Post by Japic on Mar 5, 2004 16:49:35 GMT -5
=== Pre-Gen #21 === Has played: Lucky Star
Algamar Thorund
male half-elf
Sor 2 (2,500 xp)
AL LG
Size M (5 ft., 3 in. tall)
HD 1d4+4; hp 15
Str 12 (+1)
Dex 13 (+1)
Con 18 (+4)
Int 12 (+1)
Wis 12 (+1)
Cha 18 (+4)
Init +1 (+1 Dex)
Spd 30 ft.
AC 13 (+1 Dex, +2 Barkskin)
Attack +2 (+1 Base, +1 Str) melee, or +2 (+1 Base, +1 Dex) ranged
SV
Fort +4 (+0 Base, +4 Con)
Ref +1 (+0 Base, +1 Dex)
Will +4 (+3 Base, +1 Wis)
Languages Spoken: Common, Elven, Sylvan.
Skills:
Diplomacy +6 (+4 Cha, +2 Racial)
Gather Information +6 (+4 Cha, +2 Racial)
Hide +1 (+1 Dex)
Knowledge (Arcana) +5 (+4 Rank, +1 Int)
Knowledge (Architecture and Engineering) +3 (+2 Rank, +1 Int)
Listen +2 (+1 Wis, +1 Racial)
Move Silently +3 (+2 Rank, +1 Dex)
Search +2 (+1 Int, +1 Racial)
Spot +2 (+1 Wis, +1 Racial)
Feats:
Dodge
Possessions: 1101 gp 5 sp
B.A.G. (Silk rope instead of hemp)
Light mace
Dagger
2 Alchemist Fire
Courtier's outfit
Traveler's outfit
Light Horse (Verity)
Riding Saddle
Spell Componant Pouch
1lb Soap
Amulet of Barkskin (+2 nat armor)
Familiar:
Raven (Cawind)
Sorcerer Spells Known (6/5):
0th -- Arcane Mark, Ghost Sound, Mage Hand, Read Magic, Touch of Fatigue.
1st -- Burning Hands, Protection from Chaos.
Appearance:
Algamar follows a strict exercise and medetation schedule to keep his mind and body at their utmost performance levels. He wears impecably clean clothing whenever possible and uses his charm to win others over to his way of thinking.
History:
Algamar is all about perfection. After the chaos he saw come about from his parents illegal union, he coped the only way he could; by organizing his life to the fullest and pushing that organization into other peoples lives. Algamar has come to the acadamy to learn more about his magical powers and increase his awareness of the world around him.
(Modified to reflect changes as noted below.)
Algamar Thorund
male half-elf
Sor 2 (2,500 xp)
AL LG
Size M (5 ft., 3 in. tall)
HD 1d4+4; hp 15
Str 12 (+1)
Dex 13 (+1)
Con 18 (+4)
Int 12 (+1)
Wis 12 (+1)
Cha 18 (+4)
Init +1 (+1 Dex)
Spd 30 ft.
AC 13 (+1 Dex, +2 Barkskin)
Attack +2 (+1 Base, +1 Str) melee, or +2 (+1 Base, +1 Dex) ranged
SV
Fort +4 (+0 Base, +4 Con)
Ref +1 (+0 Base, +1 Dex)
Will +4 (+3 Base, +1 Wis)
Languages Spoken: Common, Elven, Sylvan.
Skills:
Diplomacy +6 (+4 Cha, +2 Racial)
Gather Information +6 (+4 Cha, +2 Racial)
Hide +1 (+1 Dex)
Knowledge (Arcana) +5 (+4 Rank, +1 Int)
Knowledge (Architecture and Engineering) +3 (+2 Rank, +1 Int)
Listen +2 (+1 Wis, +1 Racial)
Move Silently +3 (+2 Rank, +1 Dex)
Search +2 (+1 Int, +1 Racial)
Spot +2 (+1 Wis, +1 Racial)
Feats:
Dodge
Possessions: 1101 gp 5 sp
B.A.G. (Silk rope instead of hemp)
Light mace
Dagger
2 Alchemist Fire
Courtier's outfit
Traveler's outfit
Light Horse (Verity)
Riding Saddle
Spell Componant Pouch
1lb Soap
Amulet of Barkskin (+2 nat armor)
Familiar:
Raven (Cawind)
Sorcerer Spells Known (6/5):
0th -- Arcane Mark, Ghost Sound, Mage Hand, Read Magic, Touch of Fatigue.
1st -- Burning Hands, Protection from Chaos.
Appearance:
Algamar follows a strict exercise and medetation schedule to keep his mind and body at their utmost performance levels. He wears impecably clean clothing whenever possible and uses his charm to win others over to his way of thinking.
History:
Algamar is all about perfection. After the chaos he saw come about from his parents illegal union, he coped the only way he could; by organizing his life to the fullest and pushing that organization into other peoples lives. Algamar has come to the acadamy to learn more about his magical powers and increase his awareness of the world around him.
(Modified to reflect changes as noted below.)