Post by K Man on Jul 7, 2005 9:53:08 GMT -5
{KMan, because of my hastedness, I dont' suppose it's possible to use both a spell, AND the wand in one turn? If not, then the wand twice?}
I read the rules on Haste as such;
Haste:
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed.
Multiple haste effects don't stack. Haste dispels and counters slow.
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a weapon of speed, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed.
Multiple haste effects don't stack. Haste dispels and counters slow.
It does not actually grant extra actions, unless you're taking the full attack action and only then does it grant an extra attack. You tumbled, and moved to heal. It wouldn't grant an extra spell, nor would it grant an extra activation of a wand. Kinda lame that way...sorry.
That said, let's get the pain over with.
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Londo continues to remain unconscious, his body hovering on death's doorway. (-4 HP)
The golem, blinded by rage and fury, takes a step and reaches over the downed monk to hit the bard. [5 Ft. step, full attack. Attack Rolls = 13/27] The second fist hits, slamming into the bard as hard as it can. [Damage Roll = 18] It growls, thirsty for more.
{I count - 8 hp by my count.}
As Drop'Gar stumbles about his mind reeling from pain and body aching, he hears the strangest thing - soothing words being whispered through the portal where Master K waits. [CHA Check, Success] The raging beast stops in its tracks, eyes glassed over while the words are whispered and it slowly rocks back and forth - like a baby being cradled.
The last thing Drop'Gar hears, before the darkness envelops him, is the sound of Master K exiting his tower, using magic to get rid of his hastily raised iron wall. He speaks softly to the flesh golem, now in a calmed state.
"Gather them...I can use the parts..."
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Well...this probably could have gone better. Scouted out the tower, jumped Master K and put a blade to his throat and demand he stand the Golem down, jumping Master K himself instead of worrying about the golem etc etc.
Either way, I will prepare a story ending to this. Look for it to be up sometime soon.
We gave her a good run kiddies. I'll determine if I want to replace this campaign with something else.