Post by Japic on Mar 25, 2004 15:32:47 GMT -5
=== Pre-Gen #28 === Has played in: Grave Robberts
Caramip Treeboone 'The Crafter'
female gnome
Rgr 7 (22,500 xp)
AL CN
Size S (3 ft., 3 in. tall)
HD 7d8+21; hp 56
Str 16 (+3)
Dex 17 (+3)
Con 16 (+3)
Int 14 (+2)
Wis 18 (+4)
Cha 13 (+1)
Init +3 (+3 Dex)
Spd 20 ft.
AC 19 (+3 Dex, +1 Size, +5 Armor)
Attack +11/6 (+7/+2 Base, +3 Str, +1 Size) melee, or +11/+6 (+7/+2 Base, +3 Dex, +1 Size) ranged
SV
Fort +8 (+5 Base, +3 Con)
Ref +8 (+5 Base, +3 Dex)
Will +6 (+2 Base, +4 Wis)
Languages Spoken: Common, Gnome, Goblin, Orc.
Skills:
Climb +8 (+5 Rank, +3 Str)
Craft (Alchemy) +4 (+2 Int, +2 Racial)
Craft (Bowmaking) +12 (+10 Rank, +2 Int)
Craft (Sculpting) +12 (+10 Rank, +2 Int)
Craft (Shipmaking) +4 (+2 Rank, +2 Int)
Handle Animal +11 (+10 Rank, +1 Cha)
Heal +6 (+2 Rank, +4 Wis)
Hide +7 (+3 Dex, +4 Size)
Listen +11 (+5 Ranks, +4 Wis, +2 Racial)
Move Silently +13 (+10 Rank, +3 Dex)
Profession (Miner) +6 (+2 Rank, +4 Wis)
Search +12 (+10 Rank, +2 Int)
Spot +10 (+6 Ranks, +4 Wis)
Survival +11 (+9 Rank, +4 Wis)
Feats:
Run
[Track]
Point Blank Shot
[Rapid Shot]
[Endurance]
[Manyshot]
Precise Shot
Possessions: 200 gp
Potion Cure Moderate Wounds
Potion Spider Climb
Potion of Misdirection
Oil of Bless Weapon
Masterwork Mighty Composite (S+3) Longbow +1
Mithral Chain Shirt +1
Potion of Bull's Strength
Scroll of Cat's Grace x2
Potion of Shield of Faith x2
Scroll of Cure Light Wounds x2
Masterwork Greatsword
Silversheen
Masterwork Artisans Tools
BAG
Quiver with 20 Arrows
Favored Enemies:
Constructs +4
Animals +2
Ranger Spells Per Day: 2
Typically Prepared Spells: Longstrider, Magic Fang
Animal Companion (Note: this uses the Races of Stone Level Substitution (4), trading in the share spells feature for a higher effective level of +3 to the animal companion as long as the animal is a badger, dire badger or wolverine. ROS pages 149-150).
Leslia Dirtmover
Dire Badger
Medium Animal
Hit Dice: 5d8+15 (45 hp)
Initiative: +4
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 19 (+4 Dex, +5 natural), touch 14, flat-footed 15
Base Attack/Grapple: +3/+5
Attack: Claw +5 melee (1d4+2)
Full Attack: 2 claws +5 melee (1d4+2) and bite +0 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Evasion, Low-light vision, scent
Saves: Fort +8, Ref +8, Will +4
Abilities: Str 15, Dex 18, Con 19, Int 2, Wis 12, Cha 10
Skills: Listen +7, Spot +7
Feats: Alertness, Toughness, Track(B)
Alignment: Neutral
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily.
Physical Description: Caramip, when not in a workshop, is often seen in simple clothing to light armor when adventuring. Her short hair falls limply around her face and brown eyes. She is quiet and doesn't say much.
Background: Caramip is very reclusive and quiet, never saying much. She shows exceptional skills at building repairing and creating and seems quite capable of surviving on her own in the wilderness...perhaps why she chose the path of the ranger. She is jumpy however and the slightest noise that sounds close to a snakes hiss sends Caramip into a frightful state. She refuses to answer why the hissing noise frightens her so and the other gnomes she arrived with fail to comment as well.
