Post by K Man on Feb 3, 2004 16:23:18 GMT -5
CAT
Tiny Animal
Hit Dice: 1/2 d8 (2 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Claw +4 melee (1d2–4)
Full Attack: 2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3
Feats: Weapon Finesse
Environment: Temperate plains
Organization: Domesticated or solitary
Challenge Rating: 1/4
Advancement: —
Level Adjustment: —
The statistics presented here describe a common housecat.
Combat
Cats prefer to sneak up on their prey.
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
CAT
Speed 30 ft
Tiny (+2 size mod)
Claw 1d2, bite 1d3
Low-light vision, scent
Str -8, Dex +6, Con +0, Int +0, Wis +2, Cha +0
Class skills: Balance, Climb, Hide, Jump, Listen, Move Silently, Spot.
+4 ravial to Climb, Hide, MS: +8 racial on Jump. +8 racial on Balance. Tall grass: Hide bonus +8. Dex mod for Climb/Jump checks.
Magical beast d10 HD (BAB as fighter) Fort, Ref 2 + Int mod per HD
{TopTomCat, feel free to post your...TopNotTomCat. Teehee. }
Tiny Animal
Hit Dice: 1/2 d8 (2 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple: +0/–12
Attack: Claw +4 melee (1d2–4)
Full Attack: 2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +2, Ref +4, Will +1
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Skills: Balance +10, Climb +6, Hide +14*, Jump +10, Listen +3, Move Silently +6, Spot +3
Feats: Weapon Finesse
Environment: Temperate plains
Organization: Domesticated or solitary
Challenge Rating: 1/4
Advancement: —
Level Adjustment: —
The statistics presented here describe a common housecat.
Combat
Cats prefer to sneak up on their prey.
Skills: Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
CAT
Speed 30 ft
Tiny (+2 size mod)
Claw 1d2, bite 1d3
Low-light vision, scent
Str -8, Dex +6, Con +0, Int +0, Wis +2, Cha +0
Class skills: Balance, Climb, Hide, Jump, Listen, Move Silently, Spot.
+4 ravial to Climb, Hide, MS: +8 racial on Jump. +8 racial on Balance. Tall grass: Hide bonus +8. Dex mod for Climb/Jump checks.
Magical beast d10 HD (BAB as fighter) Fort, Ref 2 + Int mod per HD
{TopTomCat, feel free to post your...TopNotTomCat. Teehee. }