Post by K Man on Jun 6, 2007 15:32:52 GMT -5
SEA GREEN
{OODM: Man did I pick the wrong bunch to mess with!}
[Natsumi Bardic Knowledge Check - You have heard nothing about the Raven-Knights before, but it doesn't surprise. This 'Roberto' looks like new to the whole robbery thing and his crew look nervous and shakable. Perhaps this guild was just formed and this is how they build spending money?]
Roberto and his 'Raven-Knights' advance, only to be met with intimidation and coercion. [Various Diplomacy / Intimidate Checks] The 'dashing' man looks to Natsumi, gives her a slight wink and adds his best attempt at a suave comment.
"No worries darling, we are just here for the gold and I am just here for the company." He winks knowingly. "No need to be running off just yet..."
He doesn't stand aside and a Bard moves to the top of a table, strumming a light melody, also trying to diffuse the situation. Roberto casts a glance as his people move about the room, having the tavern-goers empty their pouches into the sacks.
{To Sean} "I agree that the best place for robbery is high in the upper city, but a man can't just walk up steps his first day...he needs to take smaller, baby steps."
The man remains annoyingly persistent in his attempt at robbery...and his attempt to look 'dashingly handsome'.
Those that do resist are bypassed without a second thought--like the Raven-Knights had never really intended to get away with money this evening. When his men approach the brutish Half-Orc, they are immediately frightened off and head towards the precious few other patrons, taking a few copper and a silver piece from them.
Either Roberto and his men are extremly poor rogues or there is something else afoot here...
[Spot Checks Vs. Hide for BlackJack] They completely gloss over the hidden rogue, not seeing him hidden in the corner of the tavern.
When Roberto's men have finished collecting what meager treasure they could, they return to the Eastern wall and line up again. {None of the PCs, if you resist, lose any items}
Roberto bows low, as do his men.
"I thank you all for your patronage this evening and I bid you a fond..."
"COME OUT NOW CUR!"
Roberto is cut off by a booming voice outside the tavern--it sounds much like a member of some authority...like the city guard.
He looks to his companions, each shrugging in turn as if to say I don't know what to do. Roberto spins around and slumps against the wall, confused.
DARK RED
Bidding your commander a farewell, you move towards the crimson tent topped by the Tertian flag. It billows slightly in the breeze, the morning sun giving the emblem stitched into its surface a dull orange tint. You notice others are heading towards the tent as well; some human rangers, a human scout and a Halfling. Some of them you recognize, others you have not seen.
The flaps to the tent are draped closed, but not tied shut. You pull them aside and one by one, you file into the darkened interior. It is like the air itself is bleeding, the thick crimson tent walls only letting meager amounts of light through. There is a dirt floor barely covered by a small tapestry and topped by a large round table. In the center of the table is a copper depression where wood and incense lazily burn, thickening the dark air in the tent even more. Surrounding this low table is a collection of fancy pillows meant for sitting.
Atop one of these pillows is a man. He young, but his clean-shaven face shows the wear of war like so many other Tertians. His long blonde hair flows around his face, framing his deep and thoughtful eyes. You wouldn't place the man physically over thirty, but he is nothing less than sage-like in presence. There is something about his features that are pleasing and calming. He motions for you to sit around the table.
"Please, sit and speak with me...as equals." Even his voice carries an aura of tranquility. "My name is Dermont. Once I was a sergeant and there are others that believe my title should be higher, but I wish for you to call me by nothing but my name."
Dermont takes a moment, let's you all get seated, and then begins the conversation very casually. He asks each you your name, where you hail from and a little bit about your history. He seems genuinely interested, listening intently and nodding wherever appropiate. Mid-way through this discussion, a maiden brings in plates of food and sets one before each of you. It is heaped high with spiced potatoes, breakfast meats and a delicious pastry of sorts--far better than the trail rations and emmaciated rabbit meat that you're used to.
It is only when he senses your curiousity about why you sit in this tent now that Dermont comes to the point. He watches the maiden leave before reaching beneath his pillow and retreiving an item about two feet in length.
It is a human leg bone--or at least a copper cast of one. It is very similar to every leg bone you've ever seen, but completely copper in color, like it were made of metal. Dermont places it in the center of the table and you swear you can see the wood burn brighter, the incense smell sweeter.
"You may have heard the rumors floating around the army. The rumors of how an artifact will change this war and defeat the barbaric Yexuhl, of how Rose Canyon was defended single-handedly by an awesome warrior...of how Tertia will stand forever because the gods have smiled upon us."
"I assure you that those rumors are...mostly true."
"I found this during the battle of Rose Cayon a mere ten days ago. We were losing the battle and all seemed grim, and that...thing did help me stay alive. I don't what it is or where it comes from, but it filled me with enough strength to not only survive, but to inspire others to do the same."
