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Post by IstarinCale on Jul 2, 2004 9:40:19 GMT -5
Name: Muradin Bronzebeard - Merc Race: Dwarf Class: Barbarian Level: 6 XP: 16,100 / 21,000 Alignment: NE Eyes: Black Hair: Dark Brown Height: 4.25 feet tall Weight: 80 Abilities Modifier Temp Str 19 +4 Dex 16 +3 Con 18 +4 Int 14 +2 (Helm equiped) Wis 8 -1 Cha 6 -2 Init: Dex Other +3 = 3 + Languages: Common, Dwarven, Giant. Speed: 30 ft/20 ft HP Remaining Non-Lethal Special Condition 78 13 Damage Reductions 5/piercing 5/slashing AC Base Amr Helm Shld Dex Mgc Siz Nat Msc 24 = 10 + 7 + 1 + + 3 + + + 3 + Temp AC: Touch AC: 16 Flat-Footed: 23, Flat+Uncanny Dodge: 24 Save Total Base Ability Other Temp Fort +9 = +5 + +4 + Ref +5 = +2 + +3 + Will +1 = +2 + -1 + BAB: 6/1 Grapple Total Base Str Size Misc 10 = 6 + 4 + + Attack AB Dmg Crit Type Size Special 1. Battle Axe (Golden) +12/7 1d8+6 x3 S M 1d4 Negative Energy, On hit: 1d2 STR drain DC 12 2. Great Axe (Red Gem) +12/7 1d12+8 x3 S M 1d8 Fire 3.
Armor AC M. Dex Penalty Speed Size Special Breast plate +7 3 -4 20 M +2 5/piercing 5/slashing Shield AC Penalty Special 1. none 2. Blue shield +2 -2 Special Ablilities: Fast Movement. Illiteracy. Rage 2/day. Lasts 12 rounds (3 +4Con +5Feat) Uncanny Dodge. Improved Uncanny Dodge. Trap sense +2. Darkvision 60 feet. Stonecunning. Weapon Familiarity. Stability (+4 resistance to bullrush and trip). +2 bonus saving throws against poison. +2 bonus saving throws against spell and spell like effects. +1 bonus on attack rolls against orcs and goblinoids. +4 dodge bonus AC against monsters of giant type. +2 bonus on Apprais checks that are related to stone or metal items. +2 bonus Craft checks that are related to stone or metal. Feats: Intimidating Rage. Power Attack. Extend Rage. Skills [4+int] Total Ability Rank Ceck P Items Other Balance -1 = +3 de + + -4 + + Bluff -2 = -2 ch + + + + *Climb +3 = +4 st + 3 + -4 + + Diplomacy -2 = -2 ch + + + + Escape Artist -1 = +3 de + + -4 + + Gather Info -2 = -2 ch + + + + *Handle Animal +1 = -2 ch + 3 + + + Heal -1 = -1 wi + + + + Hide +1 = +3 de + 2 + -4 + + *Intimidate +7 = -2 ch + 9 + + + *Jump +2 = +4 st + 2 + -4 + + *Listen +2 = -2 wi + 2 + + + Move Silently -1 = +3 de + + -4 + + *Ride +5 = +3 de + 2 + + + Search +2 = +2 in + + + + Sense Motive -1 = -1 wi + + + + Spot 0 = -1 wi + 1 + + + *Survival +3 = -1 wi + 4 + + + *Swim -1 = +4 st + 3 + -8 + + UMD -2 = -2 ch + + + + Items: Weight: BATTLE AXE +2, 1d4 Negative Energy, On hit: 1d2 STR drain DC 12 6 lb Great Axe with a Red Gem - +2, 1d8 Fire 12 lb Crystal Longsword - 60% weight 2.5 lb Golden lance x2 - Lance +2 20 lb (10 each) Blue shield with a white cross - +2 10 lb Gloves B.A.G Yellow Glowing amulet - 10 Divine damage resistance. GOLD: 1500 30 lb Equiped Items: black-golden helm - Int +2 Purple ring with an orange gem - Imm to Paralyze Red Amulet - Natural Armor +3 Breast plate +2 5/piercing 5/slashing 30 lb Red-Gold boots - Boots of Speed Black Belt - 1/day darkness Current Load: 110.5 lb Carrying Capacity: Light Load: 0-116 Medium Load:117-233 Heavy Load: 234-350 Current Load: 108 Description: He looks a little old for his age (57 years old) because he has a beard and he has an old scar crossing his face giving the impression of an experienced warrior Background: Muradin Bronzebeard took a step to the edge of the cave and looked over the icy plains. This was how he liked it, cold...but this was unnatural cold, the kind of cold that signified the coming of he who is called 'The One', 'The Master'...death incarnate. Still Muradin cared little for such trivial fears of man. Born to a noble dwarven clan, The Warsong, that once held a presitigious mountain estate Muradin was captured as a small child and raised by the barbaric nomads of the land. They taught him to raid, pillage and steal...turning him into a barbarian with each passing year. As dwarf among men, he surpassed most of the barbarians in age until he was able to take control of the clan and direct their raids and plundering. Muradin even led numerous raids against the estates his family once held, watching his barbarian clan members strike down his dwarven brethren with glee. Then the 'True Winter' came... Eventhough the barbarians had survived for decades in the frozen wastes, they could not withstand the coming cold of this new 'master of the lands'. Most of the human clan members died nearly instantly, with only the truly hearty surviving long enough to escape. There were some internal struggles and mutiny among the survivors forcing Muradin to strike his fellow barbarians down on a frozen cliff face in a blizzard. The scar running the length of his face is the only testatament to the battle that eliminated his own, adopted clan. Muradin then trekked back to his family estates to take what provisions he needed by force, only to find them frozen solid in a frosted museum of death. His father, mother and many siblings all had succumbed to the bitter and deadly cold of 'The Master' and his armies. Shattering their frozen, statue-like corpses, Muradin took what he needed to survive and left, never looking back...
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Post by Cel on Jul 2, 2004 9:48:39 GMT -5
Description: Just Think he looks how you want i imagine him, as a cute dwarf wearing pink armor, with a symbol of a bunny on it. ;D seriously, make a proper description
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Post by Jevva on Jul 2, 2004 14:44:01 GMT -5
You should write down your damage bonus for your greatsword, which is +6, since you're wielding it in two hands.
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Post by IstarinCale on Jul 5, 2004 9:37:11 GMT -5
Thank you Jevva, I added the DMG bonus.
Muradin Bronzebeard's Construction Complete
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Post by IstarinCale on Aug 24, 2004 13:19:23 GMT -5
Added just a tiny biny info about the background.. The name of my clan, that was killed by the "true winter" was The Warsong Clan.
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