Post by Ogremind on Mar 25, 2010 10:13:43 GMT -5
Arashi Kasaino
Dragonborn Sorcerer
Unaligned
Details:
HP 24
Bloodied 12
Healing Surges per Day 7
Healing Surge Amount: 7
Init: +1
Defenses
AC: 14
Fort: 14
Ref: 11
Will: 16
Melee Basic Attack:
Dagger: +7 vs AC; 1d4+4 damage
Ranged Basic Attack:
Dagger: +4 vs AC; 1d4+1 damage
Storm Walk: +4 Fortitude; 1d8+8 Thunder damage
Other spell attacks:
Burning Spray: +5 vs Ref; 1d8+9 fire damage
Explosive Pyre: +5 vs Ref; 2d8+9 fire damage
Dragon Breath: +6 vs Ref; 1d6+1 fire damage
Lightning Breath: +4 vs Ref; 3d8+8 Lightning damage
Ability Scores
STR 18 (+4)
CON 12 (+1)
DEX 12 (+1)
INT 10 (+0)
WIS 8 (-1)
CHA 18 (+4)
Feats:
- Draconic Spellcaster (+1 to hit and damage with fire Arcane powers)
Skills:
Features:
Racial Features:
Ability Scores: +2 Strength, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Draconic
Skill Bonuses: +2 History, +2 Intimidate
Dragonborn Fury: When you’re bloodied, you gain a +1
racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal
to one-quarter of your maximum hit points + your
Constitution modifier.
Dragon Breath: You can use dragon breath as an
encounter power.
Class Features:
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, simple ranged
Implements: Daggers, staffs
Bonus to Defense: +2 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana. From the class skills list below,
choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha),
Diplomacy (Cha), Dungeoneering (Wis), Endurance
(Con), History (Int), Insight (Wis), Intimidate (Cha),
Nature (Wis).
Dragon Magic
The elemental power of dragons flows through you,
infusing your spells with draconic strength. Through
force of will, you tap into the arcane might of dragons.
Draconic Power: You gain a bonus to the damage
rolls of arcane powers equal to your Strength modifier.
The bonus increases to your Strength modifier
+ 2 at 11th level and your Strength modifier + 4 at
21st level.
Draconic Resilience: While you are not wearing
heavy armor, you can use your Strength modifier in
place of your Dexterity or Intelligence modifier to
determine your AC.
Dragon Soul: You gain resist 5 to Fire. The resistance increases to 10 at
11th level and 15 at 21st level.
Your arcane powers ignore any target’s resistance
to that damage type up to the value of your resistance.
Scales of the Dragon: The first time you become
bloodied during an encounter, you gain a +2 bonus to
AC until the end of the encounter.
Powers:
At-Will:
Burning Spray Sorcerer Attack 1
You fling your arm in a wide arc, casting liquid fire at your foes.
At-Will ✦ Arcane, Fire, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier fire damage.
Level 21: 2d8 + Charisma modifier fire damage.
Dragon Magic: The next enemy that hits you with a
melee attack before the end of your next turn takes fire
damage equal to your Strength modifier.
Storm Walk Sorcerer Attack 1
The thunder of your steps batters your foe.
At-Will ✦ Arcane, Implement, Thunder
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifier thunder damage.
Level 21: 2d8 + Charisma modifier thunder damage.
Effect: Before or after the attack, you shift 1 square.
Per Encounter:
Explosive Pyre Sorcerer Attack 1
Your foe stands at the center of a conflagration of your design.
Encounter ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d8 + Charisma modifier fire damage. Until the
start of your next turn, any enemy that enters a square
adjacent to the target or starts its turn there takes 1d6
fire damage.
Dragon Breath Dragonborn Racial Power
As you open your mouth with a roar, the deadly power of your
draconic kin blasts forth to engulf your foes.
Encounter ✦ Fire
Minor Action Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex
Hit: 1d6 + Constitution modifier damage.
Increase to +4 bonus and 2d6 + Constitution modifier
damage at 11th level, and to +6 bonus and 3d6 +
Constitution modifier damage at 21st level.
Per Day:
Lightning Breath Sorcerer Attack 1
You exhale a blast of lightning at your foes. The lightning then
forms a ring around you, repelling nearby attackers.
Daily ✦ Arcane, Implement, Lightning
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier lightning damage.
Miss: Half damage.
Effect: Until the end of your next turn, whenever an enemy
hits you with a melee attack, you push that enemy 1
square.
Dragon Magic: The enemy also takes 5 lightning damage.
Sustain Minor: The effect persists.
Utility Powers:
Gear:
Armor: Cloth (4 lbs) [1 gp]
Weapon: 3 Daggers (1 lbs each) [3 gp]
Standard adventurer's kit (33 lbs) [15 gp]
Backpack, Bedroll, Flint and steel, belt pouch Rations (10 days)
Rope (50ft), Sunrods (2), Waterskin.
Red Dragonscale Heavy Shield (15 lbs)
Gold: 117.2
Appearance
6'6", 280 lbs, with flame red, orange, and yellow scales,
which his clothing is cut to show off.