Updated per changes as noted below.
Caramip Treeboone 'The Crafter'
female gnome
Rgr 7 (22,500 xp)
AL CN
Size S (3 ft., 3 in. tall)
HD 7d8+21; hp 56
Str 16 (+3)
Dex 17 (+3)
Con 16 (+3)
Int 14 (+2)
Wis 18 (+4)
Cha 13 (+1)
Init +3 (+3 Dex)
Spd 20 ft.
AC 19 (+3 Dex, +1 Size, +5 Armor)
Attack +11/6 (+7/+2 Base, +3 Str, +1 Size) melee, or +11/+6 (+7/+2 Base, +3 Dex, +1 Size) ranged
SV
Fort +8 (+5 Base, +3 Con)
Ref +8 (+5 Base, +3 Dex)
Will +6 (+2 Base, +4 Wis)
Languages Spoken: Common, Gnome, Goblin, Orc.
Skills:
Climb +8 (+5 Rank, +3 Str)
Craft (Alchemy) +4 (+2 Int, +2 Racial)
Craft (Bowmaking) +12 (+10 Rank, +2 Int)
Craft (Sculpting) +12 (+10 Rank, +2 Int)
Craft (Shipmaking) +4 (+2 Rank, +2 Int)
Handle Animal +11 (+10 Rank, +1 Cha)
Heal +6 (+2 Rank, +4 Wis)
Hide +7 (+3 Dex, +4 Size)
Listen +11 (+5 Ranks, +4 Wis, +2 Racial)
Move Silently +13 (+10 Rank, +3 Dex)
Profession (Miner) +6 (+2 Rank, +4 Wis)
Search +12 (+10 Rank, +2 Int)
Spot +10 (+6 Ranks, +4 Wis)
Survival +11 (+9 Rank, +4 Wis)
Feats:
Run
[Track]
Point Blank Shot
[Rapid Shot]
[Endurance]
[Manyshot]
Precise Shot
Possessions: 200 gp
Potion Cure Moderate Wounds
Potion Spider Climb
Potion of Misdirection
Oil of Bless Weapon
Masterwork Mighty Composite (S+3) Longbow +1
Mithral Chain Shirt +1
Potion of Bull's Strength
Scroll of Cat's Grace x2
Potion of Shield of Faith x2
Scroll of Cure Light Wounds x2
Masterwork Greatsword
Silversheen
Masterwork Artisans Tools
BAG
Quiver with 20 Arrows
Favored Enemies:
Constructs +4
Animals +2
Ranger Spells Per Day: 2
Typically Prepared Spells: Longstrider, Magic Fang
Animal Companion (Note: this uses the Races of Stone Level Substitution (4), trading in the share spells feature for a higher effective level of +3 to the animal companion as long as the animal is a badger, dire badger or wolverine. ROS pages 149-150).
Leslia Dirtmover
Dire Badger
Medium Animal
Hit Dice: 5d8+15 (45 hp)
Initiative: +4
Speed: 30 ft. (6 squares), burrow 10 ft.
Armor Class: 19 (+4 Dex, +5 natural), touch 14, flat-footed 15
Base Attack/Grapple: +3/+5
Attack: Claw +5 melee (1d4+2)
Full Attack: 2 claws +5 melee (1d4+2) and bite +0 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Rage
Special Qualities: Evasion, Low-light vision, scent
Saves: Fort +8, Ref +8, Will +4
Abilities: Str 15, Dex 18, Con 19, Int 2, Wis 12, Cha 10
Skills: Listen +7, Spot +7
Feats: Alertness, Toughness, Track(B)
Alignment: Neutral
Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily.
Physical Description: Caramip, when not in a workshop, is often seen in simple clothing to light armor when adventuring. Her short hair falls limply around her face and brown eyes. She is quiet and doesn't say much.
Background: Caramip is very reclusive and quiet, never saying much. She shows exceptional skills at building repairing and creating and seems quite capable of surviving on her own in the wilderness...perhaps why she chose the path of the ranger. She is jumpy however and the slightest noise that sounds close to a snakes hiss sends Caramip into a frightful state. She refuses to answer why the hissing noise frightens her so and the other gnomes she arrived with fail to comment as well.
Updated per changes as noted below.