Post by Japic on Mar 5, 2004 16:51:51 GMT -5
=== Pre-Gen #23 === Has played: Kobold Kibbles, Black Tooth Tribe
Quarilil Menwar
male elf
Abjurer 2 (2,500 xp)
AL CN
Size M (4 ft., 10 in. tall);
HD 2d4; hp 7;
Str 18 (+4)
Dex 14 (+2)
Con 10 (+0)
Int 18 (+4)
Wis 13 (+1)
Cha 12 (+1)
Init +2 (+2 Dex);
Spd 30 ft.;
AC 12 (+2 Dex);
Attack +5 (+1 Base, +4 Str) melee, or +3 (+1 Base, +2 Dex) ranged;
SV
Fort +0 (+0 Base),
Ref +4 (+0 Base, +2 Dex, +2 Lightning Reflexes),
Will +4 (+3 Base, +1 Wis)
Languages Spoken: Common, Elven, Gnoll, Goblin, Orc, Sylvan.
Skills:
Craft (Shipmaking) +6 (+2 Rank, +4 Int)
Concentrate +5 (5 Ranks)
Decipher Script +6 (+2 Rank, +4 Int)
Hide +2 (+2 Dex)
Knowledge (Arcana) +8 (+4 Rank, +4 Int)
Knowledge (Dungeoneering) +8 (+4 Rank, +4 Int)
Knowledge (Nature) +6 (+2 Rank, +4 Int)
Knowledge (Nobility and Royalty) +6 (+2 Rank, +4 Int)
Knowledge (The Planes) +8 (+4 Rank, +4 Int)
Listen +3 (+1 Wis, +2 Racial)
Move Silently +2 (+2 Dex)
Search +6 (+4 Int, +2 Racial)
Spellcraft +9 (+5 Rank, +4 Int)
Spot +3 (+1 Wis, +2 Racial)
Feats:
Lightning Reflexes
Scribe Scroll
Possessions: 1,178 gp, 17sp, 5 cp
BAG
Sickle
Spell Component bag
Spellbook (80 blank pages left)
Two ink vials (black)
Writing Quill
2 Cure light wounds potions
4 sheets parchment
2 scroll cases
Scroll for free stay at 'The Lily Flower' Inn (village of Kal)
Prohibited Schools: Illusion, Evocation.
Wizard Spells Known (Per day: 4/3): (+2 spells from level up)
0th -- Acid Splash, Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance, Touch of Fatigue.
1st -- Mage Armor, Hold Portal, Jump, Sleep.
Appearance:
Quarilil wears the most common clothes he can find, he wants nothing he wears to draw to much attention to him. He strive to look just like every other commoner. Years of shipwork and bar room brawls have made his muscles strong and corded.
History:
Quarilil grew up on the seas. His father was shipmage for one of the most ruthless pirate's to despoile the inner seas. From a young age Quarilil learned that the best ways to stay alive was to protect yourself at all costs. Whether it was running, jumping or stopping them from coming after you. He put what he learned to good use when the privateers finally cought up with his father and the captain. He seized his chanced and escaped while his father and crew were captured. The captain was executed and the others were put in prison for 100 years. Quarilil has come the acadamy to learn all he can so that he can return to rescue his father.
(Modified to reflect changes as noted below)
Quarilil Menwar
male elf
Abjurer 2 (2,500 xp)
AL CN
Size M (4 ft., 10 in. tall);
HD 2d4; hp 7;
Str 18 (+4)
Dex 14 (+2)
Con 10 (+0)
Int 18 (+4)
Wis 13 (+1)
Cha 12 (+1)
Init +2 (+2 Dex);
Spd 30 ft.;
AC 12 (+2 Dex);
Attack +5 (+1 Base, +4 Str) melee, or +3 (+1 Base, +2 Dex) ranged;
SV
Fort +0 (+0 Base),
Ref +4 (+0 Base, +2 Dex, +2 Lightning Reflexes),
Will +4 (+3 Base, +1 Wis)
Languages Spoken: Common, Elven, Gnoll, Goblin, Orc, Sylvan.
Skills:
Craft (Shipmaking) +6 (+2 Rank, +4 Int)
Concentrate +5 (5 Ranks)
Decipher Script +6 (+2 Rank, +4 Int)
Hide +2 (+2 Dex)
Knowledge (Arcana) +8 (+4 Rank, +4 Int)
Knowledge (Dungeoneering) +8 (+4 Rank, +4 Int)
Knowledge (Nature) +6 (+2 Rank, +4 Int)
Knowledge (Nobility and Royalty) +6 (+2 Rank, +4 Int)
Knowledge (The Planes) +8 (+4 Rank, +4 Int)
Listen +3 (+1 Wis, +2 Racial)
Move Silently +2 (+2 Dex)
Search +6 (+4 Int, +2 Racial)
Spellcraft +9 (+5 Rank, +4 Int)
Spot +3 (+1 Wis, +2 Racial)
Feats:
Lightning Reflexes
Scribe Scroll
Possessions: 1,178 gp, 17sp, 5 cp
BAG
Sickle
Spell Component bag
Spellbook (80 blank pages left)
Two ink vials (black)
Writing Quill
2 Cure light wounds potions
4 sheets parchment
2 scroll cases
Scroll for free stay at 'The Lily Flower' Inn (village of Kal)
Prohibited Schools: Illusion, Evocation.
Wizard Spells Known (Per day: 4/3): (+2 spells from level up)
0th -- Acid Splash, Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance, Touch of Fatigue.
1st -- Mage Armor, Hold Portal, Jump, Sleep.
Appearance:
Quarilil wears the most common clothes he can find, he wants nothing he wears to draw to much attention to him. He strive to look just like every other commoner. Years of shipwork and bar room brawls have made his muscles strong and corded.
History:
Quarilil grew up on the seas. His father was shipmage for one of the most ruthless pirate's to despoile the inner seas. From a young age Quarilil learned that the best ways to stay alive was to protect yourself at all costs. Whether it was running, jumping or stopping them from coming after you. He put what he learned to good use when the privateers finally cought up with his father and the captain. He seized his chanced and escaped while his father and crew were captured. The captain was executed and the others were put in prison for 100 years. Quarilil has come the acadamy to learn all he can so that he can return to rescue his father.
(Modified to reflect changes as noted below)