Post by Lin on Aug 28, 2005 12:20:25 GMT -5
Flint McOwen
Half Orc
Ranger 8
Lawful Good
Str: 19
Dex: 16
Con: 14
Int: 9
Wis: 12
Cha: 11
HP: 63
AC: 19
-Touch: 14
-Flat footed: 16
Ini: +3
BaB: +8
Grapple: +12
Fort: +9
Ref: +10
Will: +4
Wild Empathy: +8
Favored Enemy (Animal) +4
Favored Enemy (Human) +2
Attack (Orcish Double Axe): +14 d8+6
(Bow): +11 d8+4
Full Attack (Orcish Double Axe): +12/+12/+7/+7 d8+4/d8+2
(Bow): +12/+7 d8+4
Feats: Track (b), Endurance (b), Two Weapon Fighting (b), Improved Two Weapon Fighting (b), Exotic Weapon (Orcish Double Axe), Improved Toughness, Weapon Focus (Orcish Double Axe)
Skills: Ride 17, Handle Animal 6, Spot 12, Listen 5, Survival 12, Use Rope 9 (11 Rope), Heal 7 (9 kit), Common, Orcish
Gear: Coat of Resistance, Snakeskin Gloves of Ogre Strength +2, Ring of Protection +1, Scroll of Cat’s Grace, Studded Leather Armor +2, Wand of Cure Light Wounds (25 charges)
Basic Cowboy Stuff (Includes Hat), Masterwork Orcish Double Axe, Masterwork Saddle, Silk Rope, Masterwork Composite Longbow (+4 Str), 20 Arrows, Healing Kit
(10 uses)
Spells (2) CL3, DC 11 + Level
Typically Prepared Spells
1st Longstrider, Entangle
Hugo
Heavy Horse
Size/Type: Large Animal
Hit Dice: 5d8+10 (32 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: Hoof +0 melee (1d6+1)
Full Attack: 2 hooves +0 melee (1d6+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent, link, share spells, evasion
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +5, Spot +5
Feats: Endurance, Run
Tricks: Come, Stay, Work, Seek, Attack, Down, Defend, Heel
Vital Stats
Height: 6'3"
Weight: 224
Age: 23
Chest: 51"
Waist: 36"
Bicep: 19"
Thigh: 27.5"
Sensibility
Laws aren’t there to make people unhappy and take away things that every man has a right to having. Laws stand there because some people don’t have the sense to understand what’s right and wrong. Some people have got the feeling that the world owes them more than it owes anyone else and that’s what we call a lack of sense. Laws are there to make sure these people know that stepping over others is something that isn’t going to be looked past. You can’t ever look past the indiscretions of people because instead of feeling grateful that they were spared what’s coming to them, they look at it as an invitation to do it again.
Lawmen are good people and should be the people you go to when you’ve been wronged, but the funny thing about any kind of system is that its got its flaws and sometimes there are things a man has to stand up for himself. The tricky thing, the important thing is that when a man stands for himself, he doesn’t wrong people the same we he was wronged to level things. That ruins the point of things. If all you’re doing is getting revenge, than you aren’t caring anymore and you’re not a man anymore. You’re an animal and that’s not what the world needs. The world has plenty of animals, it needs good men to make sure that things work the right way.
Laws don’t make the pain go away. They don’t give you back what you lost. That’s not the point of them. A man has to find his own solace from those wounds. It does a man no good to dwell on old wounds, but it’s just not in human nature to put things behind them either. The hardest part of being a man is finding ways to deal with those things to hurt us in a way that doesn’t hurt anyone else and makes peace with the past.
The Look
Flint McOwen comes off as a rugged individual, but you wouldn’t call him barbaric. That’s because when he’s wearing his dark brown leather coat over a matching suit of studded leather armor, it becomes obvious that the man understands what a well tanned piece of hide looks like. Topping his head is a fine white hat, with the side brims turned up. The face under the hat is a grizzled one, with coarse skin so sun soaked you wouldn’t know that it originally had a soft grey shade to it long ago. An upturned nose with big nostrils and a thick bone structure properly identify Flint as a half-orc, though few people bring it up. Somehow, mentioning it just doesn’t seem polite.
When it comes to swagger, Flint has one. A sort of self-sufficient confidence comes off of him when he stands or walks. His weapon, a big double sided axe, just hangs off his back while he walks or talks. He’s the kind of man who doesn’t mention how great he thinks he is, but something still lingers in the air. It sits out in the room, unsaid, that if something needs to be gotten done it’ll get that way as soon as he settles in to getting it put down. Whether it be with a hammer and nail or with the lethal weapon he carries.
The Life
Flint tries his best to be an honest man making an honest living herding cattle and defending his boss’s ranch from bandits and other predators. Even though it isn’t his cattle, Flint treats them as his own, caring for them to the best of his ability. Flint follows in the footsteps of his deceased father, a cowhand with strong convictions and little emotional attachment. Flint’s fiery orc blood prevents him from having the same even handedness of his father with whom he has no genetic relationship, but Flint keeps the same ideals and convictions close to his heart. Those ideals made him a son instead of a bastard and that kind of dignity is something that everyone deserves. Helping people get that dignity is something everyone should do, but in the end is a burden that only real men take to trouble to bear.
