Post by Japic on Mar 29, 2004 14:08:35 GMT -5
=== Pre Gen #34 === Has Played: A Fools Fate
Frarrn Leehag
male half-orc
Pal 7
AL LG
Size M (4 ft., 8 in. tall)
HD 7d10+7- 50
Str 16 (+3) [Base 14 w/ +2 enhancement from item]
Dex 12 (+1)
Con 13 (+1)
Int 10 (+0)
Wis 18 (+4)
Cha 18 (+4)
Init +1 (+1 Dex)
Spd 20 ft.
AC 23 (+1 Dex +10 armor +1 deflection +1 nat armor)
Touch 12, Flatfooted 22
Attack +10/+5 (+7 Base, +3 Str) melee, or +8/+3 (+7 Base, +1 Dex) ranged
SV
Fort +10 (+5 Base, +1 Con + 4 DG)
Ref +7 (+2 Base, +1 Dex + 4 DG)
Will +10 (+2 Base, +4 Wis + 4 DG)
Languages Spoken: Common, Orc.
Skills:
Craft (Carpentry) +6 (+4 Rank + 2 tools)
Diplomacy + 7 (+ 1 rank + 4 Cha + 2 Syn)
Handle Animal +6 (+2 Ranks+ + 4 CHA)
Hide +1 (+1 Dex)
Listen +6 (+2 Rank, +4 Wis)
Move Silently +1 (+1 Dex)
Ride +7 (+4 ranks +1 Dex + 2 saddle)
Sense Motive +9 (+5 ranks + 4 Wis)
Spot +4 (+4 Wis)
Feats:
Power Attack
Divine Might (Complete Warrior)-As a free action, give up turn undead attempt to deal extra damage equal to Cha modifier for all of your attacks for one round
Weapon Focus- Greatsword
Possessions: 1,029 gp
wooden holy symbol belonging to his mother.
Full Plate +2
Gauntlets of Ogre Power +2
Cloak of Charisma +2
Greatsword +1 (+12/+7 2d6+5)
MW cold Iron Lance (+11/+6 d8+4 deals double damage while charging on mount.)
7 Javelins (+8/ d6+3)
Ring of Protection +1
Amulet of Natural Armor +1
Wand of Cure Light Wounds charges 50/50
Scroll Magic Weapon x1
Scroll Read Magic x2
Scroll Eagle's Splendour x1
Scroll Protection from Evil x1
Scroll Bull's Strength x1
Military Saddle
MW Artisan's tools
BAG
Racial Qualities
Dark Vision
Orc Blood
Class Abilities
Aura of Good
Detect evil
Smite evil 2 per day
Aura of Courage
Divine Grace
Lay on Hands: Daily total currently= 28 hp
Divine Health
Turn Undead 7 times per day
Paladin Mount
Remove Disease 1 per week
Paladin Spells Per Day: 2/
Description: Frarrn is a small for his race, but he doesn't ever let that get in the way of his devotions. He looks mostly like a human, but has a definitive greenish tinge to his skin. What he lacks in size, he makes up for in pious devotion to the church. He is often found preaching to groups of acloytes who have become intoxicated with his eliquence. He will do anything for the people and is quite unfriendly to anyone that abuses women. Sometimes even having fits of rage more common with his race.
Background: Born from a victim of an orcish raid, his mother died giving birth to him in a monestary. The priests there vowed to take him in and raise him in the ways of good. So that someday he could help to repel evil forces the like of which harmed his mother. He is simple in mind, but kind and well spoken to all those he meets. The priests held nothing back concerning his mothers demise and it has helped to breed a hatred for evil in his heart. He carries her holy symbol with him always in memory of what evil can do the the pure of heart. If ever he sees orcs he feels the need to exterminate them for the smallest wrong they may have committed. He has left his beloved monestary to join the Justicars, who have taught him to hone his skills and become a stronger warrior. He vows to assist whenever possible so that evil may be swept out of the Duchies
--------------------------------------
PALADIN MOUNT
Felix
Warhorse, Heavy
Large Magical Beast (Animal HD)
Hit Dice:
6d8+18 (48 hp)
Initiative:
+1
Speed:
50 ft. (10 squares)
Armor Class:
18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 13
Base Attack/Grapple:
+4/+12
Attack:
Hoof +7 melee (1d8+4)
Full Attack:
2 hooves +7 melee (1d8+4) and bite +2 melee (1d4+2)
Space/Reach:
10 ft./5 ft.
