Post by K Man on Jan 15, 2008 17:02:37 GMT -5
This thread can be used to hammer out the dilemmas that form from this hybrid system. Again, I will admit this is my first attempt at running Mutants & Masterminds so I turn to the players for lots of help and self-governance.
If you see something that is a glaring oversight or a problem, let me know and we'll hammer it out here.
However, the mechanics raise several questions about the hybrid rules:
1) Can we use points to improve Attack & Defense? It doesn't seem to blend with the D20, which includes Att & Def in class levels. Also, the totals for these are artificially capped/balance in M&M by Power Level rules.
2) How does the 5 ranks guideline apply here? In M&M, Power Level would govern overall Attack/Defense + overall Toughness/Damage and the powers affecting those stats, but you could still have Immunity 9 (life support) since it doesn't affect those stats. Or does it mean we can only have powers up to rank 5? Can we enhance abilities by more than 5? Can you stack stuff (Protection 5 + Density 4 for Protection 7?)?
3) "Extra Attacks"? I can't find this option in my 2e book. Is it 1e? Are we using 1e or 2e? Again, it doesn't seem to fit the d20 side which has its own mechanics for extra attacks (and M&M doesn't have extra for high BAB, or two-weapon fighting or rapid shot). The element of extra attacks seems to be missing in M&M 2e. Even Quickness and Additional Limbs don't read like they allow extra attacks.
4) Are we using M&M Feats (like Improved Evasion/ranked Evasion, Improved Aim)? Or just d20 Feats? Do super Feats require prerequisites (Shot on the Run, Burst Fire)?
5) Hero Points? Or just Action Points? Or a hybrid of both?
Anyway, I just thought we were going with something closer to d20, with M&M supplement just for powers. Let me know so I can start buildin'!
(Deekin, sorry to use your thread, but I think your char brings up a lot of good questions about the hybrid rules for the group. The overall power of the campaign can vary a lot on interpretation...)m
However, the mechanics raise several questions about the hybrid rules:
1) Can we use points to improve Attack & Defense? It doesn't seem to blend with the D20, which includes Att & Def in class levels. Also, the totals for these are artificially capped/balance in M&M by Power Level rules.
2) How does the 5 ranks guideline apply here? In M&M, Power Level would govern overall Attack/Defense + overall Toughness/Damage and the powers affecting those stats, but you could still have Immunity 9 (life support) since it doesn't affect those stats. Or does it mean we can only have powers up to rank 5? Can we enhance abilities by more than 5? Can you stack stuff (Protection 5 + Density 4 for Protection 7?)?
3) "Extra Attacks"? I can't find this option in my 2e book. Is it 1e? Are we using 1e or 2e? Again, it doesn't seem to fit the d20 side which has its own mechanics for extra attacks (and M&M doesn't have extra for high BAB, or two-weapon fighting or rapid shot). The element of extra attacks seems to be missing in M&M 2e. Even Quickness and Additional Limbs don't read like they allow extra attacks.
4) Are we using M&M Feats (like Improved Evasion/ranked Evasion, Improved Aim)? Or just d20 Feats? Do super Feats require prerequisites (Shot on the Run, Burst Fire)?
5) Hero Points? Or just Action Points? Or a hybrid of both?
Anyway, I just thought we were going with something closer to d20, with M&M supplement just for powers. Let me know so I can start buildin'!
(Deekin, sorry to use your thread, but I think your char brings up a lot of good questions about the hybrid rules for the group. The overall power of the campaign can vary a lot on interpretation...)m
Thanks, but the concept was more Bullet-time, less hyper accuracy.
1)I wish I knew. I got Enhanced Attack/Def Becouse the Chart for raision Ability Scores capped out at 26.
2)I don't know about Caps, but I think we were going for a PL 7.
3) Extra Attacks in from the Masterminds Guide.
4) I'm Not Clear on that.
5) The Hero Points are a Superpower. I need them to Fuel my Luck control.
1) I agree, the upping of attack and defense doesn't fit with the D20 Modern rules. The D20 system inherits attack and defense from many other stats (STR, Level etc) and I don't think just pumping the attack/defense is in the spirit of the hybrid. There are already ways to pump scores that grant attack/defense, and feats to purchase that would help as well.
2) Yes, Deeking is right when I said the Power Level is 7. That's what M&M says my power level should be for the points I doled out, but I feel that a rank of 5 in any one thing is good enough. I'm open to higher, but that would be a player consensus. As far as stacking things for a total higher bonus in one thing, I don't see a problem with it because it means a sort of specialization in that thing (super-defense for instance for a 'tank' character) but again, I lean on you guys for more information on breaking-power.
3) I know extra attacks come with a higher BaB in D20, but super-attacks make sense. If you spend points on getting extra attacks, I think this is still in the spirit of the system. Ultra-quick trigger finger, hyper control over ballistics etc...it makes sense to me.
4) I had planned on allowing you purchase either with your character points. If you want to purchase improved aim and burst fire, I don't see a problem with it. So long as they remain separate from your base PC, this seems still in the spirit.
5) No standard Hero Points. Open to action points (can't remember if they are standard or not).
Any other questions? Looks like we've got our players, just need to hammer out PCs and start playing.
