Post by at on May 9, 2024 9:07:00 GMT -5
Roles of 8 or higher typically represent a full time job.
Solo
Hired assassins, bodyguards, killers, soldiers
Combat Sense [n/a] - Add to both awareness checks and initiative
1-5 - Street thug
6 - Private enforcer
7 - Corporate muscle
8 - Professional operative
9 - Major league hitter
10 - Solo elite
Rockerboy
Rebel rockers who using music and revolt to fight authority
Charismatic Leadership [COOL] - influence people equal to level squared x200
1-5 - Nobody - can rile up clubs and bars
6 - Club jobs - can get a neighbourhood trashed
7 - Big clubs
8 - Contracted
9 - Concert Band - can start movements
10 - Major Act
Netrunner
Cybernetic computer hackers
Interface [INT] - computer hacking
1-5 - Weefle runner
6 - Hacker
7 - Bit jockey
8 - Net cowboy
9 - Deckslinger
10 - Sysop
Media
Newsmen and reporters
Credibility [INT] - for gaining intel and convincing people
1-5 - Stringer reporter - can talk shit convincingly
6 - Staff reporter - front page stuff
7 - Section editor
8 - Producer
9 - Local media personality - can expose government corruption
10 - National media personality
Nomad
Road warriors and gypsies
Family [INT] - gain help from allies
1-5 - Clan member - can get a few hang-ons
6 - Warrior
7 - Head of house - can lead a gang of soldiers
8 - Scout
9 - Clan senior
10 - Family head - leader of a whole pack
Fixer
Deal makers, smugglers, organizers, and information brokers
Streetdeal [COOL] - get contacts and black market intel
1-5 - Street punk - contacts for weapons, tools, etc
6 - Gang leader - can get intel on most criminal activity
7 - Enforcer
8 - Sub-Lieutenant
9 - Lieutenant - kept in the loop on everything on the street
10 - Crime Boss
Cop
City force, mall cops, corp cops, and psychosquad
Authority [COOL] - use for facedown, etc, when appropriate
1-5 - Private guard
6 - City cop
7 - Detective or corporate cop
8 - Psycho squad or corp security
9 - Enforcement team leader
10 - Police chief / security hea
Corp
Slick business raiders
Resources [INT] - call upon corporate assets
1-5 - Assistant - company car, condo
6 - Manager - can book private travel, call hit hit-squads
7 - Junior exec
8 - Executive
9 - Department head - can requisition Adam Smasher
10 - Division head
Techie
Renegade mechanics
Jury Rig [INT] - temporarily repair anything for 1d6 turns per level
1-5 - Local fixit man
6 - Private operator
7 - Corporate tech
8 - Junior engineer
9 - Engineer
10 - Senior engineer
Medtechie
Black market doctors
Medical Tech [INT] - surgery
1-5 - Patchman
6 - Medical technician
7 - Ripperdoc
8 - Trauma team
9 - General practitioner
10 - Specialist physician
Runner
Vehicle Zen [n/a] - add to all vehicle skills for tough manoeuvering
Runner
Private Investigator [n/a] - add to streetwise and library search for investigations
Spy/Edgerunner
Chameleon [n/a] - two special skills at lower levels
Model/Actress
Vamp [EMP] - get money from people, opposed by streetwise
Solo
Hired assassins, bodyguards, killers, soldiers
Combat Sense [n/a] - Add to both awareness checks and initiative
1-5 - Street thug
6 - Private enforcer
7 - Corporate muscle
8 - Professional operative
9 - Major league hitter
10 - Solo elite
Rockerboy
Rebel rockers who using music and revolt to fight authority
Charismatic Leadership [COOL] - influence people equal to level squared x200
1-5 - Nobody - can rile up clubs and bars
6 - Club jobs - can get a neighbourhood trashed
7 - Big clubs
8 - Contracted
9 - Concert Band - can start movements
10 - Major Act
Netrunner
Cybernetic computer hackers
Interface [INT] - computer hacking
1-5 - Weefle runner
6 - Hacker
7 - Bit jockey
8 - Net cowboy
9 - Deckslinger
10 - Sysop
Media
Newsmen and reporters
Credibility [INT] - for gaining intel and convincing people
1-5 - Stringer reporter - can talk shit convincingly
6 - Staff reporter - front page stuff
7 - Section editor
8 - Producer
9 - Local media personality - can expose government corruption
10 - National media personality
Nomad
Road warriors and gypsies
Family [INT] - gain help from allies
1-5 - Clan member - can get a few hang-ons
6 - Warrior
7 - Head of house - can lead a gang of soldiers
8 - Scout
9 - Clan senior
10 - Family head - leader of a whole pack
Fixer
Deal makers, smugglers, organizers, and information brokers
Streetdeal [COOL] - get contacts and black market intel
1-5 - Street punk - contacts for weapons, tools, etc
6 - Gang leader - can get intel on most criminal activity
7 - Enforcer
8 - Sub-Lieutenant
9 - Lieutenant - kept in the loop on everything on the street
10 - Crime Boss
Cop
City force, mall cops, corp cops, and psychosquad
Authority [COOL] - use for facedown, etc, when appropriate
1-5 - Private guard
6 - City cop
7 - Detective or corporate cop
8 - Psycho squad or corp security
9 - Enforcement team leader
10 - Police chief / security hea
Corp
Slick business raiders
Resources [INT] - call upon corporate assets
1-5 - Assistant - company car, condo
6 - Manager - can book private travel, call hit hit-squads
7 - Junior exec
8 - Executive
9 - Department head - can requisition Adam Smasher
10 - Division head
Techie
Renegade mechanics
Jury Rig [INT] - temporarily repair anything for 1d6 turns per level
1-5 - Local fixit man
6 - Private operator
7 - Corporate tech
8 - Junior engineer
9 - Engineer
10 - Senior engineer
Medtechie
Black market doctors
Medical Tech [INT] - surgery
1-5 - Patchman
6 - Medical technician
7 - Ripperdoc
8 - Trauma team
9 - General practitioner
10 - Specialist physician
Runner
Vehicle Zen [n/a] - add to all vehicle skills for tough manoeuvering
Runner
Private Investigator [n/a] - add to streetwise and library search for investigations
Spy/Edgerunner
Chameleon [n/a] - two special skills at lower levels
Model/Actress
Vamp [EMP] - get money from people, opposed by streetwise