at the Giant worm!!
p_1-20+ 8 = 13 To hit
p_1-6+ p_1-6+3 Peircing= 9 points of damage
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Post by at on Apr 25, 2018 2:03:48 GMT -5
Knowing that more of the little ones might turn up at any time Callo focusses her fire on the big creature. Hexblades Curse on the big one Eldrich Blast AoYYZhmUp_1-20p_1-4+10 to hit = 30 (critical on 19) p_1-10p_1-10+10 = 16 damage
p_1-20p_1-4+10 to hit = 23 p_1-10+10 = 12 damage 1-20�1-4�1-10�1-10�1-20�1-4�1-10
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 25, 2018 23:01:39 GMT -5
At the end of callos Turn yet before her turn : she uses a Legendary action: Use all 3 pts are spent yet she gets them all back on her turn so she has to use them not on her turns.
acid was worth 1 This one is worth 2 pts. She may have other ablities then just theses tgat u have seen so far.
The moma Lets out a shrill pitch simular to the one the party heard before tho that one was at a ferther distance. This one is at full volume. In the mass area it still echos all around in this grand cave. The stones and water flash colors of purples that glow ever brighter as the sound reverberates at even more intensity.
Con save dc 15 for all in her range of 60ft radius but the moma.
Wind is outside of that range.
On a fail tarrgets are deafened and stunned for one min and take MG20hIElp_1-6p_1-6p_1-6p_1-6. 15 Psychic dmg.
On said turn you can make a Con roll if its beats dc both condtions are over come. This does not take up an action.
tho it does take up the one free skill use inside combat rounds.
While deff you can't hear eachother's tactics etc so for rp wise please keep it in mind.
Do know : On a nat 1 on original save it could be permanent given the shear vollume it very well could have ruptured your ear drums doing permanent damage to them.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 25, 2018 23:19:07 GMT -5
Al V26g_n17p_1-20+4 failed.
Omar : p_1-20+2 pass. 16 omar by the merical of shruging off more intense attacks then this on his body the sound still hurts his ears but is able to overcome it. Its then his symbol flashes.
Al trying to get his barrings hears the sound and tried to cover his ears to no avail. It hurt so much until all sound just stopped yet he could not hear the sounds of battle then it started to sink in what happened and it was not good.
Ok so what im going to do is have moma given its her actul turn now to roll at advantage on her attacks just in case if her targets fail.
If they pass we take only the first dice at that target.
Al look at the massave shadow lumming over him as row upon row of sharp teeth come down at him. He tries to move but his body is in shock. As the teeth come down onto him.
p_1-20+10 p_1-20+10= 28.
He now is at dissadvantage on Srt or dex save p_1-20+6 p_1-20+6. The party sees the dwarf wide spread insuring it cant swalow him, he was able to move only enough to somehow not be eaten and sallowed hole.
4 more pincer attacks incomming later tonight.
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 26, 2018 2:03:58 GMT -5
Sven and Callo both were able to sever a total of 3 tenticals from the original 8 so the 5 remaining ones aim for possible targets. Varis on its side makes him hard to hit. So it goes for the one who just cut off two of its limbs, the one refusing to be eaten. The thing with wings trying to bite it.
All but 2 of The blink dogs took 11 rock dmg. They all need to make con saves as well given they can hear the shill pitch.
If any are still alive it will use an attack on one if not more(2) if more are still alive.
tp36uiTSp_1-20+8= hit
p_1-20+8 vs Al ( Advantage given his failed save ) Vs sven p_1-20+8 = 17 Advantage If she fails con save. p_1-20+8 lol i think it misses her anyway.
Falcor p_1-20+8= 12 Advan if failed save p_1-20+8 haha misses falcor too even if he fails save. Falcor now with full wing maneuverability ducks out of way of incomming attack.
p_1-8 p_1-8 p_1-8 p_1-8+6 = 27. Al looks quite beat up even more so with a razzer sharp jab in his side.
At dog #1 p_1-20+8= 23 to hit. p_1-20+8 = 21 to hit
At dog #2 p_1-20+8 p_1-20+8 = 27 to hit.
Keeping same set of dmg as above.
In all this havic the party sees the blast marks, slice marks etc are starting to conjeal over to make hardend scabs. as they do so in would would be seconds. They hardened back to its normal flesh tissue with no marks or wound marks. Tho on different locations some gashes are taking bit longer.
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Post by mighty on Apr 26, 2018 8:59:12 GMT -5
(Con Save)
ZkVSUQ9ip_1-20 + 7= Crap
(97/117 HP remaining)1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 26, 2018 9:26:07 GMT -5
( at least its not a 1. )
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Post by mighty on Apr 26, 2018 10:21:16 GMT -5
(Aye, it was way too close)
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Post by at on Apr 27, 2018 2:08:47 GMT -5
For a moment the cave seems to fall silent and Callo feels like she is falling, but this creature is not why she was sent here - and she calls up fresh reserves of strength to shake off the dizziness.
dH4JAaQMp_1-20+7 = 11 Use favoured by the gods ability to increase the save: p_1-4p_1-4=17 1-20�1-4�1-4
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Post by (George) 3.5./ ZEM ( 4.0) on Apr 28, 2018 10:41:30 GMT -5
Callos bracelet glows as does her eyes go white. The noise dampens and she becomes one with it. At first she like the others though her hearing was gone. Yet she can still hear things around her just at lesser volume. Its as tho the sound washes over her but in her state that lasts only moments saved her hearing.
She hears a wisper in her ear while in her state.
" Now child, use what all your knoledge brings to win this day. Im am here with u to guid when i can but my power weekends with each passing day. your not forgotten nor abandoned child you are my hope that blance be restored, continue your journy in time we may speak again."
Sven, and Falcor do need to make con saves from the sonic shrills of the moma. Wind is outside its range of shrill
It is winds turn top of the second round.
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Post by messiahmoose on Apr 28, 2018 11:56:03 GMT -5
Will post later!
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