If you see something that is a glaring oversight or a problem, let me know and we'll hammer it out here.
chunker said:
Neat concept: Roland of Gilead/Hawkeye/Bullseye or maybe Hammy from Over the Hedge with guns!However, the mechanics raise several questions about the hybrid rules:
1) Can we use points to improve Attack & Defense? It doesn't seem to blend with the D20, which includes Att & Def in class levels. Also, the totals for these are artificially capped/balance in M&M by Power Level rules.
2) How does the 5 ranks guideline apply here? In M&M, Power Level would govern overall Attack/Defense + overall Toughness/Damage and the powers affecting those stats, but you could still have Immunity 9 (life support) since it doesn't affect those stats. Or does it mean we can only have powers up to rank 5? Can we enhance abilities by more than 5? Can you stack stuff (Protection 5 + Density 4 for Protection 7?)?
3) "Extra Attacks"? I can't find this option in my 2e book. Is it 1e? Are we using 1e or 2e? Again, it doesn't seem to fit the d20 side which has its own mechanics for extra attacks (and M&M doesn't have extra for high BAB, or two-weapon fighting or rapid shot). The element of extra attacks seems to be missing in M&M 2e. Even Quickness and Additional Limbs don't read like they allow extra attacks.
4) Are we using M&M Feats (like Improved Evasion/ranked Evasion, Improved Aim)? Or just d20 Feats? Do super Feats require prerequisites (Shot on the Run, Burst Fire)?
5) Hero Points? Or just Action Points? Or a hybrid of both?
Anyway, I just thought we were going with something closer to d20, with M&M supplement just for powers. Let me know so I can start buildin'!
(Deekin, sorry to use your thread, but I think your char brings up a lot of good questions about the hybrid rules for the group. The overall power of the campaign can vary a lot on interpretation...)m
deekin said:
chunker said:
Neat concept: Roland of Gilead/Hawkeye/Bullseye or maybe Hammy from Over the Hedge with guns!However, the mechanics raise several questions about the hybrid rules:
1) Can we use points to improve Attack & Defense? It doesn't seem to blend with the D20, which includes Att & Def in class levels. Also, the totals for these are artificially capped/balance in M&M by Power Level rules.
2) How does the 5 ranks guideline apply here? In M&M, Power Level would govern overall Attack/Defense + overall Toughness/Damage and the powers affecting those stats, but you could still have Immunity 9 (life support) since it doesn't affect those stats. Or does it mean we can only have powers up to rank 5? Can we enhance abilities by more than 5? Can you stack stuff (Protection 5 + Density 4 for Protection 7?)?
3) "Extra Attacks"? I can't find this option in my 2e book. Is it 1e? Are we using 1e or 2e? Again, it doesn't seem to fit the d20 side which has its own mechanics for extra attacks (and M&M doesn't have extra for high BAB, or two-weapon fighting or rapid shot). The element of extra attacks seems to be missing in M&M 2e. Even Quickness and Additional Limbs don't read like they allow extra attacks.
4) Are we using M&M Feats (like Improved Evasion/ranked Evasion, Improved Aim)? Or just d20 Feats? Do super Feats require prerequisites (Shot on the Run, Burst Fire)?
5) Hero Points? Or just Action Points? Or a hybrid of both?
Anyway, I just thought we were going with something closer to d20, with M&M supplement just for powers. Let me know so I can start buildin'!
(Deekin, sorry to use your thread, but I think your char brings up a lot of good questions about the hybrid rules for the group. The overall power of the campaign can vary a lot on interpretation...)m
Thanks, but the concept was more Bullet-time, less hyper accuracy.
1)I wish I knew. I got Enhanced Attack/Def Becouse the Chart for raision Ability Scores capped out at 26.
2)I don't know about Caps, but I think we were going for a PL 7.
3) Extra Attacks in from the Masterminds Guide.
4) I'm Not Clear on that.
5) The Hero Points are a Superpower. I need them to Fuel my Luck control.
1) I agree, the upping of attack and defense doesn't fit with the D20 Modern rules. The D20 system inherits attack and defense from many other stats (STR, Level etc) and I don't think just pumping the attack/defense is in the spirit of the hybrid. There are already ways to pump scores that grant attack/defense, and feats to purchase that would help as well.
2) Yes, Deeking is right when I said the Power Level is 7. That's what M&M says my power level should be for the points I doled out, but I feel that a rank of 5 in any one thing is good enough. I'm open to higher, but that would be a player consensus. As far as stacking things for a total higher bonus in one thing, I don't see a problem with it because it means a sort of specialization in that thing (super-defense for instance for a 'tank' character) but again, I lean on you guys for more information on breaking-power.
3) I know extra attacks come with a higher BaB in D20, but super-attacks make sense. If you spend points on getting extra attacks, I think this is still in the spirit of the system. Ultra-quick trigger finger, hyper control over ballistics etc...it makes sense to me.
4) I had planned on allowing you purchase either with your character points. If you want to purchase improved aim and burst fire, I don't see a problem with it. So long as they remain separate from your base PC, this seems still in the spirit.
5) No standard Hero Points. Open to action points (can't remember if they are standard or not).
Any other questions? Looks like we've got our players, just need to hammer out PCs and start playing.