The scent of brimstone lingers around him.
Personality: Arashi has always felt the power of his ancestors more keenly than the other dragonborn around him. He has heard tails of their glory and dominion, and feels a burning need to carve out his own. Prone to smoldering resentment and hot tempered bursts of anger, Arashi wears his arrogance like a crown, and feigns disinterest in anything he does not understand.
Progression:
lv 2:
UP: Dragonflame Mantle
F: Unarmord AC feat
lv 3:
EP: Flame Spiral
lv 4:
F: Surging Flame
lv 5:
DP: Thunder Leap
lv 6:
F: Improved Dragon Soul
UP: Suden Scales
lv 7:
EP: Blazing Bolts
lv 8:
F: Dragonborn Senses
lv 9:
DP: Prime the Fire
lv 10:
UP: Sourcerous Pulse
F: Dragonborn Frenzy
lv 11:
PP: Dragon Guardian
F: Elemental Admixture: Storm Walk +Fire
lv 12:
F: Draconic Spellfury
lv 13:
Replace EP: Explosive Pyre with Chains of Fire
lv 14:
F: Sorcerous Vision
lv 15:
Replace DP: Lightning Breath with Spitfire Furnace
lv 16:
UP: Draconic Majesty
F: Lightning Reflexes
lv 17:
Replace EP: Blazing Bolts with ?
lv 18:
F: True Dragon Soul
lv 19:
Replace DP: Thunder Leap with Blackfire Serpent
lv 20:
DP:?
F: Empowered Dragon Breath
lv 21:
F: Irresistible Flame
Replace F: Lightning Reflexes with Robust Defences
lv 22:
UP: Flight of Dragons
F: Epic Reflexes
lv 23:
Replace EP: Blazing Bolts with Wyrmblight
lv 24:
F: Epic Fortitude
lv 25:
Replace DP: Prime the Fire with Draconic Incarnation
lv 26:
F: Epic will
lv 27:
Replace EP: Chains of Fire with Wildfire Curse
lv 28:
F:?
lv 29:
Replace DP: ? with Wyrm Form
lv 30:
F:?
Dragonborn Sorcerer
Unaligned
Details:
HP 24
Bloodied 12
Healing Surges per Day 7
Healing Surge Amount: 7
Init: +1
Defenses
AC: 14
Fort: 14
Ref: 11
Will: 16
Melee Basic Attack:
Dagger: +7 vs AC; 1d4+4 damage
Ranged Basic Attack:
Dagger: +4 vs AC; 1d4+1 damage
Storm Walk: +4 Fortitude; 1d8+8 Thunder damage
Other spell attacks:
Burning Spray: +5 vs Ref; 1d8+9 fire damage
Explosive Pyre: +5 vs Ref; 2d8+9 fire damage
Dragon Breath: +6 vs Ref; 1d6+1 fire damage
Lightning Breath: +4 vs Ref; 3d8+8 Lightning damage
Ability Scores
STR 18 (+4)
CON 12 (+1)
DEX 12 (+1)
INT 10 (+0)
WIS 8 (-1)
CHA 18 (+4)
Feats:
- Draconic Spellcaster (+1 to hit and damage with fire Arcane powers)
Skills:
Acrobatics | +1 | |
Arcana | Trained | +5 |
Athletics | +4 | |
Bluff | Trained | +9 |
Diplomacy | +4 | |
Dungeoneering | -1 | |
Endurance | Trained | +6 |
Heal | -1 | |
History | +2 | |
Insight | -1 | |
Intimidate | Trained | +11 |
Nature | -1 | |
Perception | -1 | |
Religion | +0 | |
Stealth | +1 | |
Streetwise | +4 | |
Thievery | +1 |
Features:
Racial Features:
Ability Scores: +2 Strength, +2 Charisma
Size: Medium
Speed: 6 squares
Vision: Normal
Languages: Common, Draconic
Skill Bonuses: +2 History, +2 Intimidate
Dragonborn Fury: When you’re bloodied, you gain a +1
racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal
to one-quarter of your maximum hit points + your
Constitution modifier.
Dragon Breath: You can use dragon breath as an
encounter power.
Class Features:
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple melee, simple ranged
Implements: Daggers, staffs
Bonus to Defense: +2 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constitution modifier
Trained Skills: Arcana. From the class skills list below,
choose three more trained skills at 1st level.
Class Skills: Arcana (Int), Athletics (Str), Bluff (Cha),
Diplomacy (Cha), Dungeoneering (Wis), Endurance
(Con), History (Int), Insight (Wis), Intimidate (Cha),
Nature (Wis).
Dragon Magic
The elemental power of dragons flows through you,
infusing your spells with draconic strength. Through
force of will, you tap into the arcane might of dragons.
Draconic Power: You gain a bonus to the damage
rolls of arcane powers equal to your Strength modifier.
The bonus increases to your Strength modifier
+ 2 at 11th level and your Strength modifier + 4 at
21st level.
Draconic Resilience: While you are not wearing
heavy armor, you can use your Strength modifier in
place of your Dexterity or Intelligence modifier to
determine your AC.