Special Attacks:
—
Special Qualities:
Low-light vision, scent, Empathic link, improved evasion, share spells, share saving throws
Saves:
Fort +10, Ref +7, Will +10
Abilities:
Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
Skills:
Listen +5, Spot +4
Feats:
Endurance, Run, Improved Natural Attack (Hoof)
These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds
{Last Edit: Modified to reflect changes as noted below}
Frarrn Leehag
male half-orc
Pal 7
AL LG
Size M (4 ft., 8 in. tall)
HD 7d10+7- 50
Str 16 (+3) [Base 14 w/ +2 enhancement from item]
Dex 12 (+1)
Con 13 (+1)
Int 10 (+0)
Wis 18 (+4)
Cha 18 (+4)
Init +1 (+1 Dex)
Spd 20 ft.
AC 23 (+1 Dex +10 armor +1 deflection +1 nat armor)
Touch 12, Flatfooted 22
Attack +10/+5 (+7 Base, +3 Str) melee, or +8/+3 (+7 Base, +1 Dex) ranged
SV
Fort +10 (+5 Base, +1 Con + 4 DG)
Ref +7 (+2 Base, +1 Dex + 4 DG)
Will +10 (+2 Base, +4 Wis + 4 DG)
Languages Spoken: Common, Orc.
Skills:
Craft (Carpentry) +6 (+4 Rank + 2 tools)
Diplomacy + 7 (+ 1 rank + 4 Cha + 2 Syn)
Handle Animal +6 (+2 Ranks+ + 4 CHA)
Hide +1 (+1 Dex)
Listen +6 (+2 Rank, +4 Wis)
Move Silently +1 (+1 Dex)
Ride +7 (+4 ranks +1 Dex + 2 saddle)
Sense Motive +9 (+5 ranks + 4 Wis)
Spot +4 (+4 Wis)
Feats:
Power Attack
Divine Might (Complete Warrior)-As a free action, give up turn undead attempt to deal extra damage equal to Cha modifier for all of your attacks for one round
Weapon Focus- Greatsword
Possessions: 1,029 gp
wooden holy symbol belonging to his mother.
Full Plate +2
Gauntlets of Ogre Power +2
Cloak of Charisma +2
Greatsword +1 (+12/+7 2d6+5)
MW cold Iron Lance (+11/+6 d8+4 deals double damage while charging on mount.)
7 Javelins (+8/ d6+3)
Ring of Protection +1
Amulet of Natural Armor +1
Wand of Cure Light Wounds charges 50/50
Scroll Magic Weapon x1
Scroll Read Magic x2
Scroll Eagle's Splendour x1
Scroll Protection from Evil x1
Scroll Bull's Strength x1
Military Saddle
MW Artisan's tools
BAG
Racial Qualities
Dark Vision
Orc Blood
Class Abilities
Aura of Good
Detect evil
Smite evil 2 per day
Aura of Courage
Divine Grace
Lay on Hands: Daily total currently= 28 hp
Divine Health
Turn Undead 7 times per day
Paladin Mount
Remove Disease 1 per week
Paladin Spells Per Day: 2/
Description: Frarrn is a small for his race, but he doesn't ever let that get in the way of his devotions. He looks mostly like a human, but has a definitive greenish tinge to his skin. What he lacks in size, he makes up for in pious devotion to the church. He is often found preaching to groups of acloytes who have become intoxicated with his eliquence. He will do anything for the people and is quite unfriendly to anyone that abuses women. Sometimes even having fits of rage more common with his race.
Background: Born from a victim of an orcish raid, his mother died giving birth to him in a monestary. The priests there vowed to take him in and raise him in the ways of good. So that someday he could help to repel evil forces the like of which harmed his mother. He is simple in mind, but kind and well spoken to all those he meets. The priests held nothing back concerning his mothers demise and it has helped to breed a hatred for evil in his heart. He carries her holy symbol with him always in memory of what evil can do the the pure of heart. If ever he sees orcs he feels the need to exterminate them for the smallest wrong they may have committed. He has left his beloved monestary to join the Justicars, who have taught him to hone his skills and become a stronger warrior. He vows to assist whenever possible so that evil may be swept out of the Duchies
--------------------------------------
PALADIN MOUNT
Felix
Warhorse, Heavy
Large Magical Beast (Animal HD)
Hit Dice:
6d8+18 (48 hp)
Initiative:
+1
Speed:
50 ft. (10 squares)
Armor Class:
18 (–1 size, +1 Dex, +8 natural), touch 10, flat-footed 13
Base Attack/Grapple:
+4/+12
Attack:
Hoof +7 melee (1d8+4)
Full Attack:
2 hooves +7 melee (1d8+4) and bite +2 melee (1d4+2)
Space/Reach:
10 ft./5 ft.
Special Attacks:
—
Special Qualities:
Low-light vision, scent, Empathic link, improved evasion, share spells, share saving throws
Saves:
Fort +10, Ref +7, Will +10
Abilities:
Str 19, Dex 13, Con 17, Int 6, Wis 13, Cha 6
Skills:
Listen +5, Spot +4
Feats:
Endurance, Run, Improved Natural Attack (Hoof)
These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds
{Last Edit: Modified to reflect changes as noted below}