Post by Japic on Mar 29, 2004 14:09:35 GMT -5
=== Pre Gen #35 ===
Liftgar Flowforge
male dwarf
Clr 1
AL CN
Size M (4 ft., 3 in. tall)
HD 1d8+2; hp 10
Str 15 (+2)
Dex 14 (+2)
Con 14 (+2)
Int 12 (+1)
Wis 18 (+4)
Cha 16 (+3)
Init +6 (+2 Dex, +4 Feat)
Spd 20 ft.
AC 12 (+2 Dex)
Attack +2 (+0 Base, +2 Str) melee, or +2 (+0 Base, +2 Dex) ranged
SV
Fort +4 (+2 Base, +2 Con)
Ref +2 (+0 Base, +2 Dex)
Will +6 (+2 Base, +4 Wis)
Languages Spoken: Common, Dwarven, Gnome.
Skills:
Craft (Armorsmithing) +3 (+1 Int, +2 Racial)
Craft (Blacksmithing) +3 (+1 Int, +2 Racial)
Craft (Stonemasonry) +3 (+1 Int, +2 Racial)
Craft (Trapmaking) +3 (+1 Int, +2 Racial)
Craft (Weaponsmithing) +3 (+1 Int, +2 Racial)
Diplomacy +7 (+4 Rank, +3 Cha)
Heal +6 (+2 Rank, +4 Wis)
Hide +2 (+2 Dex)
Knowledge (History) +3 (+2 Rank, +1 Int)
Knowledge (The Planes) +5 (+4 Rank, +1 Int)
Listen +4 (+4 Wis)
Move Silently +2 (+2 Dex)
Spot +4 (+4 Wis)
Feats:
Improved Initiative
Possessions: 200 gp in gear
Cleric Domains: Luck, War.
Cleric Spells Per Day: 3/2+1.
Description: Liftgar has spent much of his life in the forges, creating Dwarven goods. His skin has taken on a ruddy color from to much time at the forge. He has no facial hair, his closecut brown hair is patchy at best. He usually wears plain smith's clothing unless he's on an adventure, then he prefers as much armor as possible.
Background: As a child he was burned in a forge accident, and the skin on his head/face never fully recovered. He usually wears something on his head to hide the scars that he's lived with for so many years. As he grew up, his parents were extra cautious with him after the accident. Constantly coddling him, making sure that he wore the proper protection wherever he went. This safety was bred deep into his bones and to this day whenever he tries something new or potentially dangerous he is very cautious and careful. When adventuring he'll wear maximim pretection to avoid harm. But is never afraid to step up and help his friends. When his friends are threatened he says, 'if it's war you want, it's war you'll get", and he's always true to those words.
(Modified to reflect changes as noted below)
Liftgar Flowforge
male dwarf
Clr 1
AL CN
Size M (4 ft., 3 in. tall)
HD 1d8+2; hp 10
Str 15 (+2)
Dex 14 (+2)
Con 14 (+2)
Int 12 (+1)
Wis 18 (+4)
Cha 16 (+3)
Init +6 (+2 Dex, +4 Feat)
Spd 20 ft.
AC 12 (+2 Dex)
Attack +2 (+0 Base, +2 Str) melee, or +2 (+0 Base, +2 Dex) ranged
SV
Fort +4 (+2 Base, +2 Con)
Ref +2 (+0 Base, +2 Dex)
Will +6 (+2 Base, +4 Wis)
Languages Spoken: Common, Dwarven, Gnome.
Skills:
Craft (Armorsmithing) +3 (+1 Int, +2 Racial)
Craft (Blacksmithing) +3 (+1 Int, +2 Racial)
Craft (Stonemasonry) +3 (+1 Int, +2 Racial)
Craft (Trapmaking) +3 (+1 Int, +2 Racial)
Craft (Weaponsmithing) +3 (+1 Int, +2 Racial)
Diplomacy +7 (+4 Rank, +3 Cha)
Heal +6 (+2 Rank, +4 Wis)
Hide +2 (+2 Dex)
Knowledge (History) +3 (+2 Rank, +1 Int)
Knowledge (The Planes) +5 (+4 Rank, +1 Int)
Listen +4 (+4 Wis)
Move Silently +2 (+2 Dex)
Spot +4 (+4 Wis)
Feats:
Improved Initiative
Possessions: 200 gp in gear
Cleric Domains: Luck, War.
Cleric Spells Per Day: 3/2+1.
Description: Liftgar has spent much of his life in the forges, creating Dwarven goods. His skin has taken on a ruddy color from to much time at the forge. He has no facial hair, his closecut brown hair is patchy at best. He usually wears plain smith's clothing unless he's on an adventure, then he prefers as much armor as possible.
Background: As a child he was burned in a forge accident, and the skin on his head/face never fully recovered. He usually wears something on his head to hide the scars that he's lived with for so many years. As he grew up, his parents were extra cautious with him after the accident. Constantly coddling him, making sure that he wore the proper protection wherever he went. This safety was bred deep into his bones and to this day whenever he tries something new or potentially dangerous he is very cautious and careful. When adventuring he'll wear maximim pretection to avoid harm. But is never afraid to step up and help his friends. When his friends are threatened he says, 'if it's war you want, it's war you'll get", and he's always true to those words.
(Modified to reflect changes as noted below)