Post by Japic on May 26, 2006 9:06:09 GMT -5
Name: Timara the Swift
Race: Human Female
Class: Scout 4 (6,000 xp)
Alignment: Chaotic Neutral
Height: 5'3/4"
Weight: 107 lbs
Speed: 40 ft.
HP: [4d8+4] 25 hp
Ability Scores:
Str 12 +1
Dex 16 +3
Con 12 +1
Int 14 +2
Wis 16 +3
Cha 8 -1
Saves:
Fortitude +4 (Base 1 + 1 Con + 1 Class + 1 Magic)
Reflex +8 (Base 4 + 3 Dex + 1 Magic)
Will +5 (Base 1 + 3 Wis + 1 Magic)
Attacks: BaB +3
Melee - +4 (BaB 3 + 1 Str)
ShortSword - +5 to hit, 1d6+1 dam, Crit 19-20x2 (plus applicable skirmish damage)
Ranged - +6 (BaB 3 + 3 Dex)
Shortbow Within 30' - +8 to hit, 1d6+3 dam, Crit 20x3 (plus applicable skirmish damage)
Shortbow Outside 30' - +7 to hit, 1d6+2 dam, Crit 20x3
Initative: +4 (3 Dex + 1 class)
AC: 17 (18/19) (Base 10 + 3 Dex + 4 Armor)(+1 Dodge and/or +1 Skirmish)
Skills: (77 pts total) - (max, cross: 7, 3.5)
Balance +7 - (4 Ranks + 3 Dex)
Climb +3 - (2 Ranks + 1 Str)
Craft – (0 Ranks + 2 Int)
Escape Artist +5 - (2 Ranks + 3 Dex)
Hide +10 - (7 Ranks + 3 Dex)
Jump +3 - (2 Ranks + 1 Str)
Know. (dungeoneering) +6 - (4 Ranks + 2 Int)
Know. (geography) +6 - (4 Ranks + 2 Int)
Know. (nature) +5 - (3 Ranks + 2 Int)
Listen +10 - (7 Ranks + 3 Wis)
Move Silently +10 - (7 Ranks + 3 Dex)
Ride +3 - (0 Ranks + 3 Dex)
Search +10 - (7 Ranks + 3 Wis)
Sense Motive +6 - (3 Ranks + 3 Wis)
Speak Language
Spot +10 - (7 Ranks + 3 Wis)
Survival +10 - (7 Ranks + 3 Wis)
Swim +3 - (2 Ranks + 1 Str - X armor)
Tumble +10 - (7 Ranks + 3 Dex)
Use Rope +5 - (2 Ranks + 3 Dex)
Feats:
1st - Point Blank Shot [+1 to hit and damage within 30']
Human - Precise Shot [No penalty for shooting into combat. Cover still applies.]
3rd - Dodge [+1 AC vs specific target]
Bonus - Mobility [+4 to AC vs AoOs on the move]
Goals:[6th will be Shot on the Run; 9th will be Ranged Disarm]
Equipment: 4 gp
Studded Leather Armor +1 (1175 gp)
Composite (+1 Str) Shortbow +1 (2450 gp)
MW Short Sword (310 gp)
Cloak of Resistance +1
Arrows x 20 (1 gp)
4 x Magic Tile (CLW) (200 gp)
2 x Magic Tile (Shield of Faith +2) (100 gp)
Backpack (160 gp)
- Silk Rope 50 ft
- Grappling Hook
- Crowbar
- Everburning Torch
- Caltrops x 3
- Smokestick
- Acid (flask)
- Waterskin
- Trail Rations x 2
Languages:
Common
Elven
Orc
Class Features:
Skirmish (+1d6, +1 AC)
Trapfinding
Battle Fortitide +1 (to Fort. Saves/Init. Checks)
Uncanny Dodge
Fast Movement +10
Trackless Step
Description:
Timara stands below average height, even by female standards, and because of her diminutive size is often mistaken for a child. She wears nondescript clothing trying her best wherever she goes to stay un-noticed. Her sandy brown hair and plain (if not homely) face are enough to keep most men looking for love to a distance. Her light green eyes seem haunted by some long gone tragedy, but they are always in motion, gathering information about her surroundings.
Picture borrowed from Paul Butler
Background:
Timara Stormchild was born to a poor family locked into serfdom for the privilege to live on a noble Baron's land. They were potato farmers all; three generations living in their little hovel. Grandpa Stormchild was getting old; but that didn't stop him from working alongside the young, including Timara at the tender age of three. She wasn't terribly effective, but in time learned and grew to truly help them in kind. In time her hatred of the Baron also grew until the loathing in her heart reached bursting point. Her family didn't like her attitude, the rebellious thoughts she housed; but she learned that some of her neighbors did. And so they met in secret for many seasons gathering men to them and trying their best to come up with schemes to help the people, and hurt the vile Baron.
