Post by K Man on Jul 8, 2008 13:59:24 GMT -5
SEA GREEN
{Let's deal with a visit to Lord Amassu--or as close as you can get for now. We'll handle other stuff if this fails.}
Madrigal returns looking rather goofy in over-sized clothing that hides his muscular bulk underneath. He is dressed in a large torque from which drape several thick ropes of varying color. Beneath this, a kilt-like skirt of the same material hang almost to his knees. Atop his head, a headdress of varying colored feathers rustles lightly in the breeze. Madrigal gives some background about the colors each representing a different tribe of giants... and you can't help but giggle at how this immense warrior looks like a giant peacock.
"Quiet." The Half-Giant mutters.
He strides over to the giant bird, expectant of takeoff. You follow, still stifling the laughter.
Antyca takes off, sailing over the angry Stone and Hill Giants at the gate. A few seconds later, the great bird is over the canyon you noticed from your great vantage above minutes ago. A few pumps of her immense wings later and you're approach the mouth of the canyon that exits to the valley of the giants. Madrigral indicates a good spot to land and Antyca digs her talons into a soft hill with a screech.
Madrigal leads your procession to the exit of the canyon where a trio of bulky Stone giants greets you, thumping their clubs into the palms of their hands. They eye you with great suspicion, baring their teeth and forming a physical blockade into the valley.
{In Giant}
"We recognize the dress of the games' champion, but we do not respect him. Leave now!"[/size]
Madrigal, knowing exactly what his purpose his, steps up and bellows a response.
{In Giant}
"I bring outsiders who wish to speak directly with Lord Amassu. They bring the truth of the invaders and news for your valley."[/size]
The Stone Giants look around at each other, wondering if they should take you as a threat or as a serious chance to interact. Madrigal continues to announce your intentions abilities. [Diplomacy Check w/ bonuses, Madrigal] One of the Stone Giants advances and steps aside, leaving you an open path to the valley beyond. Just as you prepare to take a step forward, the Stone Giant holds out his stony hand. He speaks in cold, indifferent common.
"Wait. Lord Amassu comes."
In response, the same cloud you witnessed earlier comes rumbling from the horizon. It blackens the sky, blotting out the sun and any chance of seeing what lies within. The cloud descends at a rapid pace, eventually slowing and rolling along at ground level. The cloud comes dangerously close, bringing with it a strong breeze and the ominous clap of thunder from deep within. Like a curtain being pulled apart, the front of the cloud parts to reveal a massive humanoid sitting on a throne of darkened clouds.
The humanoid is a giant of pale skin and massive structure. Muscles ripple even in a resting state and wisps of clouds slowly crawl across a chest that is as deep and wide as three of you standing abreast. Shrouded in the wispy clouds, the Giants' face is barely visible and seems cloaked in fog.
Madrigal steps forward but is suddenly halted by an open hand from Lord Amassu.
"I saw you earlier over my domain. Why have you come?"
DARK RED[/size]
Lockheart nods. "I would be glad to share your fire. I find myself a bit drained as well. Together we are safe."
The armored man then begins to disassemble his protective clothing and assumes a position next to the fire. Between Lockheart, Wanderer, Gildas and Tyrano, the watches are arranged you find yourself sleeping peacefully until the morning. You awaken refreshed and feeling certain that between Lockheart and the Maul, Vorkal is no where to be found.
You clean up camp and get ready to move while Lockheart finishes his morning prayers. You can see a look of anguish on his face, his payers going unanswered and his god gone silent. A few more minutes of anguished prayer and the cleric stands in a huff, kicking the dirt with his heels.
"Damn," He mutters just low enough to barely be heard. "St. Cuthbert, where have you gone?"
With the horses seemingly refreshed from their ordeal the night before, you pace on trail to New Ravenshead is shortened. By midday you find yourself straining your neck to see the spires stabbing into the sky above you and all the wonders the city has to offer. To your left, a monstrous machine of metal thunders through a gate in the city walls, fed by lightning under its belly. Overhead, bridges and platforms arc precariously towards thin stone spires creating a web upon which people briskly go about their business.
A guard at the main gate gives you a nod as you pass, not bothering to check your business or interrupt your entrance. You and a throng of about twenty people enter the gate while nearly double that bustle outwards. New Ravenshead is a busy city, a bustling metropolis unlike you have ever seen.
Once in the city, it's clear to see that the city is divided into layers. High overhead, the buildings are gleaming clean, marble and draped in opulent wealth--as are the inhabitants of that level. On the bottom level, the buildings are dingy and sooted, dark figures mill about colorful bazaar tents and market stalls. Men call out their wares for sale, bards strum jaunty tunes on the odd instrument, women clandestinely call for bidders on their temporary services.
Surely, if anything is to be found, this would be the place to find it.
Lockheart points overhead, dismounting. "There, that is where my journey takes me. That is the temple of St. Cuthbert at New Ravenshead."
Following the cleric's finger, you spot a massive stone structure topping one of the spires in the opulent level of the city. It is a glistening white cube topped by a silver dome that reflects brilliant beams of light in all directions. Banners of St. Cuthberts' symbol flap gently in the breeze.
"If you wish to come to the temple, I welcome you as one of its agents. Otherwise, I'm afraid this is where we part ways."
