Post by K Man on Sept 17, 2008 18:03:24 GMT -5
SEA GREEN
All Others -
{Added Henrick to the mix. One dash of the missing Black-Jack and we might have an adventuring party! I'll let Bkack-Jack return on his own if he's still around. I know he's been busy too.}
The Death-Speakers act, pressing their attack on the pinned Dwarves. Those devout to 'The Master' raise their arms and bring the grand hall roof raining down in chunks on the Dwarves. Others chant sickening words that weaken the will and sadden the heart, just their mere speaking seems to rust weapons and mute the colors in the room.
Gro-Bug moves on the Death-Speaker before him, bringing Snaga up high and over the man's head before ripping it downward. [Attack results = hit, Damage Results = 39] The man is thrown forward, practically stumbling over onto his face. He barely remains upright, blooding oozing from the fresh crevasse in his back quickly. He will not survive another blow like that.
Ella moves on the same cleric, stabbing through this heavy armor and straight to his flesh. [Touch Attack = Hit, Damage Results = 19] The man falls to his knees, burbles a bit of blood from his mouth and collapses. He is dead.
Henrick moves into the room, anxious to join the fight. [Double Move] {You guys should have his stats, can someone control him?}
The Dwarves seem emboldened by your rally and press their attack. Their fevered pitch throws the assailants off-guard, felling two of the men in full-plate. They shout and charge, knocking over a few of the armored men in the process. They turn from being cornered to attackers in an instant.
Sean moves into the room and begins to inspire the courage of his allies and the Dwarves, hopefully aiding in their fight. Already his words lift the spirits of the men, causing them to roar with hope.
The Dwarven Clerics give on the help of their god for the moment, putting more faith in their maces and warhammers. They too manage to fell two of the full-plated men, cutting through their ranks with ferocity.
The Full-plated warriors return the fevered pitch of battle, swinging this way and that with swords and worse. Though caught off-guard, their edge soon returns as they cut down one Dwarven cleric that got too close and suffered from too many wounds already. The remainder of them move on the nearest targets, which includes Gro-Bug.
Attack @ +6
[dice=20]
If Hit, Damage = 1d8 +2
[Initative: Death-Speakers (21), Gro-Bug (20), Ella (18), Henrick (17), Dwarves (15), Sean (14), Dwarven Clerics (12), Full-Plate warriors (11)]
Map;
<<<LEGEND (Was a GREAT Movie)>>>
G = Gro-Bug
E = Ella
S = Sean
H = Henrick
d = Dwarf
C = Dwarf Cleric
m = Full Plated Man
X = Full Plated Cleric (Death-Speaker)
Hallway is 150' long, 75' wide
Detritus covers the floor in sporadic places making charging impossible, but does not otherwise hinder movement.
-----------------------------------
Natsumi -
"Good." The Sky-King responds, his chest still rapidly drawing breath. Lord Amassu then lowers his voice and tries to get his breathing under control. "Inside, by my bed. Touch the wall and speak the word 'Talchtil'. Inside you will find a flask of blue liquid, bring it to me."
He props himself up on one arm, trying to show some resemblance of his strength. From what you see here, Lord Amassu is wounded, but not beyond recovery. Though he moves slow, he shows power in reserve. Though he bleeds, he is not drained of strength or ferocity. You imagine that if it came to it, Amassu could manage another battle...though with not nearly as many enemies as this last one and certainly not another scorpion-insect monster.
The Sky-King awaits his vial.
DARK RED[/size]
Lenny -
{I went with a grapple check to give you an edge. Bull Rush is simply STR while grapple is STR + BaB. Normally though, yes this would be a bull rush situation.}
Laying on the edge of the roof, you take aim for the soft spot between the heavy armor and the nape of the man's neck. You pull and 'Twang', a direct hit. [Attack Results = hit, Damage Results = 16] The man slumps forward, instantly reaching up for the bolt buried in his neck. He pulls it free with a scream, alerting those below to the commotion. He is not dead, but certainly he wouldn't want to feel that again...
