Post by Japic on Mar 5, 2004 16:50:23 GMT -5
=== Pre-Gen #22 === Has played: Silence is Golden, If That Diamond Ring Don't Shine
Askr Evenhand
male human
Sor 3 (1,200 xp)
AL CG
Size M (6 ft., 4 in. tall)
HD 3d4+12; hp 20
Str 12 (+1)
Dex 12 (+1)
Con 18 (+4)
Int 14 (+2)
Wis 18 (+4)
Cha 18 (+4)
Init +1 (+1 Dex)
Spd 30 ft.
AC 13 (+1 Dex, +2 Armor)
Attack +2 (+1 Base, +1 Str) melee, or +2 (+1 Base, +1 Dex) ranged
SV
Fort +5 (+1 Base, +4 Con)
Ref +2 (+1 Base, +1 Dex)
Will +7 (+3 Base, +4 Wis)
Languages Spoken: Common, Gnome, Orc.
Skills:
Bluff +10 (+6 Rank, +4 Cha)
Craft (Armorsmithing) +4 (+2 Rank, +2 Int)
Craft (Weaponsmithing) +6 (+2 Rank, +2 Int, +2 Focus)
Diplomacy +8 (+2 Rank, +4 Cha, +2 syn)
Handle Animal +6 (+2 Rank, +4 Cha)
Hide +1 (+1 Dex)
Knowledge (Arcana) +6 (+4 Rank, +2 Int)
Listen +4 (+4 Wis)
Move Silently +1 (+1 Dex)
Spellcraft +5 (+3 ranks, +2 Int)
Spot +6 (+2 Rank, +4 Wis)
Feats:
Silent Spell
Skill Focus (Craft (Weaponsmithing))
Eschew Materials
Possessions (bold= Magic Items):
2,006 gp
Heavy Mace
Leather Armor
Heavy Crossbow - 20 Bolts
Explorer Outfit
50 ft rope
Camp gear for 1
Light riding horse "Betsy"
Saddle, bags and Tack for horse
Potion of Eagle Splendor (5th level caster)
---
Shot glass-(Gift from If That Diamond Ring Don't Shine)-A silver double shot glass with an onyx and pearl inlay.-After a shot from this glass each day, gain a +5 competence bonus to Diplomacy checks made when dealing with orcs and half orcs.-This item is a gift and may not be exchanged for a gold value, nor will its effects work when wielded by another.-This item occupies no body slot
Sorcerer Spells Known
0th -- Detect Magic, Prestidigitation, Ghost Sound, Mage Hand, Ray of Frost.
1st -- Charm Person, Mage Armor, Magic Missile
Spells per Day: 6/6
Appearence:
Askr is a bear of a man with a feirce appearence but a gental heart. A fondness for ale and food makes his belly rotund and his dislike for work outside the forge keeps it that way. Eternally jovial, he always has a positive attitude and joke to interject. He wears the simple clothing of a blacksmith.
History:
Askr grew up in the burgh of Justica and has seen no reason to leave so far. Coming from a long line of metal workers, Askr learned the craft and has been working for the acadamy since he was but a wee lad of 12. when his powers first began manifesting he was afraid and tried to hide them at all costs. It finally took a private talk with Drafhol the Merciful for him to realize it was okay and that he should be himself using his powers to his advantage. Of late he has decided that it may be fun to see the world and go on an adventure or two.
{Modifications include updates as noted below.}
Askr Evenhand
male human
Sor 3 (1,200 xp)
AL CG
Size M (6 ft., 4 in. tall)
HD 3d4+12; hp 20
Str 12 (+1)
Dex 12 (+1)
Con 18 (+4)
Int 14 (+2)
Wis 18 (+4)
Cha 18 (+4)
Init +1 (+1 Dex)
Spd 30 ft.
AC 13 (+1 Dex, +2 Armor)
Attack +2 (+1 Base, +1 Str) melee, or +2 (+1 Base, +1 Dex) ranged
SV
Fort +5 (+1 Base, +4 Con)
Ref +2 (+1 Base, +1 Dex)
Will +7 (+3 Base, +4 Wis)
Languages Spoken: Common, Gnome, Orc.
Skills:
Bluff +10 (+6 Rank, +4 Cha)
Craft (Armorsmithing) +4 (+2 Rank, +2 Int)
Craft (Weaponsmithing) +6 (+2 Rank, +2 Int, +2 Focus)
Diplomacy +8 (+2 Rank, +4 Cha, +2 syn)
Handle Animal +6 (+2 Rank, +4 Cha)
Hide +1 (+1 Dex)
Knowledge (Arcana) +6 (+4 Rank, +2 Int)
Listen +4 (+4 Wis)
Move Silently +1 (+1 Dex)
Spellcraft +5 (+3 ranks, +2 Int)
Spot +6 (+2 Rank, +4 Wis)
Feats:
Silent Spell
Skill Focus (Craft (Weaponsmithing))
Eschew Materials
Possessions (bold= Magic Items):
2,006 gp
Heavy Mace
Leather Armor
Heavy Crossbow - 20 Bolts
Explorer Outfit
50 ft rope
Camp gear for 1
Light riding horse "Betsy"
Saddle, bags and Tack for horse
Potion of Eagle Splendor (5th level caster)
---
Shot glass-(Gift from If That Diamond Ring Don't Shine)-A silver double shot glass with an onyx and pearl inlay.-After a shot from this glass each day, gain a +5 competence bonus to Diplomacy checks made when dealing with orcs and half orcs.-This item is a gift and may not be exchanged for a gold value, nor will its effects work when wielded by another.-This item occupies no body slot
Sorcerer Spells Known
0th -- Detect Magic, Prestidigitation, Ghost Sound, Mage Hand, Ray of Frost.
1st -- Charm Person, Mage Armor, Magic Missile
Spells per Day: 6/6
Appearence:
Askr is a bear of a man with a feirce appearence but a gental heart. A fondness for ale and food makes his belly rotund and his dislike for work outside the forge keeps it that way. Eternally jovial, he always has a positive attitude and joke to interject. He wears the simple clothing of a blacksmith.
History:
Askr grew up in the burgh of Justica and has seen no reason to leave so far. Coming from a long line of metal workers, Askr learned the craft and has been working for the acadamy since he was but a wee lad of 12. when his powers first began manifesting he was afraid and tried to hide them at all costs. It finally took a private talk with Drafhol the Merciful for him to realize it was okay and that he should be himself using his powers to his advantage. Of late he has decided that it may be fun to see the world and go on an adventure or two.
{Modifications include updates as noted below.}