{Let's deal with a visit to Lord Amassu--or as close as you can get for now. We'll handle other stuff if this fails.}
Madrigal returns looking rather goofy in over-sized clothing that hides his muscular bulk underneath. He is dressed in a large torque from which drape several thick ropes of varying color. Beneath this, a kilt-like skirt of the same material hang almost to his knees. Atop his head, a headdress of varying colored feathers rustles lightly in the breeze. Madrigal gives some background about the colors each representing a different tribe of giants... and you can't help but giggle at how this immense warrior looks like a giant peacock.
"Quiet." The Half-Giant mutters.
He strides over to the giant bird, expectant of takeoff. You follow, still stifling the laughter.
Antyca takes off, sailing over the angry Stone and Hill Giants at the gate. A few seconds later, the great bird is over the canyon you noticed from your great vantage above minutes ago. A few pumps of her immense wings later and you're approach the mouth of the canyon that exits to the valley of the giants. Madrigral indicates a good spot to land and Antyca digs her talons into a soft hill with a screech.
Madrigal leads your procession to the exit of the canyon where a trio of bulky Stone giants greets you, thumping their clubs into the palms of their hands. They eye you with great suspicion, baring their teeth and forming a physical blockade into the valley.
{In Giant}
"We recognize the dress of the games' champion, but we do not respect him. Leave now!"[/size]
Madrigal, knowing exactly what his purpose his, steps up and bellows a response.
{In Giant}
"I bring outsiders who wish to speak directly with Lord Amassu. They bring the truth of the invaders and news for your valley."[/size]
The Stone Giants look around at each other, wondering if they should take you as a threat or as a serious chance to interact. Madrigal continues to announce your intentions abilities. [Diplomacy Check w/ bonuses, Madrigal] One of the Stone Giants advances and steps aside, leaving you an open path to the valley beyond. Just as you prepare to take a step forward, the Stone Giant holds out his stony hand. He speaks in cold, indifferent common.
"Wait. Lord Amassu comes."
In response, the same cloud you witnessed earlier comes rumbling from the horizon. It blackens the sky, blotting out the sun and any chance of seeing what lies within. The cloud descends at a rapid pace, eventually slowing and rolling along at ground level. The cloud comes dangerously close, bringing with it a strong breeze and the ominous clap of thunder from deep within. Like a curtain being pulled apart, the front of the cloud parts to reveal a massive humanoid sitting on a throne of darkened clouds.
The humanoid is a giant of pale skin and massive structure. Muscles ripple even in a resting state and wisps of clouds slowly crawl across a chest that is as deep and wide as three of you standing abreast. Shrouded in the wispy clouds, the Giants' face is barely visible and seems cloaked in fog.
Madrigal steps forward but is suddenly halted by an open hand from Lord Amassu.
"I saw you earlier over my domain. Why have you come?"
DARK RED[/size]
Lockheart nods. "I would be glad to share your fire. I find myself a bit drained as well. Together we are safe."
The armored man then begins to disassemble his protective clothing and assumes a position next to the fire. Between Lockheart, Wanderer, Gildas and Tyrano, the watches are arranged you find yourself sleeping peacefully until the morning. You awaken refreshed and feeling certain that between Lockheart and the Maul, Vorkal is no where to be found.
You clean up camp and get ready to move while Lockheart finishes his morning prayers. You can see a look of anguish on his face, his payers going unanswered and his god gone silent. A few more minutes of anguished prayer and the cleric stands in a huff, kicking the dirt with his heels.
"Damn," He mutters just low enough to barely be heard. "St. Cuthbert, where have you gone?"
With the horses seemingly refreshed from their ordeal the night before, you pace on trail to New Ravenshead is shortened. By midday you find yourself straining your neck to see the spires stabbing into the sky above you and all the wonders the city has to offer. To your left, a monstrous machine of metal thunders through a gate in the city walls, fed by lightning under its belly. Overhead, bridges and platforms arc precariously towards thin stone spires creating a web upon which people briskly go about their business.
A guard at the main gate gives you a nod as you pass, not bothering to check your business or interrupt your entrance. You and a throng of about twenty people enter the gate while nearly double that bustle outwards. New Ravenshead is a busy city, a bustling metropolis unlike you have ever seen.
Once in the city, it's clear to see that the city is divided into layers. High overhead, the buildings are gleaming clean, marble and draped in opulent wealth--as are the inhabitants of that level. On the bottom level, the buildings are dingy and sooted, dark figures mill about colorful bazaar tents and market stalls. Men call out their wares for sale, bards strum jaunty tunes on the odd instrument, women clandestinely call for bidders on their temporary services.
Surely, if anything is to be found, this would be the place to find it.
Lockheart points overhead, dismounting. "There, that is where my journey takes me. That is the temple of St. Cuthbert at New Ravenshead."
Following the cleric's finger, you spot a massive stone structure topping one of the spires in the opulent level of the city. It is a glistening white cube topped by a silver dome that reflects brilliant beams of light in all directions. Banners of St. Cuthberts' symbol flap gently in the breeze.
"If you wish to come to the temple, I welcome you as one of its agents. Otherwise, I'm afraid this is where we part ways."