Half Orc
Ranger 8
Lawful Good
Str: 19
Dex: 16
Con: 14
Int: 9
Wis: 12
Cha: 11
HP: 63
AC: 19
-Touch: 14
-Flat footed: 16
Ini: +3
BaB: +8
Grapple: +12
Fort: +9
Ref: +10
Will: +4
Wild Empathy: +8
Favored Enemy (Animal) +4
Favored Enemy (Human) +2
Attack (Orcish Double Axe): +14 d8+6
(Bow): +11 d8+4
Full Attack (Orcish Double Axe): +12/+12/+7/+7 d8+4/d8+2
(Bow): +12/+7 d8+4
Feats: Track (b), Endurance (b), Two Weapon Fighting (b), Improved Two Weapon Fighting (b), Exotic Weapon (Orcish Double Axe), Improved Toughness, Weapon Focus (Orcish Double Axe)
Skills: Ride 17, Handle Animal 6, Spot 12, Listen 5, Survival 12, Use Rope 9 (11 Rope), Heal 7 (9 kit), Common, Orcish
Gear: Coat of Resistance, Snakeskin Gloves of Ogre Strength +2, Ring of Protection +1, Scroll of Cat’s Grace, Studded Leather Armor +2, Wand of Cure Light Wounds (25 charges)
Basic Cowboy Stuff (Includes Hat), Masterwork Orcish Double Axe, Masterwork Saddle, Silk Rope, Masterwork Composite Longbow (+4 Str), 20 Arrows, Healing Kit
(10 uses)
Spells (2) CL3, DC 11 + Level
Typically Prepared Spells
1st Longstrider, Entangle
Hugo
Heavy Horse
Size/Type: Large Animal
Hit Dice: 5d8+10 (32 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
Base Attack/Grapple: +3/+10
Attack: Hoof +0 melee (1d6+1)
Full Attack: 2 hooves +0 melee (1d6+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent, link, share spells, evasion
Saves: Fort +6, Ref +6, Will +2
Abilities: Str 17, Dex 14, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +5, Spot +5
Feats: Endurance, Run
Tricks: Come, Stay, Work, Seek, Attack, Down, Defend, Heel
Vital Stats
Height: 6'3"
Weight: 224
Age: 23
Chest: 51"
Waist: 36"
Bicep: 19"
Thigh: 27.5"
Sensibility
Laws aren’t there to make people unhappy and take away things that every man has a right to having. Laws stand there because some people don’t have the sense to understand what’s right and wrong. Some people have got the feeling that the world owes them more than it owes anyone else and that’s what we call a lack of sense. Laws are there to make sure these people know that stepping over others is something that isn’t going to be looked past. You can’t ever look past the indiscretions of people because instead of feeling grateful that they were spared what’s coming to them, they look at it as an invitation to do it again.
Lawmen are good people and should be the people you go to when you’ve been wronged, but the funny thing about any kind of system is that its got its flaws and sometimes there are things a man has to stand up for himself. The tricky thing, the important thing is that when a man stands for himself, he doesn’t wrong people the same we he was wronged to level things. That ruins the point of things. If all you’re doing is getting revenge, than you aren’t caring anymore and you’re not a man anymore. You’re an animal and that’s not what the world needs. The world has plenty of animals, it needs good men to make sure that things work the right way.
Laws don’t make the pain go away. They don’t give you back what you lost. That’s not the point of them. A man has to find his own solace from those wounds. It does a man no good to dwell on old wounds, but it’s just not in human nature to put things behind them either. The hardest part of being a man is finding ways to deal with those things to hurt us in a way that doesn’t hurt anyone else and makes peace with the past.
The Look
Flint McOwen comes off as a rugged individual, but you wouldn’t call him barbaric. That’s because when he’s wearing his dark brown leather coat over a matching suit of studded leather armor, it becomes obvious that the man understands what a well tanned piece of hide looks like. Topping his head is a fine white hat, with the side brims turned up. The face under the hat is a grizzled one, with coarse skin so sun soaked you wouldn’t know that it originally had a soft grey shade to it long ago. An upturned nose with big nostrils and a thick bone structure properly identify Flint as a half-orc, though few people bring it up. Somehow, mentioning it just doesn’t seem polite.
When it comes to swagger, Flint has one. A sort of self-sufficient confidence comes off of him when he stands or walks. His weapon, a big double sided axe, just hangs off his back while he walks or talks. He’s the kind of man who doesn’t mention how great he thinks he is, but something still lingers in the air. It sits out in the room, unsaid, that if something needs to be gotten done it’ll get that way as soon as he settles in to getting it put down. Whether it be with a hammer and nail or with the lethal weapon he carries.
The Life
Flint tries his best to be an honest man making an honest living herding cattle and defending his boss’s ranch from bandits and other predators. Even though it isn’t his cattle, Flint treats them as his own, caring for them to the best of his ability. Flint follows in the footsteps of his deceased father, a cowhand with strong convictions and little emotional attachment. Flint’s fiery orc blood prevents him from having the same even handedness of his father with whom he has no genetic relationship, but Flint keeps the same ideals and convictions close to his heart. Those ideals made him a son instead of a bastard and that kind of dignity is something that everyone deserves. Helping people get that dignity is something everyone should do, but in the end is a burden that only real men take to trouble to bear.