"I did not stand alone on that field, but with that artifact I did lift everyone up. I crawled out of a foxhole without enough hope to fill all of Tertia's warriors to the brim."
You eye the bone strangely, listening to Dermont's tale.
"I did not single-handledly defeat the armies of Yexuhl, but we did surprise them. We caught them off guard, but they are not defeated. The war is not over. They will return, in greater force."
"Though the artifact made me nearly invincible, it did not make all of Tertia invincible...the lands still burned with oil, the men still cried out in pain, swords still clashed and axes still cut deep. I did what I could, but the bone's strength began to fail me after some time. Luckily, the Yexuhl retreat was sounded and we never had to find out if the bone's power could be fully sapped."
Watching your faces as he tells his tale, Dermont smiles. "Those that were not with me that day don't believe me either. Go ahead, touch it, feel it's power course through you and tell me that you don't feel like you can take on the whole nation of Yexuhl!"
{Let me know if anyone is brave enough to touch it.}
Regardless of how you treat the copper artifact, Dermont continues.
"The generals know this artifact is powerful, but it is also--currently--unique."
"It will make one man powerful beyond measure, able to crush whole plattoons by himself, but the war is fought on many fronts. We cannot take it everywhere at once, nor will it make more than one man more powerful. It will not take long, even for the brutish hoardes to discover that to avoid the one holding the bone is to defeat him emotionally. They could bypass our champion, burn our villages and homes, take our women...much like they do now. They will shift their armies and but one man will be left standing in all of Tertia holding this bone, with no nation under his feet."
Dermont calmly sips from a cup.
"We are taking a gamble by assuming that there are more bones like this in the world. This is but a leg bone. What of an arm, a torso...a skull? What powers could these artifacts possess?"
"We asked for several commanders to send their most discreet forces so that we may investigate further. We asked them to send their most loyal, most trusted and most able-bodied men forward. This is why your are here."
"We fear treachery in times of war, so this bone will be kept secret in there be a defactor among us. We will shift its presence in our battles to keep our enemies guessing...but we must know if there are more like it... If there are, then the war will truly be won and Tertia will stand forever!"
"We need to find out if there are more bones like this. To this end, we ask that you go through Yexuhl territory and search the world for the remainder of these bones...if they exist. Bring each you find discreetly here so that we can silently build our strength."
"You were chosen because you were the best. What say you to the plea of Tertia?"
{OODM: Man did I pick the wrong bunch to mess with!}
[Natsumi Bardic Knowledge Check - You have heard nothing about the Raven-Knights before, but it doesn't surprise. This 'Roberto' looks like new to the whole robbery thing and his crew look nervous and shakable. Perhaps this guild was just formed and this is how they build spending money?]
Roberto and his 'Raven-Knights' advance, only to be met with intimidation and coercion. [Various Diplomacy / Intimidate Checks] The 'dashing' man looks to Natsumi, gives her a slight wink and adds his best attempt at a suave comment.
"No worries darling, we are just here for the gold and I am just here for the company." He winks knowingly. "No need to be running off just yet..."
He doesn't stand aside and a Bard moves to the top of a table, strumming a light melody, also trying to diffuse the situation. Roberto casts a glance as his people move about the room, having the tavern-goers empty their pouches into the sacks.
{To Sean} "I agree that the best place for robbery is high in the upper city, but a man can't just walk up steps his first day...he needs to take smaller, baby steps."
The man remains annoyingly persistent in his attempt at robbery...and his attempt to look 'dashingly handsome'.
Those that do resist are bypassed without a second thought--like the Raven-Knights had never really intended to get away with money this evening. When his men approach the brutish Half-Orc, they are immediately frightened off and head towards the precious few other patrons, taking a few copper and a silver piece from them.
Either Roberto and his men are extremly poor rogues or there is something else afoot here...
[Spot Checks Vs. Hide for BlackJack] They completely gloss over the hidden rogue, not seeing him hidden in the corner of the tavern.
When Roberto's men have finished collecting what meager treasure they could, they return to the Eastern wall and line up again. {None of the PCs, if you resist, lose any items}
Roberto bows low, as do his men.
"I thank you all for your patronage this evening and I bid you a fond..."
"COME OUT NOW CUR!"
Roberto is cut off by a booming voice outside the tavern--it sounds much like a member of some authority...like the city guard.
He looks to his companions, each shrugging in turn as if to say I don't know what to do. Roberto spins around and slumps against the wall, confused.
DARK RED
Bidding your commander a farewell, you move towards the crimson tent topped by the Tertian flag. It billows slightly in the breeze, the morning sun giving the emblem stitched into its surface a dull orange tint. You notice others are heading towards the tent as well; some human rangers, a human scout and a Halfling. Some of them you recognize, others you have not seen.