Dragon Soul: You gain resist 5 to Fire. The resistance increases to 10 at
11th level and 15 at 21st level.
Your arcane powers ignore any target’s resistance
to that damage type up to the value of your resistance.
Scales of the Dragon: The first time you become
bloodied during an encounter, you gain a +2 bonus to
AC until the end of the encounter.
Powers:
At-Will:
Burning Spray Sorcerer Attack 1
You fling your arm in a wide arc, casting liquid fire at your foes.
At-Will ✦ Arcane, Fire, Implement
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 1d8 + Charisma modifier fire damage.
Level 21: 2d8 + Charisma modifier fire damage.
Dragon Magic: The next enemy that hits you with a
melee attack before the end of your next turn takes fire
damage equal to your Strength modifier.
Storm Walk Sorcerer Attack 1
The thunder of your steps batters your foe.
At-Will ✦ Arcane, Implement, Thunder
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 1d8 + Charisma modifier thunder damage.
Level 21: 2d8 + Charisma modifier thunder damage.
Effect: Before or after the attack, you shift 1 square.
Per Encounter:
Explosive Pyre Sorcerer Attack 1
Your foe stands at the center of a conflagration of your design.
Encounter ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d8 + Charisma modifier fire damage. Until the
start of your next turn, any enemy that enters a square
adjacent to the target or starts its turn there takes 1d6
fire damage.
Dragon Breath Dragonborn Racial Power
As you open your mouth with a roar, the deadly power of your
draconic kin blasts forth to engulf your foes.
Encounter ✦ Fire
Minor Action Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex
Hit: 1d6 + Constitution modifier damage.
Increase to +4 bonus and 2d6 + Constitution modifier
damage at 11th level, and to +6 bonus and 3d6 +
Constitution modifier damage at 21st level.
Per Day:
Lightning Breath Sorcerer Attack 1
You exhale a blast of lightning at your foes. The lightning then
forms a ring around you, repelling nearby attackers.
Daily ✦ Arcane, Implement, Lightning
Standard Action Close blast 3
Target: Each creature in blast
Attack: Charisma vs. Reflex
Hit: 3d8 + Charisma modifier lightning damage.
Miss: Half damage.
Effect: Until the end of your next turn, whenever an enemy
hits you with a melee attack, you push that enemy 1
square.
Dragon Magic: The enemy also takes 5 lightning damage.
Sustain Minor: The effect persists.
Utility Powers:
Gear:
Armor: Cloth (4 lbs) [1 gp]
Weapon: 3 Daggers (1 lbs each) [3 gp]
Standard adventurer's kit (33 lbs) [15 gp]
Backpack, Bedroll, Flint and steel, belt pouch Rations (10 days)
Rope (50ft), Sunrods (2), Waterskin.
Red Dragonscale Heavy Shield (15 lbs)
Gold: 117.2
Appearance
6'6", 280 lbs, with flame red, orange, and yellow scales,
which his clothing is cut to show off.
The scent of brimstone lingers around him.
Personality: Arashi has always felt the power of his ancestors more keenly than the other dragonborn around him. He has heard tails of their glory and dominion, and feels a burning need to carve out his own. Prone to smoldering resentment and hot tempered bursts of anger, Arashi wears his arrogance like a crown, and feigns disinterest in anything he does not understand.
Progression:
lv 2:
UP: Dragonflame Mantle
F: Unarmord AC feat
lv 3:
EP: Flame Spiral
lv 4:
F: Surging Flame
lv 5:
DP: Thunder Leap
lv 6:
F: Improved Dragon Soul
UP: Suden Scales
lv 7:
EP: Blazing Bolts
lv 8:
F: Dragonborn Senses
lv 9:
DP: Prime the Fire
lv 10:
UP: Sourcerous Pulse
F: Dragonborn Frenzy
lv 11:
PP: Dragon Guardian
F: Elemental Admixture: Storm Walk +Fire
lv 12:
F: Draconic Spellfury
lv 13:
Replace EP: Explosive Pyre with Chains of Fire
lv 14:
F: Sorcerous Vision
lv 15:
Replace DP: Lightning Breath with Spitfire Furnace
lv 16:
UP: Draconic Majesty
F: Lightning Reflexes
lv 17:
Replace EP: Blazing Bolts with ?
lv 18:
F: True Dragon Soul
lv 19:
Replace DP: Thunder Leap with Blackfire Serpent
lv 20:
DP:?
F: Empowered Dragon Breath
lv 21:
F: Irresistible Flame
Replace F: Lightning Reflexes with Robust Defences
lv 22:
UP: Flight of Dragons
F: Epic Reflexes
lv 23:
Replace EP: Blazing Bolts with Wyrmblight
lv 24:
F: Epic Fortitude
lv 25:
Replace DP: Prime the Fire with Draconic Incarnation
lv 26:
F: Epic will
lv 27:
Replace EP: Chains of Fire with Wildfire Curse
lv 28:
F:?
lv 29:
Replace DP: ? with Wyrm Form
lv 30:
F:?