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Post by (George) 3.5./ ZEM ( 4.0) on Jun 11, 2018 20:46:38 GMT -5
C4 Pixies Lyy_58qWp_1-4+1 = 3 p_1-4+1 = 5 p_1-4+1 = 4
p_1-4+1 =2 p_1-4+1=5 p_1-4+1=3
B3 Wind p_1-4+1 =4 p_1-4+1=4 p_1-4+1=3
p_1-4+1=5 p_1-4+1=4 p_1-4+1=2
22 force dmg and if any cosintrations spells that are up will need Con save of dc 11.
B7 Varis
p_1-4+1=3 p_1-4+1=5 p_1-4+1=5
p_1-4+1=2 p_1-4+1=5 p_1-4+1=3
23 force dmg to Varis
D1 Callo
p_1-4+1 = 3 p_1-4+1 = 4 p_1-4+1 = 5
p_1-4+1 = 5 p_1-4+1 = 4 p_1-4+1= 5
26 force dmg.
1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4�1-4
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Post by at on Jun 12, 2018 1:47:07 GMT -5
Recognising the nature of the energy Callo once more throws up her magical shield, but she could feel her magical reserves starting to wane. Knowing that she couldn't keep this rate of fire up for long she concentrated on the main target hoping that its destruction would also dispel the threat of the smaller gems. (reaction to cast shield - no damage from magic missiles this turn. That's the last of her warlork slots gone)
Eldritch Blast, quickened Eldritch Blast ... and that's the last of her sorcery points. Burning sorcery slots to recharge from here on in. Attacks with advantage from faerie fire IB7vZHXep_1-20p_1-20p_1-20 = 27 to hit for p_1-10 = 7 damage p_1-20p_1-20p_1-20 = 26 to hit for p_1-10 = 13 damage p_1-20p_1-20p_1-20 = 22 to hit for p_1-10 = 14 damage p_1-20p_1-20p_1-20 = 27 to hit for p_1-10 = 16 damage
Total 50 damage
[/font] 1-20�1-20�1-20�1-10�1-20�1-20�1-20�1-10�1-20�1-20�1-20�1-10�1-20�1-20�1-20�1-10
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Post by mighty on Jun 12, 2018 9:55:13 GMT -5
(Ouch, this is what pain feels like . 44/117 HP remaining.)
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 13, 2018 0:16:44 GMT -5
As Callos bracelets glow to full power the encrusted symbol of Isis glows. At full force callos engergy force beams strike into the symbol of Set at the same time. Causing it deep cracks with energy sparking out of it.
All the while more energy swirling inside it.
As more cracks grow streaming off larger ones all over the Large Gem. As they run it looks like spider webs. Then with its last efforts it transfers its energy to the smaller gems. Once it had done so it explodes in small energy shards of sharp glass.
I will look up the effect of shard Glass explosion and post it later tonight.
Good news : Layer actions are down and out of turn order nicly done.
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 13, 2018 1:34:00 GMT -5
Shard attack Vs Ac
fpiZyykOp_1-20+9 at Wind = 19
p_1-20+9 vs Pixies crit on the pixies
p_1-20+9 at Omar = 18 just hits him
p_1-20+9 at A.L misses
p_1-6 Force = 6 p_1-6 Acid = 3 p_1-6 Necromancy p_1-6 Necromancy = 8 p_1-6 Force p_1-6 Force = 10 dmg
21 element dmg +12 pricings
Magic shards p_1-10p_1-10= 12 pricing dmg.
= 33 dmg
To save time pixies take 66 but can try advoid it see saves alowed as below :
You can do a few saves here Dex at disadvantage given how fast they are going
Or Con at normal to over come it and try to push yourself past the pain that was cutting into you.
( simpler then trying to be rolling to hit all for all the pixies. The shards get out to A.L and omar but Varis is just out of the area and callo is very far back that the shards wont have the distance even at the speed they were going. )1-20�1-20�1-20�1-20�1-6�1-6�1-6�1-6�1-6�1-6�1-10�1-10
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Post by messiahmoose on Jun 13, 2018 7:35:04 GMT -5
The pixies only have 3 HP so they are toast. No need for any con saves. Am I making con save for half of 33 damage to myself?
GiKK5tPdp_1-20+2 for 15 if I do.
1-20
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 14, 2018 3:42:32 GMT -5
15 is a pass.
The eyes glow red and unleash as many bolts as they can
RGih|IkGp_1-20+5 crit on Omar
p_1-20+5 misses
#1 p_1-8p_1-8p_1-8p_1-8= 20dmg could have been worse.
#2 p_1-8p_1-8
p_1-20+5 = 17 misses Omar
p_1-20+5 miss Al.
Dmg for #3p_1-8p_1-8
Dmg for #4 p_1-8p_1-81-20�1-20�1-8�1-8�1-8�1-8�1-8�1-8�1-20�1-20�1-8�1-8�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 14, 2018 3:43:01 GMT -5
Rest of badguy turn soon.
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 14, 2018 14:18:09 GMT -5
More beams come from the second eye trying to take Varis out. Unlike the other eye it still chose aiming then rapid fire yet scraficing raw dmg for trying to get better hit.
Xl9kUnzrp_1-20 +7 = 26
p_1-20 +7 = 21
p_1-8p_1-8p_1-8= 11
Second attack for dmg
p_1-8p_1-8p_1-8= 16
27 dmg to Varis.
