Post by K Man on Aug 8, 2008 12:23:12 GMT -5
{I apologize to everyone for being so gosh darned slow this week. I've been going crazy getting ready for school, finishing up some wedding stuff, and oh yeah, buying a business! Hopefully I won't slouch off too bad next week. }
SEA GREEN
Moving around the city outside the fortress, you're hard pressed to find those less inebriated. In addition, your search is occasionally interrupted by the rippling ground and muted thunder beneath your feet--which only stirs the celebrators up even more, making it more difficult to locate someone amongst them with sense.
Finally though, you come across a stern-faced Dwarf dressed in armor and symbols--a city guard. Clearly this man is not drunk as his eyes watch over all with hawk-like reflexes and a sour twitch in his cheek. He notes your interest in him and approaches.
"Ho!" The Dwarf calls out from across the crowded street.
A rumble off in the distance, shaking one house to its very foundations. A pile of dust springs up where building used to be. The revellers in that part of town loose a roar of cheers and shouts.
"What business ye have in Bazakrak at the time of celebration?" The guard looks you over with a judgemental eye.
-----------------------------------
Natsumi -
Amassu nods as you pass him, headed to the dias in front of the cloud. The Sky-King keeps a watch at your back and for some reason, you feel that arrogant as he is, Amassu wouldn't let harm come to you.
THe sun is blinding when it strikes your eyes. Having been in a cloudless, though lit room for the past day makes you suddenly appreciate its shadowy interior. Once your eyes adjust, you note the five sand giants about fifty feet from the entrance of the cloud. They are covered head to toe in brown garments that wrap about their bodies, heads and faces--making them hard to read. Each pulls a set of three camels with one hand, their size making the mammals look like common house cats.
[Bluff Result] Your emergence from the SKy-Kings' lair first puzzles the Sand Giants, but they immediatley snap to attention. It seems the respect you as the herald of Amassu and will give you their full attention.
[Sense Motive Result] However, something has the Sand Giants' on edge. You notice many of them seem neverous, and others let their hands idle towards weapons. They seem tense and taught, like coiled springs.
Could this be a sign of immenent attack?
DARK RED[/size]
Lenny -
You move to the ladders and ledges of the side building. The grips are plenty enough, so as long as you take your time it shouldn't be a difficult or dangerous climb. [Take a 10 and you'll be fine.] Within a minute, you are atop the nearby warehouse and can clearly see to the roof of the inteded warehouse.
The roof is broad and flat, sparsely broken by simple metal hatches that lead to the interior.
However, sounds from the front of the warehouse put you on alert. It sounds like a battle!
{Basically, I figure by the time you reach the top of this roof, you hear the battle start out front.}
-------------------
All Others -
{I see Gildas hurling a javelin, others drawing weapons. Let's have some init rolls!}
Init Rolls
Gildas
[dice=20]
Tyrano
[dice=20]
Wanderer
[dice=20]
Thalia
[dice=20]
Death-Speakers
[dice=20]
[Init: Tyrano (14), Wanderer (13), Gildas (10), Thalia (6), Death-Speaker (5)]
For jumping the situation, I will give you guys a suprise round. You get one free standard or move action only, not both.
{Sorry for the crude map at the moment, I'll work on something a little more substantial this weekend. }
<<<LEGEND>>>
T = Tyrano
G = Gildas
W = Wanderer
D = Death Speaker
A = Thalia[rand=055027941843839977790566196388651732140620620275625662349600894996]
SEA GREEN
Moving around the city outside the fortress, you're hard pressed to find those less inebriated. In addition, your search is occasionally interrupted by the rippling ground and muted thunder beneath your feet--which only stirs the celebrators up even more, making it more difficult to locate someone amongst them with sense.
Finally though, you come across a stern-faced Dwarf dressed in armor and symbols--a city guard. Clearly this man is not drunk as his eyes watch over all with hawk-like reflexes and a sour twitch in his cheek. He notes your interest in him and approaches.
"Ho!" The Dwarf calls out from across the crowded street.
A rumble off in the distance, shaking one house to its very foundations. A pile of dust springs up where building used to be. The revellers in that part of town loose a roar of cheers and shouts.
"What business ye have in Bazakrak at the time of celebration?" The guard looks you over with a judgemental eye.
-----------------------------------
Natsumi -
Amassu nods as you pass him, headed to the dias in front of the cloud. The Sky-King keeps a watch at your back and for some reason, you feel that arrogant as he is, Amassu wouldn't let harm come to you.
THe sun is blinding when it strikes your eyes. Having been in a cloudless, though lit room for the past day makes you suddenly appreciate its shadowy interior. Once your eyes adjust, you note the five sand giants about fifty feet from the entrance of the cloud. They are covered head to toe in brown garments that wrap about their bodies, heads and faces--making them hard to read. Each pulls a set of three camels with one hand, their size making the mammals look like common house cats.
[Bluff Result] Your emergence from the SKy-Kings' lair first puzzles the Sand Giants, but they immediatley snap to attention. It seems the respect you as the herald of Amassu and will give you their full attention.
[Sense Motive Result] However, something has the Sand Giants' on edge. You notice many of them seem neverous, and others let their hands idle towards weapons. They seem tense and taught, like coiled springs.
Could this be a sign of immenent attack?
DARK RED[/size]
Lenny -
You move to the ladders and ledges of the side building. The grips are plenty enough, so as long as you take your time it shouldn't be a difficult or dangerous climb. [Take a 10 and you'll be fine.] Within a minute, you are atop the nearby warehouse and can clearly see to the roof of the inteded warehouse.
The roof is broad and flat, sparsely broken by simple metal hatches that lead to the interior.
However, sounds from the front of the warehouse put you on alert. It sounds like a battle!
{Basically, I figure by the time you reach the top of this roof, you hear the battle start out front.}
-------------------
All Others -
{I see Gildas hurling a javelin, others drawing weapons. Let's have some init rolls!}
Init Rolls
Gildas
[dice=20]
Tyrano
[dice=20]
Wanderer
[dice=20]
Thalia
[dice=20]
Death-Speakers
[dice=20]
[Init: Tyrano (14), Wanderer (13), Gildas (10), Thalia (6), Death-Speaker (5)]
For jumping the situation, I will give you guys a suprise round. You get one free standard or move action only, not both.
{Sorry for the crude map at the moment, I'll work on something a little more substantial this weekend. }
|____==____|
D D
.
A
.
.
.
.
.
_______
____ | | W
| | | |T
| | | | G
<<<LEGEND>>>
T = Tyrano
G = Gildas
W = Wanderer
D = Death Speaker
A = Thalia[rand=055027941843839977790566196388651732140620620275625662349600894996]