Post by at on Jun 17, 2008 6:36:49 GMT -5
A tall man, mightily shouldered and deep of chest, with a massive corded neck and heavily muscled limbs. Unmistakably a barbarian of the far north, he carries a hammer of truly impressive proportions and is so massive as to nearly dwarf the bear pelt that adorns him.
Crom is a warrior from the city-state of Sable, a sprawling chain of buildings and fortifications built atop the northern mountains. He is well known for his wanderlust and tales of his conquests and martial prowess have spread far and wide.
Race/Class/Kit : Human, Barbarian, Barbarian
STR 18(54) / 24
DEX 16
CON 16
INT 14
WIS 11
CHA 14 / 18
Level : 9
XP : 397,130
Hitpoints : 97
AC : 0 (touch 7, surprised 2)
Move : 15 (unencumbered)
Height / Weight : 79 inches (6' 7"), 183lbs (unequipped)
WP: Warhammer(spec), Knife, Unarmed, Club, Bastard sword, Battle Axe, Short Sword(spec), Longbow
NWP: Endurance, Blindfighting, Swimming, Tumbling, Light sleeper
Saving throws :
Poison, Paralysation, Death : 8
Rod, Staff, or Wand : 10
Petrification/Polymorph : 9
Breath Weapon : 9
Spell : 11
Crom gains a +1 to saves against direct attacks from his armour, and +2 from his dexterity.
He has a +1 bonus to saves against fear (totemic pelt)
Equipment of note :
Hammer of Thunderbolts ('Torden', short handled hammer, returns when thrown, thundering, giantslaying, throw limit of 5 throws in 2 turns, one throw every 2 rounds, range 180 feet)
Girdle of Giant Strength ('Megingjord', 24)
Gauntlets of Ogre Power (iron)
Armour of Command (iron plate mail +1)
Pair of silver buckle knives +1 (soft glow when drawn)
Non-magical long bow (masterwork, pull strength 18/54) and flight arrows
Grizzly bear pelt (totemic pelt)
Obsidian Bastard sword (masterwork)
Shortswords (pair, fine steel masterwork)
Self igniting torch (as club / produce flame spell)
Gold, jewels, and such.
Ring of Feather Falling
Potion of Water Breathing (3)
Potion of Extra Healing (2 full doses)
Barbarian abilities :
Running leap 3d6+9 feet, Standing leap 2d4+4 feet
Running spring 1d6+4 feet, Standing spring 1d4+3 feet
Back detection 55%, Climb walls 95%
+3 bonus to encounter reactions rolls of 8 or less (dice rolls of 15 or less with charisma bonus)
Combat abilities :
Warhammer, #Att 2/1, Speed -2, THAC0 -4, Damage 2d4+27 / 2d4+25
Warhammer throw, #Att 1/2, Speed -2, THAC0 4, Damage 2d4+27 / 2d4+25 (90' stun for 1rnd, Giantslaying), Range 120
(off hand attacks reduce Crom's main attack THAC0 by 1)
Off-hand torch, #Att 1, Speed 2, THAC0 8, 1d6+12 / 1d3+12 (+1d4+1 fire)
Off-hand punch, #Att 1, Speed 2, THAC0 5, 1d3+14 (chance of KO)
Dual wield short swords
Main-hand shortsword, #Att 2/1, Speed 2, THAC0 4, 1d6+15 / 1d8+15
Off-hand shortsword, #Att 1, Speed 2, THAC0 6, 1d6+15 / 1d8+15
Other attacks
Unarmed, #Att 2/1, Speed 2, THAC0 2, 1d3+14 (chance of KO)
Obsidian bastard sword, #Att 3/2, Speed 7, THAC0 4, 2d4+13 / 2d8+13
Longbow, #Att 2/1, Speed 7, THAC0 10, Damage 1d6+3, Range 80/150/220