Post by Japic on Mar 5, 2004 16:53:19 GMT -5
=== Pre-Gen #24 === Has played: Avaris' Escort
Valaphia Blackleaf
female elf
Necromancer 2 (1246 xp)
AL CN
Size M (4 ft., 9 in. tall)
HD 2d4; hp 7
Str 12 (+1)
Dex 20 (+5)
Con 10 (+0)
Int 18 (+4)
Wis 12 (+1)
Cha 12 (+1)
Init +5 (+5 Dex)
Spd 30 ft.
AC 15 (+5 Dex)
Attack +2 (+1 Base, +1 Str) melee, or +6 (+1 Base, +5 Dex) ranged
SV
Fort +0 (+0 Base)
Ref +5 (+0 Base, +5 Dex)
Will +4 (+3 Base, +1 Wis)
Languages Spoken: Common, Elven, Gnome, Goblin, Orc, Sylvan.
Skills: * Denotes Cross Class Skill
Concentration + (+2 Rank +0 Con)
Craft (Blacksmithing) +8 (+4 Rank, +4 Int)
Craft (Carpentry) +8 (+4 Rank, +4 Int)
*Heal +2 (+1 Rank +1 Wis)
*Hide +5 (+5 Dex)
Knowledge (Arcana) +5 (+1 Rank, +4 Int)
Knowledge (Architecture and Engineering) +8 (+4 Rank, +4 Int)
Knowledge (Nature) +8 (+4 Rank, +4 Int)
Knowledge (Religion) +9 (+5 Rank, +4 Int)
Knowledge (The Planes) +8 (+4 Rank, +4 Int)
Listen +3 (+1 Wis, +2 Racial)
*Move Silently +5 (+5 Dex)
Search +6 (+4 Int, +2 Racial)
Spot +3 (+1 Wis, +2 Racial)
Feats:
Greater Spell focus (Necromancy)
[Scribe Scroll]
Possessions: 145 gp
Spell Book
Spell Component Pouch
Long Bow
30 Arrows
Artisan's Kit
BAG (Rather than high quality adventuring outfit, she has fancy robes with a set of silver jewelry. She also has make-up to make her skin appear even paler than it is)
Gaudy Silver Tiara with skulls carved from pearls and embedded black onyxes (Worth 55 gp)
Healing Kit
Scribed Scroll of Cause Fear
Scribed Scroll of Sleep
Scribed Scroll of Ray of Enfeeblement
Dagger
Cat Familiar: Alomar, a ghostly white, sickeningly thin Persian (+3 Move Silently, Alertness when within arm's reach)
Prohibited Schools: Abjuration, Evocation.
Wizard Spells Known (4/3+1):
0th -- Acid Splash, Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Touch of Fatigue.
1st -- Cause Fear, Color Spray, Grease, Mage Armor, Mount, Obscuring Mist, Ray of Enfeeblement, Sleep, True Strike.
Appearence:
Valaphia has cool white skin almost to the point of being an albino. She eats very little to keep her body as slender as possible. She could almost be confused with a living skeleton. She favors black silk robes and gaudy jewelry. She is also capable of great quickness and agility when nessesary.
History:
Valaphia was the daughter of the local handyman of her village. After his accidental death she took on his carpentry and blacksmithing duties. She showed great skill and was an asset to the community; before her personality changed that is. It was her facination with death and chaos than caused Valaphia to leave home. More specificly it was the dissapearence and dissection of several animals that enraged the Elders enough to banish her from her home forever. She'd commited many acts against the town and its people but this was the final straw. Valaphia wandered and finally joined the acadamy in hope that she will learn the skills, and make the contacts that she needs to raise and army and march upon the village the banished her. Valaphia is a sociopath only concerned with her own growing power.
(Modified to reflect changes as noted below.)
Valaphia Blackleaf
female elf
Necromancer 2 (1246 xp)
AL CN
Size M (4 ft., 9 in. tall)
HD 2d4; hp 7
Str 12 (+1)
Dex 20 (+5)
Con 10 (+0)
Int 18 (+4)
Wis 12 (+1)
Cha 12 (+1)
Init +5 (+5 Dex)
Spd 30 ft.
AC 15 (+5 Dex)
Attack +2 (+1 Base, +1 Str) melee, or +6 (+1 Base, +5 Dex) ranged
SV
Fort +0 (+0 Base)
Ref +5 (+0 Base, +5 Dex)
Will +4 (+3 Base, +1 Wis)
Languages Spoken: Common, Elven, Gnome, Goblin, Orc, Sylvan.
Skills: * Denotes Cross Class Skill
Concentration + (+2 Rank +0 Con)
Craft (Blacksmithing) +8 (+4 Rank, +4 Int)
Craft (Carpentry) +8 (+4 Rank, +4 Int)
*Heal +2 (+1 Rank +1 Wis)
*Hide +5 (+5 Dex)
Knowledge (Arcana) +5 (+1 Rank, +4 Int)
Knowledge (Architecture and Engineering) +8 (+4 Rank, +4 Int)
Knowledge (Nature) +8 (+4 Rank, +4 Int)
Knowledge (Religion) +9 (+5 Rank, +4 Int)
Knowledge (The Planes) +8 (+4 Rank, +4 Int)
Listen +3 (+1 Wis, +2 Racial)
*Move Silently +5 (+5 Dex)
Search +6 (+4 Int, +2 Racial)
Spot +3 (+1 Wis, +2 Racial)
Feats:
Greater Spell focus (Necromancy)
[Scribe Scroll]
Possessions: 145 gp
Spell Book
Spell Component Pouch
Long Bow
30 Arrows
Artisan's Kit
BAG (Rather than high quality adventuring outfit, she has fancy robes with a set of silver jewelry. She also has make-up to make her skin appear even paler than it is)
Gaudy Silver Tiara with skulls carved from pearls and embedded black onyxes (Worth 55 gp)
Healing Kit
Scribed Scroll of Cause Fear
Scribed Scroll of Sleep
Scribed Scroll of Ray of Enfeeblement
Dagger
Cat Familiar: Alomar, a ghostly white, sickeningly thin Persian (+3 Move Silently, Alertness when within arm's reach)
Prohibited Schools: Abjuration, Evocation.
Wizard Spells Known (4/3+1):
0th -- Acid Splash, Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Touch of Fatigue.
1st -- Cause Fear, Color Spray, Grease, Mage Armor, Mount, Obscuring Mist, Ray of Enfeeblement, Sleep, True Strike.
Appearence:
Valaphia has cool white skin almost to the point of being an albino. She eats very little to keep her body as slender as possible. She could almost be confused with a living skeleton. She favors black silk robes and gaudy jewelry. She is also capable of great quickness and agility when nessesary.
History:
Valaphia was the daughter of the local handyman of her village. After his accidental death she took on his carpentry and blacksmithing duties. She showed great skill and was an asset to the community; before her personality changed that is. It was her facination with death and chaos than caused Valaphia to leave home. More specificly it was the dissapearence and dissection of several animals that enraged the Elders enough to banish her from her home forever. She'd commited many acts against the town and its people but this was the final straw. Valaphia wandered and finally joined the acadamy in hope that she will learn the skills, and make the contacts that she needs to raise and army and march upon the village the banished her. Valaphia is a sociopath only concerned with her own growing power.
(Modified to reflect changes as noted below.)