She was late in her teens when the Resistance decided to move en masse; and by then she'd become one of their top information gatherers. She would track down shipments of goods, ferret out the names of wealthy aristocrats moving through the countryside and inform all her of little pearls of knowledge back to the Resistance. They made good use of the information when they could and little by little they made their mark on the Baron's territory and gave him reason to sweat at night. After a rather brilliant coup, helped largely by Timara's intel, the fat Baron was killed by a mob and they lived their lives in freedom; for a few weeks anyhow. Shortly after the Baron's fall there came troops from the sovereign King wishing to see justice done to the rabble who deposed his Baron. The Resistance tried to fight back; but the soldiers had intel of their own and took many of the key players before they could rally together. In the weeks that followed the soldiers would return to seek out new victims; people whose names they'd learned through the arts of torture.
Timara followed their paths and kept her eyes peeled for signs of their coming. Though it was dangerous, she tried to warn families when the soldiers came for them. Her own family, who reveled when the Baron fell, was aghast when soldiers came to their doors seeking their only daughter. But she was not home; she lay hidden in a field as the soldiers swarmed into the hovel and threw everyone into the dirt as they searched for her. Angry that she wasn't there the commanding officer dashed their oil lantern against a wall and caught the tiny house afire. The children were bundled into a cart and the adults shackled by the soldiers. Though she could not hear their words, she was certain that they'd been accused of plotting as well. Her part in this mess had brought ruin to her family and their home. Worst yet was the fact that she could do naught to help them. If she were captured they wouldn't release the others; and in chains she could not help them escape. So she followed biding her time; only to watch helpless as they were sold into slavery and sent to different corners of the continent. This was the King's justice, his moral right. So far as Timara was concerned, if this was right, then she preferred wrong. And she would fight against the system in hopes of someday freeing her family.
That had been several years now and the memories of those days seemed surreal; almost like they'd happened to someone else. She still hoped to gather the money necessary to get what remained of her family out of servitude, but that took money; lots of money. It also required the ability to find them; which proved the hardest thing of all. In the interim she worked odd jobs and tried to get by until that big break came along. Looking for work she came upon a guild seeking outside help. Federated Acquisitions they were called; and they offered cash and goods. Tearing the notice from a wall she went seeking this guild and an audience with Mr. Dendermills; the man in charge of this little venture.
Race: Human Female
Class: Scout 4 (6,000 xp)
Alignment: Chaotic Neutral
Height: 5'3/4"
Weight: 107 lbs
Speed: 40 ft.
HP: [4d8+4] 25 hp
Ability Scores:
Str 12 +1
Dex 16 +3
Con 12 +1
Int 14 +2
Wis 16 +3
Cha 8 -1
Saves:
Fortitude +4 (Base 1 + 1 Con + 1 Class + 1 Magic)
Reflex +8 (Base 4 + 3 Dex + 1 Magic)
Will +5 (Base 1 + 3 Wis + 1 Magic)
Attacks: BaB +3
Melee - +4 (BaB 3 + 1 Str)
ShortSword - +5 to hit, 1d6+1 dam, Crit 19-20x2 (plus applicable skirmish damage)
Ranged - +6 (BaB 3 + 3 Dex)
Shortbow Within 30' - +8 to hit, 1d6+3 dam, Crit 20x3 (plus applicable skirmish damage)
Shortbow Outside 30' - +7 to hit, 1d6+2 dam, Crit 20x3
Initative: +4 (3 Dex + 1 class)
AC: 17 (18/19) (Base 10 + 3 Dex + 4 Armor)(+1 Dodge and/or +1 Skirmish)
Skills: (77 pts total) - (max, cross: 7, 3.5)
Balance +7 - (4 Ranks + 3 Dex)
Climb +3 - (2 Ranks + 1 Str)
Craft – (0 Ranks + 2 Int)
Escape Artist +5 - (2 Ranks + 3 Dex)
Hide +10 - (7 Ranks + 3 Dex)
Jump +3 - (2 Ranks + 1 Str)
Know. (dungeoneering) +6 - (4 Ranks + 2 Int)
Know. (geography) +6 - (4 Ranks + 2 Int)
Know. (nature) +5 - (3 Ranks + 2 Int)
Listen +10 - (7 Ranks + 3 Wis)
Move Silently +10 - (7 Ranks + 3 Dex)
Ride +3 - (0 Ranks + 3 Dex)
Search +10 - (7 Ranks + 3 Wis)
Sense Motive +6 - (3 Ranks + 3 Wis)
Speak Language
Spot +10 - (7 Ranks + 3 Wis)
Survival +10 - (7 Ranks + 3 Wis)
Swim +3 - (2 Ranks + 1 Str - X armor)
Tumble +10 - (7 Ranks + 3 Dex)
Use Rope +5 - (2 Ranks + 3 Dex)
Feats:
1st - Point Blank Shot [+1 to hit and damage within 30']
Human - Precise Shot [No penalty for shooting into combat. Cover still applies.]