You slip back onto the roof with a quiet snicker. You don't seem to be noticed, but you do hear from the man below, some muffled shouts.
"They are on the roof!"[/b]
From further below, a more commanding voice yells back. "You two, up there now![/b]
-------------------
All Others -
Tyrano holds, waiting for the signal to retreat. They have what they came for. [Delay]
Wanderer brings the maul around, smashing it into the first Death-Speaker. With a groan, the man crumbles into a pile of crushed innards and plate-mail, fully dead. Without missing a beat, Wanderer steps over his body and into the warehouse, continuing the assault on the next in line. He strikes the next man with ferocity, but barely fails to connect. [Attack Results 1 hit, 2 miss. Damage Results = 11]
Gildas steps in with Wanderer, holding the line. He orders Tyrano to take their prize and flee, while attacking the line of full-plated men before him. [Attack Results = miss]
Tyrano moves and grabs the man, dragging his body into the alleyways. [Double Move actions]
Shrugging off their shock, the Death-Speakers retaliate. Two of them turn on their heel and trudge up the nearby steps, presumably to deal with Lenny. The others turn on the intruders.
Attack from #3 on Gildas @ +6
[dice=20]
if hit 1d8+2
[dice=8]
Attack from #4 on Wanderer @ +6
[dice=20]
if hit, 1d8+2
[dice=8]
[Init: Wanderer (13), Gildas (10), Tyrano (9), Death-Speaker (5)]
<<<LEGEND>>>
T = Tyrano
G = Gildas
W = Wanderer
1 = Death Speaker 62 Damage Taken, dead
2 = Death Speaker (Unconscious), carried by Tyrano
3 = Death Speaker
4 = Death Speaker
5 = Death Speaker
6 = Death Speaker
7 = 'Leader' Death-Speaker
[rand=123728602527474471981899192810645593510551701991446758810974466]
All Others -
{Added Henrick to the mix. One dash of the missing Black-Jack and we might have an adventuring party! I'll let Bkack-Jack return on his own if he's still around. I know he's been busy too.}
The Death-Speakers act, pressing their attack on the pinned Dwarves. Those devout to 'The Master' raise their arms and bring the grand hall roof raining down in chunks on the Dwarves. Others chant sickening words that weaken the will and sadden the heart, just their mere speaking seems to rust weapons and mute the colors in the room.
Gro-Bug moves on the Death-Speaker before him, bringing Snaga up high and over the man's head before ripping it downward. [Attack results = hit, Damage Results = 39] The man is thrown forward, practically stumbling over onto his face. He barely remains upright, blooding oozing from the fresh crevasse in his back quickly. He will not survive another blow like that.
Ella moves on the same cleric, stabbing through this heavy armor and straight to his flesh. [Touch Attack = Hit, Damage Results = 19] The man falls to his knees, burbles a bit of blood from his mouth and collapses. He is dead.
Henrick moves into the room, anxious to join the fight. [Double Move] {You guys should have his stats, can someone control him?}
The Dwarves seem emboldened by your rally and press their attack. Their fevered pitch throws the assailants off-guard, felling two of the men in full-plate. They shout and charge, knocking over a few of the armored men in the process. They turn from being cornered to attackers in an instant.
Sean moves into the room and begins to inspire the courage of his allies and the Dwarves, hopefully aiding in their fight. Already his words lift the spirits of the men, causing them to roar with hope.
The Dwarven Clerics give on the help of their god for the moment, putting more faith in their maces and warhammers. They too manage to fell two of the full-plated men, cutting through their ranks with ferocity.
The Full-plated warriors return the fevered pitch of battle, swinging this way and that with swords and worse. Though caught off-guard, their edge soon returns as they cut down one Dwarven cleric that got too close and suffered from too many wounds already. The remainder of them move on the nearest targets, which includes Gro-Bug.
