Post by Japic on Mar 25, 2004 15:34:16 GMT -5
=== Pre-Gen #30 === Has played: Dead Men's Tails
Gernut The Silent
male gnome
Mnk 2 (1,500 xp)
AL LG
Size S (3 ft., 4 in. tall)
HD 2d8+4; hp 16
Str 14 (+2)
Dex 18 (+4)
Con 15 (+2)
Int 12 (+1)
Wis 18 (+4)
Cha 12 (+1)
Init +4 (+4 Dex)
Spd 20 ft.
AC 19 (+4 Dex, +4 Wis, +1 Size)
Attack +4 (+1 Base, +2 Str, +1 Size) melee, or +1/+1 (+0 Base, +2 Str, +1 Size) monk, or +6 (+1 Base, +4 Dex, +1 Size) ranged
SV
Fort +5 (+3 Base, +2 Con)
Ref +7 (+3 Base, +4 Dex)
Will +7 (+3 Base, +4 Wis)
Languages Spoken: Common, Gnome, Orc.
Skills:
Climb +6 (+4 Rank, +2 Str)
Craft (Alchemy) +3 (+1 Int, +2 Racial)
Escape Artist +8 (+4 Ranks, +4 Dex)
Hide +8 (+4 Dex, +4 Size)
Jump +6 (+4 Rank, +2 Str)
Knowledge (Religion) +5 (+4 Rank, +1 Int)
Listen +8 (+2 Rank, +4 Wis, +2 Racial)
Move Silently +6 (+2 Rank, +4 Dex)
Spot +4 (+4 Wis)
Tumble +9 (+5 Rank, +4 Dex)
Feats:
Diligent
[Improved Grapple]
[Improved Unarmed Strike]
[Deflect Arrows]
Class Skills:
Flurry of Blows
Unarmed Strike
Evasion
Possessions: 1,051 gp, 3 sp
Riding Dog (Name: Boso De Clow)
Riding Saddle
Saddle Bags
Grappling Hook
Caltrops
Rope
Water Skin
Belt Pouch
Soap
Bolas
Sling
Sling bullets (20)
Gauntlets
Flint and steel
Sunrod (1)
Manacles
Dagger
Physical Description: Gernut is a striking young gnome, with jet black hair and eyes of dark brown. His is wiry and wears a light gui that allows for the display of his numerous tattoos **SEE TATTOO LIST BELOW**.
Background: Not much is known about Gernut for he doesn't talk. It is unknown if Gernut is a mute by deformity or accident...or simply by desire. The adventuring group that Gernut arrived with knows little about him, just that he is proficient in every physical skill one could imagine. His reasons for agreeing to join the academy and solve missions are unknown.
(Updated to reflect changes as noted below.)
Gernut The Silent
male gnome
Mnk 2 (1,500 xp)
AL LG
Size S (3 ft., 4 in. tall)
HD 2d8+4; hp 16
Str 14 (+2)
Dex 18 (+4)
Con 15 (+2)
Int 12 (+1)
Wis 18 (+4)
Cha 12 (+1)
Init +4 (+4 Dex)
Spd 20 ft.
AC 19 (+4 Dex, +4 Wis, +1 Size)
Attack +4 (+1 Base, +2 Str, +1 Size) melee, or +1/+1 (+0 Base, +2 Str, +1 Size) monk, or +6 (+1 Base, +4 Dex, +1 Size) ranged
SV
Fort +5 (+3 Base, +2 Con)
Ref +7 (+3 Base, +4 Dex)
Will +7 (+3 Base, +4 Wis)
Languages Spoken: Common, Gnome, Orc.
Skills:
Climb +6 (+4 Rank, +2 Str)
Craft (Alchemy) +3 (+1 Int, +2 Racial)
Escape Artist +8 (+4 Ranks, +4 Dex)
Hide +8 (+4 Dex, +4 Size)
Jump +6 (+4 Rank, +2 Str)
Knowledge (Religion) +5 (+4 Rank, +1 Int)
Listen +8 (+2 Rank, +4 Wis, +2 Racial)
Move Silently +6 (+2 Rank, +4 Dex)
Spot +4 (+4 Wis)
Tumble +9 (+5 Rank, +4 Dex)
Feats:
Diligent
[Improved Grapple]
[Improved Unarmed Strike]
[Deflect Arrows]
Class Skills:
Flurry of Blows
Unarmed Strike
Evasion
Possessions: 1,051 gp, 3 sp
Riding Dog (Name: Boso De Clow)
Riding Saddle
Saddle Bags
Grappling Hook
Caltrops
Rope
Water Skin
Belt Pouch
Soap
Bolas
Sling
Sling bullets (20)
Gauntlets
Flint and steel
Sunrod (1)
Manacles
Dagger
Physical Description: Gernut is a striking young gnome, with jet black hair and eyes of dark brown. His is wiry and wears a light gui that allows for the display of his numerous tattoos **SEE TATTOO LIST BELOW**.
Background: Not much is known about Gernut for he doesn't talk. It is unknown if Gernut is a mute by deformity or accident...or simply by desire. The adventuring group that Gernut arrived with knows little about him, just that he is proficient in every physical skill one could imagine. His reasons for agreeing to join the academy and solve missions are unknown.
(Updated to reflect changes as noted below.)