3rd - Dodge [+1 AC vs specific target]
Bonus - Mobility [+4 to AC vs AoOs on the move]
Goals:[6th will be Shot on the Run; 9th will be Ranged Disarm]
Equipment: 4 gp
Studded Leather Armor +1 (1175 gp)
Composite (+1 Str) Shortbow +1 (2450 gp)
MW Short Sword (310 gp)
Cloak of Resistance +1
Arrows x 20 (1 gp)
4 x Magic Tile (CLW) (200 gp)
2 x Magic Tile (Shield of Faith +2) (100 gp)
Backpack (160 gp)
- Silk Rope 50 ft
- Grappling Hook
- Crowbar
- Everburning Torch
- Caltrops x 3
- Smokestick
- Acid (flask)
- Waterskin
- Trail Rations x 2
Languages:
Common
Elven
Orc
Class Features:
Skirmish (+1d6, +1 AC)
Trapfinding
Battle Fortitide +1 (to Fort. Saves/Init. Checks)
Uncanny Dodge
Fast Movement +10
Trackless Step
Description:
Timara stands below average height, even by female standards, and because of her diminutive size is often mistaken for a child. She wears nondescript clothing trying her best wherever she goes to stay un-noticed. Her sandy brown hair and plain (if not homely) face are enough to keep most men looking for love to a distance. Her light green eyes seem haunted by some long gone tragedy, but they are always in motion, gathering information about her surroundings.
Picture borrowed from Paul Butler
Background:
Timara Stormchild was born to a poor family locked into serfdom for the privilege to live on a noble Baron's land. They were potato farmers all; three generations living in their little hovel. Grandpa Stormchild was getting old; but that didn't stop him from working alongside the young, including Timara at the tender age of three. She wasn't terribly effective, but in time learned and grew to truly help them in kind. In time her hatred of the Baron also grew until the loathing in her heart reached bursting point. Her family didn't like her attitude, the rebellious thoughts she housed; but she learned that some of her neighbors did. And so they met in secret for many seasons gathering men to them and trying their best to come up with schemes to help the people, and hurt the vile Baron.
She was late in her teens when the Resistance decided to move en masse; and by then she'd become one of their top information gatherers. She would track down shipments of goods, ferret out the names of wealthy aristocrats moving through the countryside and inform all her of little pearls of knowledge back to the Resistance. They made good use of the information when they could and little by little they made their mark on the Baron's territory and gave him reason to sweat at night. After a rather brilliant coup, helped largely by Timara's intel, the fat Baron was killed by a mob and they lived their lives in freedom; for a few weeks anyhow. Shortly after the Baron's fall there came troops from the sovereign King wishing to see justice done to the rabble who deposed his Baron. The Resistance tried to fight back; but the soldiers had intel of their own and took many of the key players before they could rally together. In the weeks that followed the soldiers would return to seek out new victims; people whose names they'd learned through the arts of torture.
Timara followed their paths and kept her eyes peeled for signs of their coming. Though it was dangerous, she tried to warn families when the soldiers came for them. Her own family, who reveled when the Baron fell, was aghast when soldiers came to their doors seeking their only daughter. But she was not home; she lay hidden in a field as the soldiers swarmed into the hovel and threw everyone into the dirt as they searched for her. Angry that she wasn't there the commanding officer dashed their oil lantern against a wall and caught the tiny house afire. The children were bundled into a cart and the adults shackled by the soldiers. Though she could not hear their words, she was certain that they'd been accused of plotting as well. Her part in this mess had brought ruin to her family and their home. Worst yet was the fact that she could do naught to help them. If she were captured they wouldn't release the others; and in chains she could not help them escape. So she followed biding her time; only to watch helpless as they were sold into slavery and sent to different corners of the continent. This was the King's justice, his moral right. So far as Timara was concerned, if this was right, then she preferred wrong. And she would fight against the system in hopes of someday freeing her family.
That had been several years now and the memories of those days seemed surreal; almost like they'd happened to someone else. She still hoped to gather the money necessary to get what remained of her family out of servitude, but that took money; lots of money. It also required the ability to find them; which proved the hardest thing of all. In the interim she worked odd jobs and tried to get by until that big break came along. Looking for work she came upon a guild seeking outside help. Federated Acquisitions they were called; and they offered cash and goods. Tearing the notice from a wall she went seeking this guild and an audience with Mr. Dendermills; the man in charge of this little venture.