Attack @ +6
[dice=20]
If Hit, Damage = 1d8 +2
[Initative: Death-Speakers (21), Gro-Bug (20), Ella (18), Henrick (17), Dwarves (15), Sean (14), Dwarven Clerics (12), Full-Plate warriors (11)]
Map;
______________________________
|Cdm X |
|ddm |
| m X |
|d dm |
| C X |
| dm |
| dm |
|C dm |
| dm |
| dm |
| dm |
| d |
| dm H |
| mG S |
|dm E |
___________________ __________
<<<LEGEND (Was a GREAT Movie)>>>
G = Gro-Bug
E = Ella
S = Sean
H = Henrick
d = Dwarf
C = Dwarf Cleric
m = Full Plated Man
X = Full Plated Cleric (Death-Speaker)
Hallway is 150' long, 75' wide
Detritus covers the floor in sporadic places making charging impossible, but does not otherwise hinder movement.
-----------------------------------
Natsumi -
"Good." The Sky-King responds, his chest still rapidly drawing breath. Lord Amassu then lowers his voice and tries to get his breathing under control. "Inside, by my bed. Touch the wall and speak the word 'Talchtil'. Inside you will find a flask of blue liquid, bring it to me."
He props himself up on one arm, trying to show some resemblance of his strength. From what you see here, Lord Amassu is wounded, but not beyond recovery. Though he moves slow, he shows power in reserve. Though he bleeds, he is not drained of strength or ferocity. You imagine that if it came to it, Amassu could manage another battle...though with not nearly as many enemies as this last one and certainly not another scorpion-insect monster.
The Sky-King awaits his vial.
DARK RED[/size]
Lenny -
{I went with a grapple check to give you an edge. Bull Rush is simply STR while grapple is STR + BaB. Normally though, yes this would be a bull rush situation.}
Laying on the edge of the roof, you take aim for the soft spot between the heavy armor and the nape of the man's neck. You pull and 'Twang', a direct hit. [Attack Results = hit, Damage Results = 16] The man slumps forward, instantly reaching up for the bolt buried in his neck. He pulls it free with a scream, alerting those below to the commotion. He is not dead, but certainly he wouldn't want to feel that again...
You slip back onto the roof with a quiet snicker. You don't seem to be noticed, but you do hear from the man below, some muffled shouts.
"They are on the roof!"[/b]
From further below, a more commanding voice yells back. "You two, up there now![/b]
-------------------
All Others -
Tyrano holds, waiting for the signal to retreat. They have what they came for. [Delay]
Wanderer brings the maul around, smashing it into the first Death-Speaker. With a groan, the man crumbles into a pile of crushed innards and plate-mail, fully dead. Without missing a beat, Wanderer steps over his body and into the warehouse, continuing the assault on the next in line. He strikes the next man with ferocity, but barely fails to connect. [Attack Results 1 hit, 2 miss. Damage Results = 11]
Gildas steps in with Wanderer, holding the line. He orders Tyrano to take their prize and flee, while attacking the line of full-plated men before him. [Attack Results = miss]
Tyrano moves and grabs the man, dragging his body into the alleyways. [Double Move actions]
Shrugging off their shock, the Death-Speakers retaliate. Two of them turn on their heel and trudge up the nearby steps, presumably to deal with Lenny. The others turn on the intruders.
Attack from #3 on Gildas @ +6
[dice=20]
if hit 1d8+2
[dice=8]
Attack from #4 on Wanderer @ +6
[dice=20]
if hit, 1d8+2
[dice=8]
[Init: Wanderer (13), Gildas (10), Tyrano (9), Death-Speaker (5)]
| |
| |
| |
| 7 |
| |
| 34 |
|____GW____|
x
.
.
.
.
.
T .
.
_______
____ | |
| | | |
| | | |
<<<LEGEND>>>
T = Tyrano
G = Gildas
W = Wanderer
1 = Death Speaker 62 Damage Taken, dead
2 = Death Speaker (Unconscious), carried by Tyrano
3 = Death Speaker
4 = Death Speaker
5 = Death Speaker
6 = Death Speaker
7 = 'Leader' Death-Speaker
[rand=123728602527474471981899192810645593510551701991446758810974466]