1-20�1-20�1-8�1-8�1-8�1-8�1-8�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 14, 2018 14:25:47 GMT -5
Claw at Callo
Given it was now using its own power source its attack rate was slowing down but still deadly.
pKx9LIGFp_1-20+9 = 25
p_1-6p_1-6 p_1-6p_1-6= 17 to callo
1-20�1-6�1-6�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 14, 2018 14:29:35 GMT -5
sJSh95uSp_1-20+9 = 15 vs Ac bite from mouth at Callo.
p_1-12
p_1-12+5= 20
+
p_1-6 p_1-6necromancy dmg = 8
28 dmg total.1-20�1-12�1-12�1-6�1-6
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Post by at on Jun 14, 2018 15:00:35 GMT -5
The claw briefly knocked the wind out of Callo, but compared to its earlier ferocity it seemed diminished and she ducked away from the teeth that followed before they could connect.
"Its power seems to be waning"
It was what little encouragement she could give as her allies were battered by attack and her own magical shields were gone.
tiymZHqBp_1-20+7=13 vs DC 10 - to maintain concentration of faerie fire after the claw hit.
(edit - Callo now at 44hp of 76 max - spells have really been saving her bacon)1-20
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Post by mighty on Jun 14, 2018 16:03:28 GMT -5
(Pond packs a pretty big punch. 17/117 HP remaining)
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Post by mighty on Jun 15, 2018 9:36:54 GMT -5
Varis spits blood to the side, wincing in pain with a smile, as he charges toward the gem before him, sword held in both hands.
(Movement to B7 to attack the closest gem)
(attack roll 1 at advantage)
uWNTb8s_p_1-20 + 9= 22 to hit p_1-20
(damage got attack 1)
p_1-10 + 8 = 13 slashing damage
(attack 2 at advantage)
p_1-20+ 9= 25 to hit p_1-20 (damage for attack 2)
p_1-10 + 8 = 9 slashing damage
(bonus action to take healing potion) p_1-4p_1-4+2= 10 HP, so 27/117 HP remaining.1-20�1-20�1-10�1-20�1-20�1-10�1-4�1-4
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 15, 2018 14:31:14 GMT -5
Round 3 Varis 18 AL 18 Wind 17 Omar 16 <--- Callo 9 Big Bad at 3
Al's Breath weapon Recharge FXaOhhnHp_1-6nope.1-6
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Post by mighty on Jun 15, 2018 17:28:01 GMT -5
Varis spits blood to the side, wincing in pain with a smile, as he charges toward the mouth gem near him, sword held in both hands. (Movement to D5 to attack the mouth gem, flanking with Callo. Though still have advantage regardless.)
(attack roll 1 at advantage)
uWNTb8s_p_1-20 + 9= 22 to hit p_1-20
(damage got attack 1)
p_1-10 + 8 = 13 slashing damage
(attack 2 at advantage)
p_1-20+ 9= 25 to hit p_1-20 (damage for attack 2)
p_1-10 + 8 = 9 slashing damage
(bonus action to take healing potion) p_1-4p_1-4+2= 10 HP, so 27/117 HP remaining.
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 16, 2018 17:42:40 GMT -5
AL will move slighly to his left and with both axes he will strike at both eyes.
The whirlwind of swings First attack at wounded eye
7N4P2W_7p_1-20 +7 = hit
p_1-8 +3 = 11
C.S p_1-8 = 16 dmg
Getting a free attack on the other Eye.
p_1-20+7. = miss with free attack
Al's strike impacted the gem but as it hit the recoil of the impact made the ax slip. As Al was coming back around trying to get better grip mid swing yet he ended up let go instead with it clattering to the ground.
p_1-8+3. Dmg
With his second attack action
Swing twice with the one ax.
p_1-20+7 = hit to most wouned Eye.
p_1-8+3= 4
Second attack at wouned one
p_1-20+7= 22
p_1-8+3 = 5
9 dmg.
1-20�1-8�1-8�1-20�1-8�1-20�1-8�1-20�1-8
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 16, 2018 17:44:15 GMT -5
Winds turn
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Post by messiahmoose on Jun 17, 2018 19:14:11 GMT -5
Time... we need a bit more time. Why is it we always need time?
Wind trills like a desert owl and calls forth a healing spirit, casting Healing Spirit at 5th level (bonus) in a central location (D4?)
He staggers away from the symbol and the owl embraces him as healing magic washes over him.
TE0taAXRp_1-6p_1-6p_1-6p_1-6
He wipes his beak, morphs into a firebird, and steps out of the glow.
Any ally entering the space will get 4d6 healing. 1-6�1-6�1-6�1-6
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Post by (George) 3.5./ ZEM ( 4.0) on Jun 17, 2018 21:18:51 GMT -5
AyEbI7zBp_1-20+9 = 21 hit.
p_1-8+5 = 9
Omar swings his flail into the already battered eye gem. As it connects it brakes into smaller sizes.
" Only few more to go but we have to brake Sets hold in this place too. Not just his things that are atticking us. Callo now is the time to who ever sent you too us to call apon thier help if they can. "
He heals p_1-4 p_1-4 p_1-4 p_1-4= 10 hp healed.
His last chanale of Divinity of guided strike and his last war priest ability.
p_1-20+19= 23
Using his last smite from his paladin class ( yes he is part lvs pal tho i dont think he has shown it til now at last i dont recall if he has. )
p_1-8+5
p_1-8 p_1-8= 3 radian dmg =16 dmg to mouth gem.
One free skill use per turn p_1-20+5 = fail With all his mental power Omar tries and brakes Sets controll but the evil power is now mentally fighting back and as waned as it seamed to be it was still fighting back.
Callos turn1-20�1-8�1-4�1-4�1-4�1-4�1-20�1-8�1-8�1-8�1-20
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