The flaps to the tent are draped closed, but not tied shut. You pull them aside and one by one, you file into the darkened interior. It is like the air itself is bleeding, the thick crimson tent walls only letting meager amounts of light through. There is a dirt floor barely covered by a small tapestry and topped by a large round table. In the center of the table is a copper depression where wood and incense lazily burn, thickening the dark air in the tent even more. Surrounding this low table is a collection of fancy pillows meant for sitting.
Atop one of these pillows is a man. He young, but his clean-shaven face shows the wear of war like so many other Tertians. His long blonde hair flows around his face, framing his deep and thoughtful eyes. You wouldn't place the man physically over thirty, but he is nothing less than sage-like in presence. There is something about his features that are pleasing and calming. He motions for you to sit around the table.
"Please, sit and speak with me...as equals." Even his voice carries an aura of tranquility. "My name is Dermont. Once I was a sergeant and there are others that believe my title should be higher, but I wish for you to call me by nothing but my name."
Dermont takes a moment, let's you all get seated, and then begins the conversation very casually. He asks each you your name, where you hail from and a little bit about your history. He seems genuinely interested, listening intently and nodding wherever appropiate. Mid-way through this discussion, a maiden brings in plates of food and sets one before each of you. It is heaped high with spiced potatoes, breakfast meats and a delicious pastry of sorts--far better than the trail rations and emmaciated rabbit meat that you're used to.
It is only when he senses your curiousity about why you sit in this tent now that Dermont comes to the point. He watches the maiden leave before reaching beneath his pillow and retreiving an item about two feet in length.
It is a human leg bone--or at least a copper cast of one. It is very similar to every leg bone you've ever seen, but completely copper in color, like it were made of metal. Dermont places it in the center of the table and you swear you can see the wood burn brighter, the incense smell sweeter.
"You may have heard the rumors floating around the army. The rumors of how an artifact will change this war and defeat the barbaric Yexuhl, of how Rose Canyon was defended single-handedly by an awesome warrior...of how Tertia will stand forever because the gods have smiled upon us."
"I assure you that those rumors are...mostly true."
"I found this during the battle of Rose Cayon a mere ten days ago. We were losing the battle and all seemed grim, and that...thing did help me stay alive. I don't what it is or where it comes from, but it filled me with enough strength to not only survive, but to inspire others to do the same."
"I did not stand alone on that field, but with that artifact I did lift everyone up. I crawled out of a foxhole without enough hope to fill all of Tertia's warriors to the brim."
You eye the bone strangely, listening to Dermont's tale.
"I did not single-handledly defeat the armies of Yexuhl, but we did surprise them. We caught them off guard, but they are not defeated. The war is not over. They will return, in greater force."
"Though the artifact made me nearly invincible, it did not make all of Tertia invincible...the lands still burned with oil, the men still cried out in pain, swords still clashed and axes still cut deep. I did what I could, but the bone's strength began to fail me after some time. Luckily, the Yexuhl retreat was sounded and we never had to find out if the bone's power could be fully sapped."
Watching your faces as he tells his tale, Dermont smiles. "Those that were not with me that day don't believe me either. Go ahead, touch it, feel it's power course through you and tell me that you don't feel like you can take on the whole nation of Yexuhl!"
{Let me know if anyone is brave enough to touch it.}
Regardless of how you treat the copper artifact, Dermont continues.
"The generals know this artifact is powerful, but it is also--currently--unique."
"It will make one man powerful beyond measure, able to crush whole plattoons by himself, but the war is fought on many fronts. We cannot take it everywhere at once, nor will it make more than one man more powerful. It will not take long, even for the brutish hoardes to discover that to avoid the one holding the bone is to defeat him emotionally. They could bypass our champion, burn our villages and homes, take our women...much like they do now. They will shift their armies and but one man will be left standing in all of Tertia holding this bone, with no nation under his feet."
Dermont calmly sips from a cup.
"We are taking a gamble by assuming that there are more bones like this in the world. This is but a leg bone. What of an arm, a torso...a skull? What powers could these artifacts possess?"
"We asked for several commanders to send their most discreet forces so that we may investigate further. We asked them to send their most loyal, most trusted and most able-bodied men forward. This is why your are here."
"We fear treachery in times of war, so this bone will be kept secret in there be a defactor among us. We will shift its presence in our battles to keep our enemies guessing...but we must know if there are more like it... If there are, then the war will truly be won and Tertia will stand forever!"
"We need to find out if there are more bones like this. To this end, we ask that you go through Yexuhl territory and search the world for the remainder of these bones...if they exist. Bring each you find discreetly here so that we can silently build our strength."
"You were chosen because you were the best. What say you to the plea of Tertia?"